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A Plague Tale: Requiem

A Plague Tale: Requiem

A Plague Tale: Requiem is an action-adventure game similar to its predecessor. The player assumes control of Amicia and must face against both soldiers from the French Inquisition and hordes of rats that are spreading the black plague. The gameplay is largely similar to the first game, though the combat system is significantly expanded. The game features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allow them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills. Locations are also larger, giving players additional options to progress.

Information

Release date: October 18, 2022

Age rating: Adults only

Age rating: Rating pending

Rating (IGDB): 85/100

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Steam Reviews

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  • Recommended Posted August 6, 2025 on Steam I thought this game was just about sneaking around and burning some rats Easy stuff, right? Nope Two hours in and I’m emotionally destroyed, attached to a magical kid, and crying like I just watched the saddest movie ever The action is awesome you get a crossbow, throw fire, sneak past guards, and cause chaos. I felt like a total legend… until the game hit me with the emotional scenes and suddenly I’m sitting there like *Wait, why am I crying over fake people?* Amicia is the most tired big sister ever, constantly saving everyone while slowly losing her mind Hugo is the cutest little guy with the scariest powers, and I would 100% protect him with my life Their story is SO good, it actually cured my fake PTSD. I finished the game and felt like I just went to therapy with rats The game looks beautiful, the music makes everything more dramatic, and the rats? Way too many. Like, way too many... If you want a game that’s full of action, emotions, and just the right amount of pain, this is it 10/10 would cry and fight rats again
  • Recommended Posted July 13, 2025 on Steam This game was a wonderfully emotional experience. The gameplay is solid mixing between walking simulator, action, stealth and puzzle elements just like the first game. The story is where this game shines as you follow Amecia and Hugo through an unforgettably dark and heartbreaking journey.
  • Recommended Posted December 15, 2025 on Steam 9.6/10 The most dystopian and anti-heroic game I've played this year. An ever-present sense of despair, helplessness, powerlessness, and nihilism—like a bottomless abyss that suffocates you, especially in the latter stages of the story. Personally, I believe this work is fundamentally dark, its core pessimistic and negative. If Innocence told a survival tale filled with suffering yet still carrying a glimmer of hope, then Requiem utterly extinguishes that faint light of hope. It presents the cruelty of human suffering and the transience of life to every player through an extremely realistic and brutal approach. What I most admire about Requiem is its hyper-realistic narrative approach. It eschews heroism or protagonist aura, instead saturating the story with anti-heroic undertones. Amicia and Hugo's characters feel profoundly authentic and multidimensional. Every joy, sorrow, fear, and emotional state resonates like real teenagers navigating life. They make mistakes, they feel fear, they lose control, they show vulnerability, and they exhibit selfishness. Yet they also reflect on their actions, strive to improve, and summon the courage to keep moving forward. Unlike traditional protagonists with stereotypical traits, they possess numerous human weaknesses and character flaws. They feel more like ordinary, real people like you and me—complex, multidimensional characters whose traits ring true to human nature. While some players may dislike this departure from traditional protagonists, I believe it's precisely this hyper-realistic portrayal that allows players to connect emotionally and feel genuinely invested. Amicia is not Lara Croft, with her extensive wilderness survival skills and formidable combat prowess; nor is she Clementine, who learned her skills through struggling to survive in a brutal, zombie-infested world since childhood. She is simply an ordinary, kind yet selfish sister who loves her brother deeply, willing to take on the entire world for Hugo. She is utterly defenseless against armored soldiers. She gets knocked down time and again, suffers severe injuries repeatedly, and teeters on the brink of collapse. Yet the very reason she rises with unwavering strength each time, marching forward without hesitation, is the courage her brother instills in her. Hugo was just a seven-year-old boy, innocent and vulnerable. He feared death and yearned to survive. He felt lost and acted impulsively. To the world, he was a symbol of disaster—countless innocents died because of him, and those who loved him were injured or killed protecting him. He doubted himself, felt guilt, and gradually succumbed to despair. The transformation of that once death-fearing, survival-seeking boy into someone who calmly accepts his fate for the sake of the world he deeply loves is heartbreaking and sorrowful. In a scene near the game's end, a battered Amicia sits alone in a small room, weeping bitterly. The weight of all her suffering pushes her to the brink of collapse. In that moment, I too wept before the screen. Her despair and anguish seemed to pierce through the screen and wash over me, making me feel every ounce of her emotion. Throughout my journey through Requiem, I shed tears many times—some for fleeting moments of genuine warmth and beauty, others for the crushing despair and helplessness of a world shattered in an instant. War, plague, the darkness of human nature... throughout humanity's thousands, even tens of thousands of years of history, we seem never to have escaped these. In every era, each of us appears to be led by some grand, invisible, intangible “fate,” and fate is often cruel. Life is short, and the world is unpredictable. Real life isn't a fairy tale; it doesn't always lead to a happy ending. Often we believe that struggle will lead to victory, that clinging to a sliver of hope will bring success. Yet the harsh truth is that struggle is often futile, and hope frequently proves illusory. In the end, all our efforts, all the beautiful aspirations we once held, are utterly shattered by the deepest despair this world can offer. For me, A Plague Tale delivers precisely this brutal, icy dystopian reality. Of course, it might also be because I've endured too many trivial troubles over the past year, making my inner world increasingly profound and complex, while my emotions have lingered in a state of prolonged depression. This is why playing Requiem evoked such intense emotional resonance with many plot points, allowing me to perceive so much profoundly painful and serious content. Players with different life experiences and mental states might feel something entirely different. Regardless, there's no denying that A Plague Tale is an exceptionally unique and outstanding work. Even though most of us secretly wish the world were as beautiful as fairy tales, A Plague Tale still manages to touch and resonate with that other, darker side deep within us. These dark and cruel aspects we often choose to ignore or flee from require courage to confront head-on—and Requiem delivers precisely that courage.
  • Recommended Posted August 31, 2025 on Steam I can't recall the last time I played a game, beat it, immediately bought the sequel, Beat that, and then beat the New Game+ mode, all in less then a week. Genuinely one of the single best games I've ever played.
  • Recommended Posted February 4, 2026 on Steam An absolute masterpiece with a gripping narrative. After reaching 100% completion, I can't wait for A Plague Tale Season 3. Great Game ✅ Story ✅ Graphics ✅ Soundtrack ✅ Overall: 8/10 ✅
  • Recommended Posted October 26, 2025 on Steam This game emotionally broke me!! It's a beautiful game everyone should give it a try.