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Absolum

Absolum

Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.

Information

Release date: October 9, 2025

Age rating: Teen

Rating (IGDB): 80/100

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Steam Reviews

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  • Recommended Posted October 11, 2025 on Steam Thank you for the assist options. As an older gamer who just wants to come home from work and the gym it's nice to not have to be frustrated playing a game when you just want to beat it. Online Co-op is nice. Loving Karl
  • Recommended Posted October 13, 2025 on Steam Did couch co-op with my 10 year old for about 10 hours this weekend... and reminded me in the warmest ways of doing the same thing with my best friend when I was about his age in Streets of Rage 2. The biggest difference between the two is that great couch co-op aside, there are surprisingly deep builds that change each run, and every run route is different, with variable mid bosses and some common end bosses on each "stage". You might go from one run of being a distance special attack spammer that can reload special attacks without having to punch someone to the next run being an aerial combo king that does elemental damage, to the next run being someone who can basically turn people you grab and throw into magical grenades that do area damage- and this is all one out of four characters with unique movesets. My only gripe is I wish it was four player, but then, I also recognize that the devs clearly put a lot of time into balancing the game for two players, and I could totally see some of the tight game play / focus on dodge and parries / development of ridiculous builds being compromised by adding more players in. All in all, strong recommend. The art is good, the music is decent, and often the challenge is just getting to a new boss
  • Recommended Posted October 9, 2025 on Steam First time I've felt compelled to write a review, because this game is that excellent. Yes this is Hades meets SoR4 but it is so much more in its character, charm and artistic direction. Its beautiful hand drawn style combined with what will I'm sure be one of, if not the best soundtracks this year made by a certain beloved DOOM composer makes the experience immersive and addicting. The gameplay as I've experienced it so far is smooth and diverse, the mobility options and the incentives to use them make the game feel much less clunky to play than most beat em ups. Beyond the already fun combo chaining options, the roguelite element adds great depth for strategy and aspects like the varying specials and mounted combat allow you to constantly approach the game from different angles. The boss fights are a highlight as they feel intentional and not just spongey. There is a bit more repetition in the map so far that may turn people off for a roguelite meant to be played many times, but branching path options, hidden secrets and enemy variety help it to feel like less of a repetitive slog. I couldn't recommend this game more to anyone who likes its respective genres and even for people outside of its scope as it is an extremely fun, unique and lovingly crafted game that is currently topping my goty list.
  • Recommended Posted October 21, 2025 on Steam Absolum is, quite honestly, stupidly fun. From the moment you start playing, it's hard to stop. The combat system is instantly satisfying, with combo mechanics that feel similar to Streets of Rage 4. At first glance, they might seem a bit simpler, but once you dive into the item and ritual synergies, things get surprisingly deep. Each character brings a unique playstyle with different abilities, making every run feel fresh. The combat is where the game truly shines. You’ve got parries, clashes (where you use a strong attack right before getting hit), and dodges. Timing is everything here, and learning the rhythm of each fight is a blast. Visually, the game looks fantastic, just as we’ve come to expect from this team. And the music? Absolute bangers. Some tracks will stick in your head long after you’ve finished playing. Absolum also has that classic arcade flavor, like Dungeons & Dragons: Shadows Over Mystara. It’s not just about finding an enemy and smashing buttons. There are missions with a bit of variety, secret routes, and hidden areas scattered throughout the levels that reward exploration. In short, if you're into beat 'em ups, love a good challenge, or just want something super fun to sink your time into, buy Absolum. You won't regret it. I like it so much I voted it for the category best steam game 2025
  • Recommended Posted October 12, 2025 on Steam 10:10 I can’t recommend this game enough Performs great on steamdeck Perfect combo of classic beat em up with wonderful range of moves inc grab With rogue upgrades to make it easier each time Great art and story / quests Mounts to pet… Coop for 2 players It’s a master class in beat em ups. I really hope the devs continue adding content and sequels/dlcs ! It’s amazing thank you
  • Recommended Posted October 15, 2025 on Steam Absolum is like a well-seasoned cheeseburger with all the fixings. While the core gameplay is relatively simple, it's [i]fun,[/i] even after 25 hours; and the visual style, animations, music, worldbuilding, and constant variety elevate it to excellence. Combat isn't especially deep, as combat systems go: you have light and heavy attacks, and no special combos, so at the start you're mostly just stringing together light attack chains and finishing off with heavies. There's also Arcana, which are super moves that rely on meter charge. You have three distinct defensive options at all times, all of which have different uses and can be individually affected by the Hades-esque boon system. By the end of a run, you'll be pulling off fairly complicated attack chains and refilling your super meter so quickly that you can work those moves into your regular combos. The roguelike half of the game is a little undercooked by comparison. About half the boons are kinda junky and won't affect your build very much. Some elements (water, [spoiler]chaos[/spoiler]) seem dramatically more stacked with useful stuff than others (wind, lightning). On the one hand, this means you won't always have a totally busted build by the time you get to the final boss--on the other hand, that means the combat has to be good enough to let you win anyway, and it is. You get some more control over the RNG aspects of the game once you've unlocked a lot of trinkets and have meta-currency to spare, at which point you can start experimenting with more directed builds. Variety is king, here, far more than most roguelikes--and I'm including Hades 2 in that list--thanks to the excellent criss-cross routing options available. While the procedural generation element is quite low, meaning you'll usually see the same areas on a particular path, you can take dozens of different routes to the final boss, all of which have tons of content between enemies, quests, boss fights, and arena gimmicks. This more than anything keeps the game feeling fresh hour after hour. The one caveat is that there are currently only four characters--I'm really hoping to see some future DLC that adds more, because each of them feels distinct and fun. Galandra, the Guts-like elf with a giant sword, has a kit focused on grabs and parries, and is my personal favorite. The frog mage is also a ton of fun when you figure out how to keep your screen-clearing laser beam going all the time, while the dwarf is an AoE crowd control master and the weird puppet girl has an aerial game like a cross between Nero and Bayonetta. A big issue, however, is that the character movesets are also broken up and locked behind boss fights & boon selection. While you eventually test them all out and can reroll for the ones you want, it still feels annoying to start from zero every time. And your initial routing (the first zone or two) becomes quite rigid when you learn how to get an extra move out of it. Hopefully they adjust this to let you take a move or two in from the beginning. Visuals are excellent, but the soundtrack deserves special mention. Gareth Coker, the guy behind the Ori games' music, does a fantastic job here, painting a grim but flourishing fantasy soundscape. There's a tremendous variety, from the pulsing drums of the jungle areas to the dangerous humming of the capital city. The guest track by Mick Gordon is... definitely something, with some wild trumpets that give the accompanying boss more character than his dialogue does. All in all, this is a great little game, and I'll be playing it a lot longer than I expected during the first few hours. Co-op is also a blast, even with randoms. Highly recommended if you like beat-em-ups or just want to swing around a big sword.