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Albion Online

Albion Online

Albion Online is a sandbox MMORPG set in an open medieval fantasy world. The game features a player-driven economy where nearly every item is player-crafted. Combine armor pieces and weapons suited to your playstyle in a unique, classless "you are what you wear" system. Explore the world, take on other adventurers in thrilling battles, conquer territories, and build a home.

Information

Release date: July 17, 2017

Age rating: Teen

Rating (IGDB): 83/100

Media for Albion Online

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Steam Reviews

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  • Not recommended Posted March 28, 2026 on Steam It is very painful for me to do this review, since i loved this game while discovering it, but the cracks kept showing as i went on. Let's get straight into it. PROS : > Huge, all to discover world that lets you do literally anything. > Huge compartment of weapons, gears and mounts. > Satisfying game loop, including the grinding. > Tactical MOBA paced like combat. > Ageless graphics, fantastic graphic style in general, it's even getting revamped in April. > Caring Developers. ---------------------------------------------- CONS : > 50% of the game content is gatekept by the most toxic, effortless and no life people you could ever think of. > You either have to join a big group yourself (Guilds) or you'll miss out on the fun that albion has to offer. > Joining a guild it's a second job, so if you already have a social life or other interests than being for 10 hours a day in front of a screen, prepare yourself to throw it all away to spend 6+ hours with your guildmates for a mere fraction of the loot yall are gonna get. > The community is by far the most toxic i've encountered in 15+ years of gaming, General chat is a ♥♥♥♥ show and Moderators are simply not there, and if they are... let's say they're gonna be more focused on auto glazing themselves and remind everyone that they're a mod, got it ? they're a mod, so they hold infinite power. > The way the world is designed is completely broken, and big groups abuse it but people hide this flaw behind the phrase "It is a survival sandbox MMORPG, what did you expect?" (Delusional.) > You spend all your time in this game preparing for something that will never come, because again, it is NOT possible to enjoy the game after a certain stage (Black zones) due to all of them being camped 24/7 by 15+ group of people, resulting in your death and setting you back hours of gameplay. >Without premium it is not enjoyable, at all, and if you decide to buy it like me, prepare yourself to see your money wasted, because again, you cannot progress over a certain part of the game. (Thanks god it was only 5 bucks for a week.) > Doesn't matter how Devs try to patch the flaws of this game, they will never fix anything, it is a structural problem. > Doesn't matter how much good intentions the Devs have, they are hand tied to a childish and idiotic community. If you respect your time, life, and patience, please, step away. I had fun while it lasted, im just sad it ended so abruptly without anything i could do about it, forcing me to stop. What a shame, Albion. Edit : As you can see from other reviews, the emotional and intellectual maturity of the community shows, instead of argumenting under a not recommended review, the most that those meat riders can say it's "get good" or "you're bad". You guys literally have proof in front of you even before playing the game, save your own mental sanity.
  • Not recommended Posted January 16, 2026 on Steam If you have a group of 10 friends, this game is a masterpiece. But if you are a solo player who wants to enjoy PvE, gather resources, and actually WEAR the legendary armor you worked hard for - look elsewhere. This game punishes you for trying to play solo. ​Rating: 4/10 (For Solo Experience) More details below. ​ I have played this game for over 160 hours. Initially, the game hooks you with its amazing gathering system and player-driven economy. The feeling of finding a rare node or crafting your own gear is genuinely satisfying. However, once you reach the "mid-game" as a solo player, you hit a massive wall. ​The "Progression Trap" In any RPG, you farm resources to buy better gear, so you can fight stronger monsters and feel powerful. In Albion, this logic is broken. Even if I have millions of silver, I cannot use it. If I buy high-tier equipment (Tier 8+) and go into Red or Black zones (where the actual content is), I just become an easy target with expensive loot. I am not fighting fair 1v1 battles; I am constantly running away from squads of 5-10 gankers. ​The result? ​Forced Poverty: You are doomed to wear cheap "disposable" gear (Flat 4 or 5) for your entire playtime because wearing anything expensive is statistically a mistake. ​Zero Satisfaction: There is no joy in having money if you can't flaunt it or use it to feel stronger. ​Hide-and-Seek Simulator: As a solo gatherer, you are not a hero. You are just "content" for Zerg guilds. You don't play with them; you survive against them. ​
  • Not recommended Posted October 9, 2025 on Steam [h1]SHOULD YOU START PLAYING ALBION ONLINE IN 2025?[/h1] [i]I downloaded the game on Steam just so I could leave this review (I've been playing on the native client since closed beta 2016)[/i] [h2]First, I want to address a few of the things this game did well:[/h2] 1. The pvp is exceptional, metas change frequently, but nothing game-breaking. There's solo, group, zvz, faction warfare, and countless other options for both lethal (full loot) and non-lethal (not full loot) pvp. The game feels great, and it's highly rewarding and exhilarating to pvp, losing everything upon death. It's not for everybody, but it's a core aspect of this game. 2. The game runs very well considering there's only one server for entire continents. I play on the NA server, and it's based in Washington, D.C. - I get decent ping. 3. The player-driven economy is a unique and well-planned feature that separates this game from most other MMORPG's. The fact that you can be a trader who buys items in one city and travels to another city to sell at a profit is interesting and adds to the "you can be whoever you want to be" vibe this game goes for. There are other great aspects of the game, unique systems and positive experiences I could list that span my ~6 years of playing, but I'm going to cut right to the chase. If you are a casual MMORPG enjoyer who wants a fun game they can sink a few hundred hours into, maybe get some buddies to hop on with you and do some group dungeons, gank in the red zones (full-loot pvp which required you to flag as hostile; allowing others to attack you as well), or gather resources and have a chill farming simulator experience - this game is for you. [h1]**HOWEVER**[/h1] If you are a semi-hardcore/hardcore MMORPG gamer who wants to maximize your profits + do endgame activities, DO NOT EVEN BOTHER. What I've witnessed over the past 6 years has been one of the most abhorrent examples of ultra-capitalist monopolization of power and resources I've ever experienced. [h1]Let's get into the biggest issues plaguing Albion Online:[/h1] [b]1. The cartel:[/b] Yes, you read that right - this game has a cartel. A group of the most powerful guilds who are all in communication with each other via Discord servers and group chats, who horde rare mobs (such as the old one's mammoth worth hundreds of millions of silver potentially), entire zones of resources (Tier 7-8 zones are completely wiped of the rare resources because they're controlled by the huge guilds), not to mention the entire in-game economy. Yes, they manipulate the market so much so that these cartels actually make real-world money by selling players things like silver, information obtained through cheating and API manipulation, and artificially inflating the prices of key resources, gear, and items, so much that the average player will never experience all the game has to offer. It's comparable to a corrupt government corporatocracy that bails out the elite <1% and hoards the resources for themselves. They abuse the market by utilizing information obtained through 3rd party API's that SBI (Sandbox Interactive - the developers) know about but don't do anything to stop, such as the Albion Online Data Project. This is data uploaded daily, which contains the entire active marketplace, which an AI analyzes that tells "the elite" which resources, items, and equipment they can craft, flip, buy, or sell at the highest profit. This means that certain items will completely disappear from the shop in certain cities, only to be dumped at another city, netting these cartels HUNDREDS OF MILLIONS of silver PER HOUR. AND THEY DO THIS ALL DAY. [i]It's cheating, plain and simple. [/i] [b]2. Botting:[/b] This is an issue in almost every MMORPG, but in Albion, SBI makes no effort to actually stop this from happening. If you're an AO player, you already know about the fishing bots. Bots that sit in zones and fish 24/7 netting millions of silver in profit, players run these bots through a program called "Geforce now" by opening multiple instances (not allowed under normal circumstances), and the worst part - they'll have these bots sitting on a separate instance, sometimes as many as 5-10 bots sitting in entrances to zones waiting for transportation players (players who are carrying a large amount of resources, items, or equipment that are on their way to trade them for a profit in another city) and will have a bot scan their account, and ping their entire guild that a "juicy target" is in XYZ zone and that they can gank them. They do this daily. If you've ever played and seen a naked sitting on a transport ox by the exit, standing still, that's a bot doing this, looking for their next target. [b]3. Hackers:[/b] I'd say that at least 25% of veteran AO players use hacks of some kind. Take that figure with a grain of salt, of course - but if someone is a veteran player, they've either cheated or know someone who has. There are ESPs that people abuse to be able to see farther than they should, speed hacks, movement, range, boundary crossing (invisible wall no-clips), scripting, and, worst of all, dungeon scanning. Dungeon scanning is when a high-level cartel member will buy an 8.3/8.4 group dungeon map (basically a map worth millions that they can consume that shows them the location of a tier 8.3 (highest tier - 8, and lvl 3 enchantment aka 8.3) group dungeon, to which they will use a hack to tell them the rarity of the chest. They spend all day looking for a legendary chest (anything but legendary isn't worth it) and once they find it, they clear the dungeon in mere minutes, and net anywhere from 150-250 MILLION silver in profit, usually split among only ~5 people. This is why you can never find these maps for sale on the marketplace: the cartel buys them up and abuses them, trashing the ones they don't use - artificially inflating the price and gutting the entire supply. [b]4. Bad Support:[/b] SBI is aware of all these issues, and not only do they do nothing to combat them, but they deny these issues exist, and silence those who speak out. There's also unjust/toxic favoritism from SBI towards certain creators and players. [h1]IN CONCLUSION[/h1] If you wish to play this game at a high level, your only option is selling your soul to a guild that requires you to grind for 6+ hours/day, who will not only openly use cheats, bots, hacks, API manipulations, and dirty tactics, but they will deny the mere existence of these issues/exploits, and will continue to profit billions of silver a day by stomping on those too ignorant to be aware of their control. It's such a large disparity between the ultra-wealthy and the average player that these cartels have inflated the price of silver. (Silver is the native currency of the game, and gold is their version of v-bucks, which can be exchanged for silver in what's basically the stock market) There are issues here too - these cartels use spreadsheets, AI, API's, programs, bots, hacks, and even inside sources to SBI themselves to profit, keep you weak and penniless, while staying completely under the radar of the average player. To call them the "illuminati" would be fitting - that's the level the corruption and abuse go to. [h2]BUT,[/h2] If you wish to play casually for a few hundred hours, chill with some friends, gather + craft purely for fun in safe zones, you'll absolutely have a fun time, as long as you're content with [i]never ever, ever,[/i] experiencing the high-level content the game has to offer. Maybe if you spend 100 hours of just grinding efficiently, selling your resources, and flipping high-quality gear, you can make a few hundred million silver. Maybe. You can spend it on a single high-quality gear set, only to lose it in full-loot pvp by the cheating scumbags that have ruined a game I once loved. [i]If you're playing casually, give it a shot - it's fun with friends.[/i] [i]If you're playing for a hardcore experience - good luck.[/i]
  • Recommended Posted June 19, 2025 on Steam [h1]Do I recommend this game? - NO[/h1] [h2]Does it deserve a negative review? Also not.[/h2] It's a nearly perfect game, The economy and overall world and all is really a masterpiece and that's why a positive review. [b]BUT it has 3 major issues:[/b] [list] [*] The fact that late game gear is pointless is a very frustrating design issue. [*] There's no meaningful content for casual/solo/PVE players. [*] The game encourages people to get some friends and kill outnumbered random fellows. This is crystal clear bullying. After playing a while you see how people disrespect each other. Steal, kill innocents, etc. It's sad that such a beautiful game promotes toxic behaviour. [/list] I really love how this game is made and how it looks, but I just can't go and kill random guys. I know it's just a game, but it's a MMO, you play with real people. I don't really like being a jerk to anyone so I pass.
  • Not recommended Posted April 15, 2026 on Steam Look at my hours played. Game has fallen to pieces due to series of questionable decisions by the devs and corporate greed. Server splits has caused certain content to feel completely dead and those left playing are abusing weapons and builds due to egregious balance decisions. Player-driven economy is in shambles and it's incredibly challenging for new accounts to sustain premium on in-game currency. As a positive, premium in Albion is less P2W than other games, however, it does speed up account progress especially for people new to the game who don't understand how to streamline grinding fame correctly. Devs do not care about balance issues. If you don't believe me, check their forums. Skin and micro-transaction requests are responded to in hours while not a single post on the balance issue forums has a dev response. There is a "trusted" group of players that correspond with the devs to discuss balance, however, their feedback is blatantly ignored. Broken builds linger in the game for months maybe even a year before addressed, and often incorrectly. Game breaking changes are implemented despite the entire community telling them it's a mistake, that then take 5 months to revert with a mere "Sorry" and giggling in the dev fireside chats. Large scale guild/group content will treat you like a sheep or force you to pay in-game currency to join. Mid scale content is dead, and solo content is both dead and plagued by toxic balance issues. I'd rather go fight the mass amount of people botting and cheating in Old School Runescape pvp than play this game anymore. Let that sink in and don't waste your time if you want to play this game for any serious, competitive PVP experience.
  • Recommended Posted August 24, 2025 on Steam Fun sandbox MMO, but you need patience. Progression is slow.