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Astroneer

Astroneer

Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.

Information

Release date: February 6, 2019

Age rating: Ages 10+

Rating (IGDB): 77/100

Media for Astroneer

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Steam Reviews

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  • Not recommended Posted December 13, 2025 on Steam I bought Astroneer in 2016. I've seen its ups and downs, I've greatly enjoyed playing this game. In 2023, Devolver Digital made a [url=https://investors.devolverdigital.com/files/downloads-and-publications/Devolver_Digital_AR2023.pdf]"strategic acquisition"[/url] in the form of System Era Softworks, this game's developers. Devolver Digital is a publicly traded company, and with that comes [u]shareholder expectations[/u]. If you've ever seen large studios ruin or kill beloved games or series, this exact thing is the big reason as to why they die; when studios are subject to [u]shareholder expectations[/u], the players, the paying customers are no longer a studio's priority or main concern - the shareholders are. Fast forward to 2025, this exact pattern becomes materialized; the Megatech DLC very conveniently comes out in time before the end of Q4 2025, so [u][b]Devolver Digital[/b][/u] is able to boast about a return on investment in their shareholder financial meetings and reports. Unsurprisingly, this DLC shows the hallmark of being very rushed, being full of game-breaking exploits (softlocks) that brick save files that have been active for a decade for the most dedicated players. In the aftermath of this terrible release, System Era pushed an abhorrent [url=https://store.steampowered.com/news/app/361420/view/511850141270933696?l=english]announcement[/url], making a very large show of dozens (DOZENS!!!) of discord reactions to unrelated fan art, sales figures and a "Mega Launch". If this sounds utterly nonsensical, there's a very good as to why; you are not the actual intended audience for this announcement, [u][b]Devolver Digital[/b][/u]'s shareholders very clearly are. Shareholders never need to play the games they invest in, they wouldn't know any better about the reality of what was put up for sale. With the release of the Megatech DLC, both System Era Softworks and [u][b]Devolver Digital[/b][/u] have showed themselves to be [u]disrepute companies[/u]. [u]They do not deserve your business[/u], do not give either of these companies your hard earned cash. Your money is better spent on games by developers who demonstrate to have a track record for treating their audience with respect. By prioritizing shareholder expectations over their existing audience, they have both set a precedent for engaging in the same behaviour in the future. In short, game company is acquired, it becomes subject to shareholder expectations, and enshіttification follows very soon after. I used to love this game, but I don't exactly have a shіt eating fetish. Both System Era Softworks and [u][b]Devolver Digital[/b][/u] have irrevocably damaged their brand in my eyes, and I will not purchase another game that has direct involvement with either of those companies.
  • Recommended Posted July 30, 2025 on Steam At first, ASTRONEER makes a fantastic impression: Colorful visuals, a chill atmosphere, satisfying terrain deformation, and that cozy “space sandbox” vibe full of exploration and creativity. But after a few hours? It starts to feel… hollow. Yes, you can dig, print, build, and automate — but there’s little reason to. The game has systems but no urgency, goals but no real tension. You just kind of float around. Exploration gets repetitive. Progression is gated by grind and endless inventory Tetris. The resource tree is shallow. Planets may look different, but they mostly play the same. It’s not bad — just safe. Too safe. If you’re into zen, low-stress building and don’t mind a lack of direction, you’ll probably have a good time. But if you’re looking for depth, danger, or long-term challenge… look elsewhere. 6/10 — Nice to visit, but nothing kept me coming back.
  • Recommended Posted August 28, 2025 on Steam If you, like me, tried getting into Satisfactory and found the early game really fun, but found yourself eventually souring on the experience due to the ever increasing demand for efficient automation of resource extraction- and management then Astroneer might be the game for you instead. While there is an element of automation, it's more so there as an optional quality of life feature than the core gameplay loop itself. The best example of this is perhaps the power system. In Satisfactory you have to worry about building out a separate power grid, needing to figure out power load and worrying about going over max capacity and how you'll restart your production line if (read: when) you do go over it. Astroneer on the other hand just says: "F all that nonsense: you have watt, and you have watt-hours. Accidentally go over the limit? Don't worry, things will just slow down a little. Just make sure everything is connected and have fun! :D". The rest of the gameplay is otherwise pretty similar to Satisfactory, especially the early parts of the game: you go around, explore for resources, bring them back to base and use them to get yourself more tools and toys. And once your reach the point where you got the basics down and the point where Satisfactory would up the automation requirements, Astroneer instead takes a left turn and introduces space travel, meaning you get to stay in the exploration phase for longer as you get acclimated to a new planet, new resources and new challenges. And while on a new planet you also get the opportunity to refine and reiterate your base design to your exact liking as you set up a new base from scratch. Be warned however: the better you make your base designs over time, the more you're gonna dread returning to the horrible mess that is your original base. And the more planets you explore, the better your tools will become, meaning you can set up your new bases faster and more complexly with the help of the new resources available. To me this is the perfect way to blend familiarity with novelty: you're going through the same processes as with previous planets, but with slight twists here and there. With 7 planets and one DLC, that loop does eventually grow stale, but when you get the biggest ship available, you don't even need to set up a base on every planet, just bring whatever you need with you on your spaceship instead. The game however isn't perfect: early game storage solutions are so bad that a lot of players don't even bother setting them up, instead opting for a "resource pit", so called because once you dig it out and fill it with stuff, it hogs all your computers RAM and CPU power. Another major issue is that once you discover how to automatically turn dirt into scrap, you don't even need to leave your base to fully set it up, just dig a hole and trade for everything you might need on that planet, completely sidestepping the exploration elements. The quest system still forces you to go into the world, but then you have the issue of the quests themselves getting tedious when they're basically just the same quests over and over, but on different planets. Still, there is a lot in Astroneer to like and if you're just looking for a chill resource-gathering, base-building, space-exploration game then consider giving this game a go!
  • Recommended Posted August 15, 2025 on Steam played this game with my father, it was great bonding. I really recomend playing with someone you like being with.
  • Recommended Posted June 7, 2025 on Steam i turned this game into a factory game, all these wonderful colorful planets to explore, not anymore. bare wastelands of industry 10/10
  • Not recommended Posted February 6, 2026 on Steam In all honesty I really enjoyed this game, up until the very last part of it. While trying to complete what I consider to be the big goal of the game and building tons of rails around the planets to power all the pylons, all of the rails disappeared for me. No amount of quitting and relaunching could fix this and both reddit and steam forums state that this has been a problem since 2022 with 0 solution from the developers. Not to mention all the other glitches like when i got launched into space outside Vesania by clipping into a buggy and lost everything, or constantly seeing ore deposits and rail lines in the vacuum of space. I really wish I could have given this game a good review but after so many problems with late game quests I cannot look past it.