Awesomenauts
Two teams battle each other to take down the opposing sides turrets and base. There's multiple stages and some with hidden traps in the environment. Each team defends multiple lanes, and has to plan and coordinate properly to take down the other team.
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Steam Reviews
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Recommended Posted October 29, 2025 on Steam Giving it a recommend cause my missus clearly liked it and played it a lot before she left this earth . But some of the reviews aint wrong from memory she did put up with some very toxic player base -
Not recommended Posted October 30, 2025 on Steam The OG version played a lot better and, while slower paced, was more fun and had more build variety combative tension in the mechanics. In the current design meta every character has everything unlocked so games are lightning fast dead-man-walking scenarios if any team has any vague DPS edge due to AOEs or lock downs or both. Certain character types such as supports have no actual purpose in this meta as they can't do their actual job effectively enough as they only become viable relative directly to how many unlocks they get over time. The Creeps may as well not exist now. They are easily defeated since every ability is unlocked at the start of the match, thus they no longer serve any purpose or pose any distinct threat or objective focus. In the OG game there was a very specific risk-reward tension around fighting the creeps and keeping them at bay as a sort of lite PvE objective mission while weaving in and out of PvP conflicts to build resources or to carefully push enemies back. Now PvP is constant as creeps are entirely a non-threat or meaningful objective like they used to be. Some characters are entirely broken by having both abilities unlocked at the start, while others, since there is no time to build resources to buy upgrades, are deadlocked. Certain characters were always underpowered by design since they were supports, but now they are entirely useless with no upsides as they will never have time to get decent upgrades to make themselves decently threatening against most opponents. I was expecting more from the revived version of this game, but sticking to the new ruleset/meta was a huge mistake and makes the game frustrating to play and actively unfun and tedious to experience unless you play a specific handful of characters who have no real downsides. This game genuinely was fun and engaging in its early years. The new meta feels like a spiteful insult to the 132 hours I enjoyed in the original game. As if that game never existed. -
Recommended Posted October 31, 2025 on Steam Throwing a positive review because the game is still great. Been playing since the game was (mandatory) $10 and had maybe 10 characters tops and like 3 maps. Some important notes for new and old players: The developer, Ronimo Games, went bankrupt, BUT Atari brought the servers back to the most recent version of the game + a new update. Atari is under new management and has been pushing good business practices. The irony of a modern game developer going out of business trying to develop some kind of co-op, live service game to have some level of passive income when they already had a very good, live-service game is absurd. This was one of the 3 MOBAs I have put more than 30 hours into, and I haven't touched Dota 2 since 2013, with Heroes of the Storm sucking up most of my time. So it was a shame that the game was dead (literally) for a while. All the mixed reviews were from ages ago, when the servers were gone or the game had cheaters/sweatlords. Just got out of a game (2 matches back-to-back) and it was very fun, feels balanced enough. There was no landslide victory. This is still a MOBA, so I would suggest trying to get comfortable with a character and the controls, but it's much easier to learn than any other MOBA. I didn't have to look at a meta guide. There is no skill-based matchmaking algorithm, there is no dopamine FOMO element, and buying all the characters is $20 total. If that sounds good to you, it is worth your time to play it for free and see if you enjoy it. 3 on 3 has fast queue times, no matter the playerbase. You are still going to run into very good players, so I would suggest picking a ranged hero + support class for new players so they can keep distance. Voltar is very fun, I love Voltar. Please, more Voltar. I have been heavily invested in PC gaming and Steam since around 2011/2012 (with my first PC in 2005), and I can honestly say that nothing like Awesomenauts has come out since; it's so damn good. The era of an indie company/smaller studio releasing a multiplayer-only game that retains a strong following post-launch (not just flavor of the month) without FOMO and dopamine spikes, while also having amazing gameplay (Natural Selection 2, Section 8, Awesomenauts, etc) is dead, but we can still enjoy at least ONE of these titles thanks to Atari and the communities who still play them. -
Recommended Posted June 13, 2025 on Steam Awesomenauts is and probably will stay my longest played game on steam. I wouldn't say I'd recommend it anymore nowadays, but it is very special to me -
Not recommended Posted October 5, 2025 on Steam Good classes, but hard to play now as there is quite a toxic playerbase which puts off returners to the game and also you just get needlessly stressful matches. I think it might have been better if the makers had allowed online teams to play vs a bot team then you reward cooperative play, and with a joyous outcome. -
Recommended Posted June 18, 2025 on Steam If you are finding this because of the relaunch I think it is definitely worth the $20, So long as people start playing again this game is peak.





