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Battlefield 6

Battlefield 6

The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.

Information

Release date: October 10, 2025

Age rating: Rating pending

Age rating: Mature

Rating (IGDB): 80/100

Genres: Shooter

Media for Battlefield 6

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Steam Reviews

Read all reviews on Steam

  • Not recommended Posted March 10, 2026 on Steam BF6 is a masterclass in player manipulation. EA delivered the best-selling game of 2025, raked in $3 billion, and then immediately rewarded the developers at DICE and Criterion with mass layoffs. The Bait: A polished beta designed specifically to trick you into pre-ordering. The Switch: A hollow, barebones "live service" with constant delays and zero meaningful content. The Betrayal: Firing 8-year veterans right after a record-breaking launch proves EA cares only about microtransactions, not the community or the craft. They’ve already moved on to milking Battlefield 7 for a yearly release cycle. Avoid this shell of a game.
  • Not recommended Posted February 18, 2026 on Steam Really want to leave a positive review, I will still play it but really wish the team would focus on creating maps and permanent content rather then limited time crap that does not have a long lasting impact on the game or mechanics.
  • Not recommended Posted January 17, 2026 on Steam The modern version of a classic bait and switch. The beta was legitimately the best part of this game because, at the time, I assumed the full release would be more fleshed out. Boy was I wrong. Battlefield 6 is a game that keeps showing you it could have been a real Battlefield, then immediately reminds you it chose to be something else. The gunplay is ok enough to hook you for a few matches, and there are moments where the action feels like classic Battlefield. Those moments are so rare they feel almost accidental. A lot of it comes down to flow. Good Battlefield maps give you options. You can push the objective straight on, flank, take a side route, go up a neighboring building, or use vehicles to create pressure somewhere else. In BF6, you get funneled into the same two or three choke points, and once one team gets control, you might as well wait for the next objective. As a side note, I’m not sure who decided which maps get what vehicles and when, but that person should at least be given a stern talking to. Maps are trash. First off, they are tiny. The playable area alone limits options. Most maps only have a handful of lanes or are extremely flat and open. City maps are filled with locked doors and hallways that lead nowhere. Objective locations for game modes were not planned out well, and in combination with small maps and limited lanes, some rounds are not even worth playing. For comparison: BF6 launch maps average: 0.189 km² (9 maps) BF4 launch maps average: 0.784 km² (8 maps I could find sizes for) So BF4’s launch maps are about 4.15x larger. TTK is trash too. It plays like COD so they could appeal to a larger player base. For comparison: In Battlefield 4, most assault rifles used the standard 24.5 max damage model, which means 5 point blank body shots to kill a 100 HP player. So the math looks like this (stock, point blank, body shots): AEK 971 (900 RPM, 5 shots to kill) TTK = (shots to kill − 1) × (60 ÷ RPM) TTK = (5 − 1) × (60 ÷ 900) = 4 × 0.0667 = 0.267s (267ms) M416 (750 RPM, 5 shots to kill) TTK = (5 − 1) × (60 ÷ 750) = 4 × 0.0800 = 0.320s (320ms) ACE 23 (770 RPM, 5 shots to kill) TTK = (5 − 1) × (60 ÷ 770) = 4 × 0.0779 = 0.312s (312ms) Now compare that to Battlefield 6. DougS2K’s BF6 Weapon Stats Spreadsheet (posted on the Battlefield 6 subreddit and hosted on Google Sheets) has point blank body TTKs like: TR 7: 0.167s (167ms) M4A1: 0.200s (200ms) B36A4: 0.250s (250ms) M433: 0.217s (217ms) So in BF4, typical AR gunfights are around the 312 to 320ms zone. In BF6, it can be as low as 167ms. It may not seem like much, but in game it is extremely noticeable, especially if you are a veteran Battlefield player. Weapons… Not even sure where to start here. I will just say that the weapons seem to contradict how the intended class playstyle is supposed to go down. The whole point of classes is tradeoffs. You pick a role, you bring certain strengths, you accept certain weaknesses, and your team makes up the difference. That is the Battlefield multiplayer identity. BF6 does not respect that. Everyone can build into everything, so class identity gets watered down into basically nothing. Some more comparisons: BF4: 80+ launch weapons BF6: 45 unlockable weapons BF6 (extra): +12 weapons via assignments after Career Rank 50 How long to unlock each weapon (worst case, last rank gated unlock): BF4: Rank 60 total = 3,520,000 XP 25,000 XP/hr: 3,520,000 / 25,000 = 141 hrs 40,000 XP/hr: 3,520,000 / 40,000 = 88 hrs 60,000 XP/hr: 3,520,000 / 60,000 = 59 hrs BF6: Career Rank 2 to 50 unlock track About 72 hrs to hit Rank 50 and unlock all Career weapons (not counting the extra 12) How long to unlock all attachments per weapon? BF4 (kills based): 400 to 500 kills to “finish” a gun 40 KPH: 400 to 500 / 40 = 10.0 to 12.5 hrs 60 KPH: 400 to 500 / 60 = 6.7 to 8.3 hrs 90 KPH: 400 to 500 / 90 = 4.4 to 5.6 hrs BF6 (mastery): Mastery 50, about 1,800 kills per gun 40 KPH: 1,800 / 40 = 45 hrs 60 KPH: 1,800 / 60 = 30 hrs 90 KPH: 1,800 / 90 = 20 hrs Finally, Vehicles… They can be fun for a bit, but nothing like previous installments. Map size and cover really limit options. Variety is also extremely limited. For comparison: BF4: ~50 vehicles at launch BF6: 15 vehicles Makes sense considering the size constraints the BF6 maps introduce. Vehicles seem like they may have been an afterthought, with no map specifically built around vehicle use. Unfortunately, this is probably as close to classic Battlefield as EA is going to give us these days. Buy it if you want to scratch the BF itch. It will not be satisfying, but it is all you are going to get. Sources (no links) Battlefield Wiki (Fandom): AEK 971 (Battlefield 4) weapon stats page Battlefield Wiki (Fandom): M416 (Battlefield 4) weapon stats page Battlefield Wiki (Fandom): ACE 23 weapon stats page sym.gg (Legacy): Battlefield 4 general info page (core mechanics reference) Reddit, r/Battlefield6: DougS2K “BF6 Weapon Stats Spreadsheet” post (links to Google Sheets) Reddit, r/battlefield_4: “List of all weapons and what they are based on…” thread (weapon list reference) Battlefield Wiki (Fandom, Spanish page): Battlefield 4 Online Ranks (rank XP table) YouTube: “How to Unlock Weapons, Attachments, Gadgets and Soldiers…” (BF6 progression overview video) Steam Community (Battlefield 6 hub): “Is it really that bad to gain weapon progression…” discussion thread Steam Community (Battlefield 6 hub): “How to go beyond level 50 weapon mastery?” discussion thread Reddit, r/Battlefield: “Mastery 50 requires around 1800 kills to attain for a weapon” thread EA Forums: “Weapon attachments unlocking, can the developer please answer me…” thread GamesRadar: “All vehicles in Battlefield 6 and how to use them” article Battlefield Wiki (Fandom): Battlefield 4 overview page
  • Recommended Posted October 11, 2025 on Steam it does not require ea's own launcher to play. a big thing for aaa game publisher
  • Not recommended Posted May 10, 2026 on Steam Somehow, this game had the most potential for any battlefield game I've ever seen and it had surprisingly pain-free launch, but now its absolutely bloated with battle-pass garbage and battle royale ♥♥♥♥. ♥♥♥♥ all the executives that ruined this game with the stupid ♥♥♥♥♥♥♥ battle pass. You are a cancer. you ruin everything. This is literally the reason i stopped playing COD. I will never return to COD and I have zero desire to play COD. Maybe its time I stop playing battlefield too.
  • Recommended Posted October 10, 2025 on Steam Enjoyed the heck out of the beta, the full release is even better. They listened to feedback. Gunplay is amazing, it's bringing me back to BF3 era.