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Blood West

Blood West

Blood West is an immersive stealth shooter taking place in a nightmare version of a classic wild west setting. The player takes on the role of an outlawed gunslinger brought back to live by strange native spirits to find the root of a curse that has befallen the land. They will explore the dangerous frontier, gather supplies, expand their arsenal, and gain experience to unlock special traits, to best the many monsters and face off with challenging bosses.

Information

Release date: December 5, 2023

Age rating: Rating pending

Rating (IGDB): 83/100

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Steam Reviews

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  • Recommended Posted December 10, 2025 on Steam Do yourself a favor and play this game on a custom difficulty, with enemy damage at %200 and enemy health at %60-%70. This is the closest thing I've found to a single player version of Hunt: Showdown, so if you're into slow firing, heavy hitting weapons being used against swamp monsters and eldritch horrors, this is a game for you. Admittedly, the stealth isn't complex, the AI isn't that good, and a good chunk of exploration rewards nothing more than stuff you'll sell for currency. But behind all of that is a very fun shooter that you sorta have to work with to find the beauty for. Don't try to be super stealthy, don't try to use melee weapons for everything. Go in and start blasting fools away. Its a lot of fun and the more chaotic moments can often bring me back to the same feelings I found in Resident Evil 4 when I first played it. The game is far from perfect but theres a lot of charm here, and I don't regret my purchase at all. This said, Chapter 3 is a notable step down from the rest of the experience. Having multiple enemies for punishing you for engaging with them in combat is counterproductive to almost everything I enjoy most about the experience.
  • Recommended Posted January 14, 2026 on Steam This game is janky, but for me it's a comfort jank. It's the kind of jank that reminds me of playing shooters when I was a kid; when the enemy was hard but the AI was bad, so I could snipe from roofs and enemies didn't know how to react. It's a jank that makes me feel smart when I figure out how to game it to my advantage to overcome difficult challenges. It's the rare good jank that makes me love it all the more. Jank aside, I loved it from start to finish. The atmosphere and direction are immaculate, the concept is fun and rewarding, and it kept me hooked until I rolled credits on the DLC. One of the most cost-effective purchases I've ever made on steam with an account value of multiple thousands of dollars. I would love to have more games in the horror / stealth / loot / western genre this game is pioneering; it feels like it was made for me. A+ stuff dev team. <3
  • Recommended Posted December 16, 2025 on Steam its hard to put into words why I love this game other than it scratches an itch that isn't captured by enough games. It's an open world stealth shooter that remind me of how the good parts of Hunt: Showdown felt. It feels like someone describing a game with much higher highs and lower lows that were lost in the translation. It doesn't fail to meet the expectations, but it feels like its missing a few core mechanics and scale that it tempts at achieving, and leaves a game that is just a solid stream of dopamine hits and rather low aspirations. I didn't leave the main campaign saying "man i wish this was still going" but instead "man i wish there was more going on." The core gameplay loop of this game is so satisfying. Headshots feel good to land, stealth is comically simple, but still makes it fun to navigate unfamiliar areas unseen. Loot is always a fun game to manage with ammo having a suitable progression of scarcity. The story does the job, but is ultimately not the focus and the game lets you know that pretty quick. Voice acting is unexpectedly good with some familiar names. I think not enough praise is going towards the sound design and music too. The music is very atmospheric and stayed in my head for a while after playing, while the sfx do a ton of lifting to make the weapons feel like the impact they have. The game isn't without problems. Stealth is still stupidly simple with no real wrenches thrown into the mix. Every enemy can be dealt with the exact same way which, while fun, is repetitive and i could not blame someone for getting bored of it. The weapons are also a bit of a missed opportunity. The game offers a good amount of variety in weapon types, but fails with unique special weapons within those types. You can find unique weapons with specific stats to encourage certain playstyles. This is good... if there was enough of them. There is really only 1 or 2 unique versions of each weapon and most of them can be obtained very early. There is only 1 unique revolver in the cowboy yeehaw game which feels like a sin in my eyes. I don't know why there wasn't more variety offered to spice up the selections. What is offered is very good, and i loved the unique weapons that are in the game, but I think there could easily be more. I love this game. It has been rotating in my brain like a microwave and I have been craving a game that scratches the same neuron it did. I would highly recommend it to anyone who enjoys the aesthetic, old school shooters, or just enjoys playing a stealth archer in skyrim. newblood does not miss.
  • Recommended Posted June 9, 2025 on Steam Blood West is what you get when you toss Thief, S.T.A.L.K.E.R., and Red Dead Redemption into a cursed cauldron, stir it with a rusted bayonet, and set it in a nightmare-soaked frontier. It's grimy, eerie, and surprisingly tactical—and it's one of the most atmospheric indie games in recent memory. The Good: Immersive Atmosphere: The sound design is unsettling in all the right ways—creaking wood, distant groans, and eerie wind keep you constantly on edge. Combined with its gritty, low-res art style, it nails the "haunted Wild West" vibe. Tense, Tactical Gameplay: Blood West isn’t a run-and-gun shooter. It rewards stealth, planning, and patience. Combat feels deliberate, and the scarcity of ammo and supplies keeps tension high. Satisfying Progression: Perk-based character building adds replayability and player choice. Whether you're going full stealth, gunslinger, or melee brute, the game supports various playstyles. World Design: Non-linear maps and semi-open zones give exploration real value. You’ll want to scour every shack and canyon for loot or lore. The Not-So-Good: Janky Combat at Times: Melee can feel clunky and unresponsive, especially in tight spaces. Firearms, while powerful, are sometimes hard to aim precisely under pressure. Sparse NPC Interaction: While the isolation adds to the atmosphere, the world can feel a bit empty between objectives. A few more NPCs or story events would help deepen the immersion. Old-School Save System: The save limitations will frustrate some players. Dying near the end of a mission means redoing long, tense segments—which may not appeal to all. Blood West is a slow-burn immersive horror-sim that rewards patience and exploration. It’s rough around the edges, but it makes up for it with atmosphere, originality, and solid mechanics. If you love immersive sims, survival horror, or just want to hunt monsters with a six-shooter in a cursed frontier, Blood West is absolutely worth saddling up for. Rating: 8/10
  • Not recommended Posted November 19, 2025 on Steam Something wrong is going on with this game's balance. When in stealth enemies react properly by patrolling their routes and trying to spot you with their senses. I even saw a foe reacting to shots and going to investigate. But once spotted, they instantly know where you are and swarm towards you. There's no way of circling a building to flank them - they just turn around and meet you halfway. At the same time alerted state makes enemies bullet sponges. I thought I had bad aim, but I repeatedly got headshots on birdmasks when in calm state and they fell with 1 hit. While the same action during combat requires around 3 hits. Makes very frustrating loop where you rely on respawns and most for the time spent treking from nearest safehouse to a quest zone.
  • Recommended Posted September 24, 2025 on Steam [code]Note: Only 28% of players made it past Chapter 1. Chapter 1 took me about 8 hours, first playthrough, trying to 100% the game. Same with Ch2. I'm just telling you this to give you a perspective on some of the reviews out there. I've finished the game, took about 25 hours and plan to play the first DLC a bit too.[/code] [h1]Things I Like:[/h1] [b]+++ Survival Horror:[/b] In this game, you genuinely start with an empty inventory and scavenge along the way. The heavy inspiration of gameplay from the S.T.A.L.K.E.R. games make it satisfying and familiar to me. The game isn't very scary, but the world is full of bad voodoo, enemies and characters have the spooky aesthetic and I've panicked a few times during combat because TTK can be quick! [b]+++[/b] Wild West Action:[/b] Make the most of the old school gunplay and movement using revolvers, shotguns and dynamite! There are melee weapons and bows too. Best experience I've had so far is smoking a stick (for shooting related buffs), opening up on a group with a molotov and unleashing the 15-round capacity of a lever-action rifle and swapping to my pistol to use specific ammo against certain targets. [b]++[/b] There are quite a few builds you can spec and find items towards. Melee build, stealth build, revolvers/pistols, bowman, rifleman, even drunk! The Artefacts in this game are really fun, especially those found in Chapter 2. [b]++[/b] Very well hidden loot: On top of bookcases, inside broken crates, between furniture, behind cobwebs. Treasure hunting is fun, useful and there's some very sneaky ones to find. [b]++[/b] Unique weapons to find with special modifiers that look different from the default variants. [b]++[/b] The Ending video! [b]++[/b] There's new game plus that lets you keep everything you've found. [b]+[/b] Short tutorial. Not a lot of hand holding afterwards. Follow main quests, or dont and just explore. [b]+[/b] Inventory management, complete with a Safe Box. [b]+[/b] Cool character and enemy designs [b]+[/b] I like the voice acting so far too and there is an option for how frequent you want to hear the protagonist's one-liners. [b]+++[/b] Good price: Game + 1st DLC was less than £10 [h1]Things I Dislike:[/h1] [b]---[/b] Chapters model + One save slot per character: I was trying to do the two boss achievements in Chapter 1, didn't do it right and now there's no going back unless I start the game all over again. Not cool. Luckily when you finish the game, there's NG+ to go back. [b]--[/b] Dead Air: Sometimes you're just wandering around in complete silence with music and ambient noise being too sparse throughout gameplay. It makes you realise how boring and empty the world is during travel. They're actually selling the soundtrack on the store page, so it must be worth something to them, but the implementation in-game has resulted in me muting the music entirely and playing my own playlist to fill the awkward silence. [b]--[/b] Disappointing Boss Battles: They dont feel great. Ch2 boss is the absolute worst, I dont even think you can call it a fight, and that was the one I was most interested in when I saw it. The end boss was the best, but still very basic in terms of boss battles in other games. [b]--[/b] Unimpressive graphics: Generally not a fan of pixel graphics, there are some beautiful and colourful looking pixel games but when you go with dark aesthetic, things often look dull and textures look unimpressive and sometimes messy. Not saying it's impossible to make it look good in that aesthetic, just that this isn't an example of that. In terms of level design, I guess I shouldn't have been surprised to find resting and waking up doesn't change the time of day, it's always night-time and the night sky isn't at all pretty. There's also a lot of wide open empty space between points of interest that are simply boring to traverse. Dont expect to take many screenshots in this game. [b]--[/b] Basic Enemy AI: There's a few enemies that try to flank and get angles on you, but most act the same: use ability and chase you down. You can kinda cheese enemies with height or crouching under objects or just sprinting away until they completely forget you ever existed.