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Blue Prince

Blue Prince

Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will the unpredictable path you create lead you to the rumored Room 46?

Information

Release date: April 10, 2025

Age rating: Everyone

Age rating: Ages 10+

Rating (IGDB): 89/100

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Steam Reviews

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  • Recommended Posted August 1, 2025 on Steam This game took me completely by surprise. The main reason I’m writing this review is, first, to say—it’s a great game. But more importantly, I want to help set the right mindset so that you can truly appreciate it, because there are very few games out there (if any) quite like this one. The main objective - finding Room 46 - plays like a fairly standard, linear puzzle or walking simulator experience (despite the whole business of starting from scratch each day). It’s engaging and enjoyable, and having a clear goal naturally directs you in achieving this goal. You start spotting obvious clues, make progress, until you beat it. But it’s what lies beyond Room 46 that sets this game apart. The sheer depth of additional puzzles and mysteries opens up an entirely different experience, one that diverges sharply from conventional gameplay. This is where you need to switch gears and adopt the mindset of a true detective. Take notes, snap screenshots, pay attention to the smallest details. Crucially, not only do you need to understand the meaning of each clue, but to figure out what it’s even a clue *for*. The game offers no hint system, no progress bar, no feedback on how close you are to solving anything. You’ll know when you’ve cracked a puzzle, but until then, you’re on your own in the best (and sometimes most maddening) way. Had I known what I was stepping into, I think the best mindset would’ve been like reading a detective novel, only this time, you are the detective. There’s a vast amount of reading in the form of in-game notes, many of which hide subtle hints to various puzzles. Piecing everything together takes patience, curiosity, and a willingness to enjoy the process, even when you’re totally in the dark about what a clue means, which puzzle it belongs to, or whether it even relates to anything you’ve seen so far. This can be frustrating if you’re not prepared for it, and I completely understand why someone might give the game a thumbs down because of that. But at the same time, I think it’s genuinely impressive how the developers have crafted something so unusual, so intricate, and so unlike anything else I’ve played. With the right attitude, as I hoped I managed to outline above, this game can deliver an experience that few, if any, others can match.
  • Recommended Posted December 21, 2025 on Steam One of the most deeply engaging puzzle games I have played in my entire life. The JOY of getting to sit with my insane amount of notes and theorise about every minute possibility of solutions is just, I kind of wish this game went on forever. Yet for my sanity, I'm glad it doesn't. I love this game <3
  • Recommended Posted June 18, 2025 on Steam Its a great puzzle game, I've enjoyed my time with it. It is unique, insightful, clever, enjoyable, and sadly it does not know when enough is enough and massively overstays its welcome. I truly am a Blue Prince, with how sad I am that I don't feel compelled to complete this game's post game series of puzzles. The good in the game is obvious, so I'm going to voice my only gripe. The "Late Game / Endgame" secret hunt is just miles upon miles of rng layered, obscure reference puzzle hell that only rewards you with clues towards more puzzles, and hardly even gives you hints of where to go next. The utter lack of payoff and massive lack of respect for the player's time have soured me on the endgame and despite my love and recommendation of the game, I will not be following these Endgame puzzles through to their conclusion. It feels like an addict begging me to "just let me give you one more puzzle man then I'll reward you I swear." There's far too many hidden puzzles in the late game grind just leading one into the other, with absolutely zero reward outside irrelevant consumable upgrades for drafting the house and more vague hints towards puzzles that reward you with more vague hints towards the next meta puzzle. This is a lovely game, it is a masterwork - The only one of its kind. get it, play as much as you feel satisfied with, and be comfortable putting it down unfinished because it does not respect your time as a player.
  • Recommended Posted November 2, 2025 on Steam This game is one of the most rewarding games I've ever played in terms of digging beneath the surface for secrets. 10/10 would do maths in my free time again (this is the highest praise imaginable, I'm so bad at maths)
  • Recommended Posted April 18, 2026 on Steam Alright. [i]Blue Prince[/i] is done and dusted. This is a pretty insane, challenging, and yet approachable puzzle game that takes on the persona on node-based roguelikes in large part, mixed with 3-D exploration. It's quite unlike anything else I've played when the totality of all its parts is factored in together. https://steamcommunity.com/sharedfiles/filedetails/?id=3705056942 The concept here is that you, Simon P Jones, are the grandnephew of a Baron whose demesne and manor itself feature innumerable mysteries that go back well beyond the Baron's era. In fact, this land has long been the source of great mystery. It's called Mt. Holly Estate and is renowned throughout this world created by the author, which mimics turn of the 20th century technology and atmosphere. When this current Baron, Herbert S. Sinclair dies, you are given the terms of his last will, which names you the sole beneficiary of his estate, providing you can solve the mystery of the 45-room manor by finding room 46. Either the math ain't mathing, or you're in for quite the puzzle adventure trying to find said room. This is made especially difficult by the very nature of the manor and the fact that the terms of the will stipulate that you aren't allowed to stay in the manor overnight, can take nothing from the manor when you leave, and may bring nothing with you when you enter. This provides the basis for the primary gameplay mechanics in this game. https://steamcommunity.com/sharedfiles/filedetails/?id=3708981189 The manor is set-up into a 45-room grid. The only two rooms that remain the same each day in the manor are the entryway, and the antechamber which leads to room 46. Everything in between is randomized. How this works is: each room has a variable number of doors, facing in specific directions depending on the type of room and what direction it's being drafted from. And indeed, when you engage with a door, you will be given three random choices for a room to draft. Your choice determines which room you will be able to enter next. Your goal is link enough rooms together to unlock and access all 45 rooms while trying to figure out how to find and access Room 46. Additionally, you only get a certain amount of "footsteps" with which to explore the manor. Footsteps are basically your action point pool. When your footsteps are exhausted, so are you, and you must leave the manor to rest and start over the next day. The room layout also resets each day, and so you will be starting from scratch each morning. Outside of permanent upgrades you can find by solving some of the myriad puzzles in the game which aren't directly attached to finding Room 46. Fortunately, footsteps can be replenished during the day by finding food or resting in bedrooms you might choose to draft. There are room synergies. Drafting certain rooms next to or ahead of other specific rooms enhances their potential. Most rooms have some sort of specific purpose and can provide buff/exploration items; gold/gems/keys; puzzle pieces and clues, footsteps, shortcuts, etc... Some rooms you may wish to draft have a cost in gems. If you don't have the appropriate amount of gems, that eliminates one of your three options for drafting a room. Many rooms are dead ends. Many doors can be locked or are security doors requiring a pass to open. Due to the random nature of your selections and the actual format for each room, it is very possible to lock yourself out of the remainder of the manor and make it impossible to reach the antechamber, much less Room 46 itself. Under those circumstances, you will need to stop for the day/night and start over the next day. There are a number of types of rooms. Red rooms tend to give you debuffs. Green rooms tend to be beneficial. Gold rooms are shops. Etc... Shops can be used to buy items, key and gems, food, books, lockpicks, etc.. Something to be mindful of is that pretty much everything you see in this game serves a purpose. Even if it's not obvious in the moment. Almost everything is either part of some obscure puzzle that may be for the main quest or might simply be side quest material. The things that aren't specifically part of a puzzle or a clue for such, are for lore building. But even those may have a role in determining that a puzzle even exists. https://steamcommunity.com/sharedfiles/filedetails/?id=3708981214 Not everything is in the manor though. Some things will be found on the grounds. And indeed, underground where there is an entirely separate facility, linked by things like false walls, doors that require special keys, levers, and so on. Accessing the underground facilities also requires solving one or more puzzles, lol. I will tell you this. The gameplay is actually incredibly addictive, and it's so amazingly well thought out that not only do you feel a sense of pride for having found much less solved various puzzles in the game, but you may also feel a sense of amazement each time you stumble across yet another devious puzzle. This is a game with innumerable secrets just waiting to be found. I will also say there's no shame in looking for some advice if you are feeling stumped. Some of the puzzles are so vast that it could take you weeks to figure out on your own. And that's not really an exaggeration. However, once you understand the game's logic and know more or less how the game wants to present its clues to you, you will find the majority of solutions on your own. Ultimately, I only needed help with like three of the puzzles I encountered, and I did eventually actually find the clues anyway later on for those ones. I also know that there is still a lot of game I didn't witness. Expect this one to be something you could either play for twenty hours or play for two hundred hours. It's kinda dependent on what type of gamer you are. But the content is there for both types. Blue Prince is a must play for puzzle enthusiasts. I don't even think there's any question that you need to play it. However, I would also say that fans of roguelikes also need to consider playing this one. And, if you simply want a unique and polished Indie experience, this also is a game for you. It definitely deserves all the praise it receives. One final note: have a notebook and pen handy. You're going to want to take notes as you play. Trust me on this. 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  • Recommended Posted October 14, 2025 on Steam 50% going "this is the greatest game ever" and 50% going "this game is absolute ♥♥♥♥♥♥♥ i hate the developers". You should buy it. Anyway when you play this game you need to write it down. Write what down? Everything. Write down literally everything. Names, dates, times, symbols, colors, nonsense bits of text, write it all down. If you dont have a notebook filled with schizophrenic madness by the time you reach room 46 you're doing it wrong. There WILL be a test on literally everything. Also math.