Blue Protocol: Star Resonance
Blue Protocol: Star Resonance expands the Blue Protocol universe with a vibrant MMORPG experience. Create your own hero, team up for strategic raids, or simply relax and have fun with friends fishing, crafting, and endless exploration. Adventure awaits!
Information
Release date: July 17, 2025
Age rating: Teen
Rating (IGDB): 75/100
Genres: Role-playing (RPG) Adventure
Available Platforms
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Media for Blue Protocol: Star Resonance
Steam Reviews
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Recommended Posted October 18, 2025 on Steam After around 100 hours in Blue Protocol, I have several thoughts that I feel need to be considered. This game is trying to strike a balance between popular MMOs like WoW, FF14, GW2, and ESO and, most notably, the Hoyoverse games. In some ways I do think that it succeeds in making a "Hoyoverse MMO", but in other ways, it has a lot to improve. Graphics Quality: 8/10. I think that the quality is good, though there are some instances even on high graphics where NPCs' teeth don't load in during cutscenes and such. Sound/Music Quality: 7/10. Like the graphics, I think the quality is perfectly fine, though I do think that the generic battle theme is highly repetitive and could have been a bit less of something that I'd rather mute and play my own music over after several hours. Story: 3/10. Way too fast-paced. I won't go into spoilers, but the story for this game moves at 100 miles an hour, to the point that most "important" character moments for the cast of NPCs fall flat because we've only known them for five minutes. I think that the developers focused way too hard on having a story that they could reasonably deliver during the opening hype for the game. If you didn't keep up the story with the small daily chunks they timegated off during the first two weeks of the game, I think a playthrough of the first arc could maybe be only 6 hours long, with you only being familiar with the main villain for 1.5-2 hours of that. The characters also, in medias res, act like major things have happened in-universe in the span of you doing a 2 minute puzzle. I genuinely wonder if there were plans for there to be like 30-50% more quest content and they just cut it for some reason or another. Localization: Tied to story. My GOD the locatlization in this game is ROUGH. Most of the localization is fine, if not a little awkward, but some of them are just atrocious. I think one of the text boxes I found with placeholder "Type Here" text just said "Please". PLEASE have someone go over the text before it gets shipped. Quality Assurance: 6/10. Not great. I learned that apparently dialogue in the game is built in HTML since I noticed one of the lines of dialogue had a ? instead of a > to line break. Some sentences are missing spaces between words, it's not uncommon to randomly disconnect at times, and I noticed a sound bug in one of the high-level areas where the sound randomly starts and stops. This game REALLY needed another month or two of QA testing before release. Class Design: 9/10. I actually really like the classes in this game and look forward to any future releases they may put out. While most of them have clear analogues to other MMOs (Frost Mage being WoW frost mage, Wind Knight being FFXIV Dragoon, etc.), I don't think that's a bad thing. They're aesthetics that people are familiar with and already like. Also, THIS GAME GIVES YOU TIPS AND USE CASES FOR YOUR INDIVIDUAL CLASS ABILITIES! How have the other big MMOs not done this yet? Massive props from me. Fight Design: 9/10. The Master difficulty fights aren't out yet, but I've been pleasantly surprised with what I've seen so far in the "casual" content. AoE dodges, add phases, rot passes from FFXIV, and more. If the high-end combat was more accessible to the average player, I'd give this a 10/10. Economy: 2/10. Garbage-tier. There are approximately 8 different currencies to keep track of, each with their own weekly/monthly lockouts, and two of them are just "unbound/f2p" versions, with one being presented as the "general currency" and the other being the "freemium". Ironically, for the purposes that you need them for, the "general currency" feels like the most you want and is harder to obtain in meaningful amounts. In other MMOs, you'd just supplement this by using crafting and gathering to make things to sell and vendor mob drops. THERE IS NO VENDOR TO SELL SURPLUS MOB DROPS. YOU WILL BE STUCK WITH THEM FOREVER. I'll get into crafting and gathering next, but the game systems have essentially culminated in the classes needing massive amounts of the "general currency" to progress your character, but not having enough to actually do anything for it. This is probably my biggest complaint in the entire game aside from the crafting and gathering. Crafting / Gathering: 1/10. This game has a stamina system for crafting and gathering. It's shared between all of the "life skills", so you have to pick and choose what you want to do every day. If you don't use stamina, you gain 1/40 of the exp you would have if you used stamina. This is honestly just not acceptable. Other MMOs have tried to do this and it hasn't really worked out. This needs to not be a thing. What happens if you have a raid group that needs food and "serums", but you're capped on your stamina or don't have enough to make what you need? It's bad enough trying to level one of them, but there's around 8 life skills in total. If you're like me and like having one of every crafter and gatherer in MMOs, this is going to be a LONG grind for you. Fashion: 4/10. I like making my characters look good in MMOs. I like DOING CONTENT that lets me get things that make my characters look good in MMOs. 99% of the fashion choices in this game are paid. I do like what's on offer, but I'm not inclined to spend upwards of $10 for an outfit in this game for the sake of just not being in the default outfit. I don't know how the CN players reacted to a lot of the problems in the game, particularly since localization presumably wasn't much of a thing that they had to consider, but I genuinely wonder why the developers thought some of these decisions were acceptable. That being said, the F2P in this game is quite reasonable, I'd just have much rather paid to buy this game than deal with the stamina and currency woes. Otherwise though, great game. I'd recommend for at least something to enjoy yourself in, but the developers have made it hard to consider this as a "daily driver". My main recommendations for improvement are: Remove the stamina system from crafting and gathering so the player economy can start to grow instead of whatever it's doing now. Open up vendors so players can sell mob drops to make some pocket change or at least exchange them for something usable. Condense the 8 different currencies - or at least just merge the bound and unbound ones. Spend more time proofreading the lines of dialogue in the game. Spend some time crafting a story rather than drip-feeding it and acting like major things have been happening. I want to like this game and I will play for the foreseeable future, but if this game wants to survive long-term, there are changes that need to happen. -
Not recommended Posted March 2, 2026 on Steam 2200 hours played, I don't recommend this game to anyone. I tried to like this game, I really did, for a couple months, early on, like launch day/week there was a ton of people, and everything was pretty good. But as the weeks passed by, the reality of this game finally sunk in. This is a mobile Gacha game, plain and simple. It is possible to contend with endgame content as a free player, if you spend literally 24/7 grinding, leave your PC/phone on running the game, non stop, using the auto battle features to farm as much as possible when ever you are afk, waste absolutely no resources on anything that's not important, only logging out to refresh ram (because of course there is a ram leak) or to update to a new patch, while also learning the nuances of about 100 different interfaces and shops, & half a dozen different currencies... There are not enough players to sustain the games 20+ different dungeon ques, so they want you to use AI teammates to fill your group out, except the AI doesnt know how to perform the battle mechanics, of which, most bosses include a full party wipe attention check which the bots cant pass, making the master 6+ dungeons literally impossible to beat, because the bots will repeatedly cause a full party wipe by ignoring party wipe boss mechanics. Without an established guild you wont be able to do any of the real endgame content, thus gating free2play solo players from end game content. The only part of this game that had any real thought put into it was Homestead flower breeding system which has a pretty good representation of flower genetics. There are better games out there, pretty much all games, go play any of them instead. Trust me. -
Not recommended Posted November 21, 2025 on Steam After almost 500hrs and playing since day 1 i can definitely say i don't recommend this game to anyone. Suffered trough ♥♥♥♥♥♥ time gates all over the place, that were there to ensure that people who barely played the game could feel like they can keep up, and the reward is just a hollow MMO with barely any content, non existent trading system and ♥♥♥♥♥♥ RNG stuff all over the place. So the end game is just the same 3 fights with dragons in 3 different difficulties, that's it. The other way of getting gear is trough 6 dungeons that are the same as they were on release with just increased mobs and of course more hp and damage to make sure you need higher AS to clear. The trading system is an absolute joke, lots of items are added by the DEVS in it to encourage whaling and some of it cannot be obtained anywhere else in the game either. Not saying you cannot sell anything to make money but it doesn't feel fair that some stuff just appears magically in the trading store just so people who spend money on the game can be rewarded. Other problem that this whale inflation brings is massive AS inflation where literally parties will ask for absurd AS numbers to clear content that is very doable with much less then they ask. Not like AS=knowing fights or being able to play you character properly anyway but since there is no other unit of measure apparently it's all we have (a ♥♥♥♥♥♥♥ clear counter for X raid boss would be infinitely more useful for the game but that doesn't make money you know compared to buying more AS). Chat system is an absolute joke, only 1 channel can be fully customized while all the other have predefined chats. You cannot have a chat that you can use in raid for example where you might want to see both party chat and guild chat at the same time and an off raid one with world and guild together, unless you want to change settings each and every time. Wow had custom chats 20 years ago, good thing we are going backwards. While half of the gacha is cosmetics only and the other one by itself doesn't do that much since wills are not even half of a battle image materials, it still is so easy to just powercreep others with money. You can easily use money to get better skills trough trading store and buy will materials from the orb shop. Also selling high value stuff like skins or just straight forward buying unbound luno with unbound orbs (paid only) so you can buy materials to raise you refinement. Refinement is also utter trash, it's the old gear enhancement system from old MMO with a % chance to fail. While you don't lose any level for failing you do lose the materials and all you get is a silly 2% extra chance when you retry it. To make things worse part of the materials used to reduce the chance of failing are only available from the DEVS trading post offers, since there is no way to craft those and no way any other player can sell them. Again just to encourage whaling. 90+% of the purple battle images and materials have no purpose whatsoever, all get powercrept badly by gold ones that are much harder to get and require spending money if you want to advance them or just waiting months for RNG drops. They really just feel utterly pointless and a waste of rewards for when you get dropped purple materials or wills. Dailies rewards are an absolute joke: chests that have a random chance of being completely useless; Boss drops that have single digit % (at best) to drop the gold materials you need to advance will or less then 1% drop chances for the boss wills; elite rewards that do nothing since again purple wills are just trash and can't even be sold since nobody is buying them because they are trash. Bosses now drop gold modules except you can get one with 3 healing stats on it as a DPS and scrapping it only gives around 1/4 of new one. Very good system to introduce 40 days after server release, you know got to lengthen that play time when in a week the last time gated content finally is released and the rest of the season is just gonna to be grinding for better modules. Commissions i swear are the worst I've ever seen in any game I've ever played. The rewards is almost useless, bound luno (the one you can't use in the trading center), and they are some ♥♥♥♥♥♥ minigames that a super bored dev made in like 1 day. They are repetitive, uninteresting and practically serve no purpose. Not sure that copping what every gacha game did before and adding to your game just because why not is a good thing. I really wish this garbage was not in the game. You play daily and you get literally nothing which of course means you either spend money to have some sort of progression or just come back tomorrow to gamble some more. The profession system is also very bad. Starting from day one and doing all weekly XP quests you still need to drop anywhere from 1/5 to 1/2 of the total focus you get (depending when you started) to level a profession to 50 (max level for now). And the fun part is gold gear made trough professions is infinitely worse then the what you get from drops because they completely lack an entire stat buff. Whoever designed this had severe mental issues i swear. To craft or gather anything that you can trade you are limited by focus and also any recipe that actually give XP to that profession is locked behind focus. For a comparation: a recipe that uses focus gives 80xp for spending 20 focus while one that doesn't cost any focus gives 2xp (from 1 to 50 it takes 163k XP). It's clearly that they never intended for professions to be leveled up outside of massive focus investments. This also kind of defeats the purpose of getting all professions since you really can't level them up. Now for the season gimmick (aka void emblem), literally playtime bait. All the raids don't use Void gimmicks at ALL, and most of the bosses in the dungeons also don't. The entire point of this AFK farm, where you leave your game running for hours to get some mob drops, is just inflate everyone play time and have more people online for you know better numbers. It also inflates your AS, while again giving you no advantage most of the time, so you pretty much need to do it if you want to keep up with AS inflation. Servers are nowhere and daily reset makes no sense for most of the world (i guess they knew game was ♥♥♥♥ and didn't bother open too many servers). you play with consistent lag unless NA. It sometimes takes 15s after a group is created to join dungeons or just teleport to guild or homestead. Consistent input drops and very bad lag when a lot of players are on the same boss. Paying for any VPN does nothing for me since my ping and input drops are literally the same with or without it. Barely anyone plays anything anymore because no reason to do anything other then wait for next time gate. 10min queues for any dungeon on master difficulty some literally never start. Makes sense since all dungeon rewards are relevant for like 2 weeks when the reforge stones are scarce and after that literally no ♥♥♥♥♥♥♥ rewards for doing any of it other then trying to get stupidly rare skin pieces or BIS stat pieces. If you ever decide to try this game just to waste time don't ever give the devs any money. Nothing is this game deserves it. UPDATE after 25 november patch: So they down sized map lines (most likely because no one plays this game) making farming any elite borderline impossible, 20 ♥♥♥♥♥♥♥ lines instead of 200. This also affects bossed that now drop 80 gear since getting multiple kills per respawn is borderline impossible. I really don't believe this game will even live to S2 at the rate the population is dropping. No one will play anything after full 80 gear except for 3 raid weekly. -
Not recommended Posted March 18, 2026 on Steam 22/05/2026 - The game's publisher has recently demonstrated serious incompetence in handling major issues within the game. The day before this edit, all players received [url=https://i.imgur.com/Es6Jvms.png]an in-game mail containing roughly $100 worth of premium currency, with the message clearly indicating it was a gift[/url]. It was later revealed that the mail had been sent globally by mistake instead of to a single intended recipient. Around 30 minutes later, the game entered maintenance, and over the following 24 hours, players who claimed this "gift" had the equivalent amount of premium currency deducted from their accounts, regardless of whether that currency had already been spent on in-game purchases. As a result, many players who reasonably assumed this was a legitimate gift have effectively ended up with over $100 worth of negative premium currency (which, mind you, can only normally be obtained through real-money purchases). Choosing this approach instead of issuing a rollback, especially given how little time had passed, is baffling from every angle. It also remains unclear whether carrying a premium currency debt may eventually result in account bans. ================================ Day 1 player here. I really wanted to enjoy this game. I genuinely tried to put aside the initial negative reviews and my own doubts, just to give it a fair shot and find something to like. That lasted until around the middle of Season 2. Once you’ve seen one season, you’ve basically seen them all. The loop is predictable: new gear drops that immediately invalidate whatever you’ve been working toward, seasonal activities that feel designed more to keep the game open than to be engaging, the same structure of three raid bosses across difficulties, and a handful of dungeons recycling rewards with slight variations. On top of that, there’s a constant stat crunch, new paid “summons” that overshadow older ones, and more fashion sets locked behind an overpriced gacha system. At its core, it’s a gacha game that doesn’t respect your time or your investment. It tries to appeal to hardcore MMO grinders, but the systems are too shallow to support that, while simultaneously being too demanding for a more casual audience. It ends up stuck in an awkward middle ground where neither playstyle feels satisfying. Even the one strong point I initially enjoyed the game for, fashion, is starting to feel stale. Recent additions lean heavily into repetitive, cutesy designs, with little variety or creativity, and the male options in particular feel like like they were created with random additions and seeing what sticks. It’s just not worth the time commitment, and definitely not worth the money. Both feel wasted here. Stay away. -
Not recommended Posted November 1, 2025 on Steam I think after almost 80 hours... I'm good. I really wanted to love this game. I spent so long waiting for it. I was heartbroken when I saw the original game was shut down. Was ecstatic to hear it was coming back, in one form or another. I played it for all this time, joined a guild with nice people, even spent money to pick up an outfit or two. But I don't know, this game makes you feel kind of empty. When such-and-such character dies, it's kind of sudden and there was no real attachment there because we only knew them for maybe 3-4 quests, and I found myself not feeling anything particular about it even though it was treated as something super sad for the other characters. I think that was probably the first moment I started wondering if I was actually enjoying the story. Cutscenes are incredibly cheaply made, sometimes they're just slideshows with blurbs of text in between, or sometimes they're just 5 seconds of a character turning to look your way. Dialogue is okay if you engage in it, but there's no incentive to, and you'll reach the same end every time. Movement speed is incredibly slow, even on a mount. It's hard playing this game and swapping back to one that's faster paced. Your character sprints at full tilt, but it never really seems like you're going anywhere. Thankfully there's auto navigation for most content, so you can do something else while your character travels to wherever you pointed to. Combat's... okay, but I stopped bothering to watch my cooldowns and use skills myself and opted to just use the auto-combat after a while. Fighting started feeling like a chore. Boss fights are fine though, it wasn't hard to understand mechanics, and if you played with bot teammates, they'd handle most of the mechanics themselves, leaving you to focus on dealing damage. Other reviews have already mentioned how the cash shop currency doesn't carry over between your 3 characters, nor does any other purchase you make. It was a little jarring finding that out AFTER buying an outfit. The daily loop was probably the most draining part about the game. It's all about grinding and gearing and busting your butt thinking you've finally earned all the best gear-- right before an update invalidates it all by adding in a tier higher. I get that it's a "Welcome to MMO's" moment and I shouldn't be surprised by it, but the amount of work you had to put to get fully geared was A Lot. Add to that daily/weekly limits and you'll almost always end up behind somehow. Log in, do a boss fight or two, do your guild dailies, log out. It's easy to burn out unless you've got people you're playing with doing it with you. While I appreciate that the game came back at all, it just feels soul-crushingly average at best. -
Not recommended Posted October 26, 2025 on Steam The game is fine, but the 3 "character slots" is misleading. What they actually are in practice are 3 account slots. Nearly nothing is shared between them. Not the wardrobe, not the paid seasonal pass, and most odd of all: not even the premium currency.











