Cronos: The New Dawn
Cronos: The New Dawn is a pulse-pounding, third-person survival horror game that throws you into the heart of a deadly struggle against overwhelming foes, all while uncovering the mysteries of a twisted time travel story.
Information
Release date: September 5, 2025
Age rating: Rating pending
Age rating: Mature
Rating (IGDB): 78/100
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Media for Cronos: The New Dawn
Steam Reviews
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Recommended Posted September 10, 2025 on Steam i am 37 years old and not many games can hold my attention more than a hour. This game took me 21 hours to beat and i did it in 3 or 4 sittings. Its a very good, solid game and blooper delivered with a cool atmosphere. -
Recommended Posted September 4, 2025 on Steam Graphics The game looks really solid visually. I kept asking myself multiple times: how is this only 20GB?! Gameplay Overall, the gameplay doesn’t differ much from similar titles, but the Merge system is a standout: enemies can absorb corpses of fallen foes and merge with them, doubling their health. To prevent this, you have to burn the bodies so nothing remains on the ground. Combat Combat can be broken down into four parts: • Gunplay: Excellent and satisfying. • Environmental Tools: Explosive barrels and fire canisters in arenas let you blow enemies into the air. • Equipment: Mainly used to slow enemies or finish them off when they’re low on health. • Melee: Unfortunately very weak and symbolic. No dodge, block, or parry; if you run out of ammo, you’re in serious trouble. Enemies, Weapons & Bosses Weapon variety is solid (not all weapons are story-based; some are found off the main path) and fun to use, though the shotgun could’ve been better. Enemy variety is great, and bosses are amazing. Even with some pattern repetition, fights are exciting, intense, and visually impressive. Side Content The game doesn’t have side quests, but optional paths are extremely worth exploring. They extend playtime and reward you with upgrades, ammo, and even new weapons. Upgrade System Upgrades cover armor, equipment (for burning enemies), and weapons. • Armor and equipment require rare Cores. • Weapons need Energy, which is plentiful throughout the game, though upgrades are expensive. Collectibles called Valuables can be sold for extra Energy. The system is impactful and rewarding. Music Surprisingly sparse, but when it plays, it’s fantastic. I just wish there was more of it. Technical Performance Most of the game runs smoothly, but some areas—especially early zones—have frame drops and stuttering. Final Thoughts Without a doubt, Cronos: The New Dawn is one of the best games of 2025 so far and perfect for fans of Dead Space. I truly loved every moment with it. -
Recommended Posted September 9, 2025 on Steam This game is peak, and it is a shame people are passing it up for nit-picky reasons. From what I've seen, there's 2 reasons people are passing it up. 1. Performance Solution 1 - I recommend watching this optimization guide by Benchmarking. He breaks down each graphics setting, and how much they affect performance. He even has a solution for people with only 8GB of Vram https://www.youtube.com/watch?v=cyYFz1PZ_PM Solution 2 - This is one I did not see in the guide above. Use dynamic resolution scaling. You can set it to lock your FPS at 60. Your game may get fuzzy at intense periods, but it will stay smooth. 2. Difficulty: I see people complaining about ammo and resources. Solution 1 - CHARGE YOUR SHOTS. There are only two situations you should ever use an uncharged shot: shooting a barrel, or shooting the little green guys that explode. Every other situation though? Charge your shots. It is free massive damage for the same amount of ammo. Solution 2 - Upgrade your inventory first. Inventory is crucial in this game. You will be managing it. A lot. More inventory means more ammo. More ammo means more dead enemies. You can upgrade suit integrity later. The game is not that hard. Why I love this game: This is one of the few survival horror games that actually make you manage and consider your inventory. Most other survival horror games seem to just hamstring the inventory management system since it is expected. But it always becomes trivial and pointless. Not here. For the most part, Bloober nailed it. The story is actually good. I'd give it a solid A-. The story and setting keep me invested, wanting to play more so I learn more. Also, the voice acting is great (some of the cut scenes can be a bit melodramatic, though), the atmosphere is thick, and the gun play is fun but very tense. Speaking of tense... The game is tense, not scary. There's very little in cheap scares. Don't think that since they did the Silent Hill 2 remake that this will be horrifying. This is not Silent Hill. The thrill is more akin to Dead Space and Resident Evil. The anxiety comes from low resource and ammo supplies. You will feel every missed shot and every healing item you waste. It is entirely possible to run out of ammo if you mess up. And I put emphasis on YOU messing up. The game is fair, you just have to pay attention. If you play this like Call of Duty, you will not have any fun. -
Recommended Posted December 22, 2025 on Steam Strongly Recommended. Good Story. Post-apocalyptic Time-travel Survival-Horror. For fans of Dead Space and Resident Evil. Such is our calling. -
Recommended Posted October 31, 2025 on Steam The game exceeded expectations on so many levels from its solid gameplay mechanics to its terrifyingly dark artistic direction, plus the haunting sound design... it's simply a love letter to dystopia fans, wrapped in a Dead Space-style experience. a solid 9/10. Highly recommend picking it up -
Recommended Posted September 14, 2025 on Steam Excellent game, excellent story. A true gem and a new example of an outstanding survival horror game. Bravo, Bloober Team, you've exceeded all my expectations once again. I acknowledge the plot's criticism: it overwhelms with questions and intrigue throughout, only to deliver all its answers in a rushed final act. It's easy to miss a vital detail, jeopardizing your entire understanding. The narrative is ultimately cohesive and leaves little room for interpretation — unlike Silent Hill 2, it lacks abstract symbolism or multiple valid readings. [b]MAJOR STORY SPOILERS AHEAD[/b] [spoiler]The Collective aims to save humanity from a virus by evolving into an advanced, impersonal society capable of time manipulation. Their plan involves extracting exceptional individuals from the past for preservation, as they cannot save all of humanity or alter history directly. The Pathfinder becomes disillusioned with this impersonal plan after meeting Weronika. Believing in her humanity and potential, he devotes centuries to creating a method to save her specifically — not as an extracted essence, but by engineering a immune, time-jump-capable version of her, since the process of moving her through time itself is what ultimately led to her infection. The game's protagonist, the Traveler, is one such attempt to preserve Weronika's individuality. This personal mission exists alongside Weronika's own resolve, documented in a log, to dedicate her life to uniting humanity against the virus with the Pathfinder's help. This gives us reason to believe that the creation of the Collective was initiated each time by Weronika's tireless work. She is the creator of this new society, which then spent centuries trying to change the past, but ultimately failed. Furthermore, the time loop cannot start without both Ending A and Ending B happening simultaneously. You cannot have Weronika returning to the past infected — thus starting the epidemic — without the Pathfinder losing his Weronika, which gives him a reason to embark on another 20-minute adventure to save her. This is where multiverse paradoxes begin, because Event A happens in the past, and Event B in the future. Although the game presents them as two different outcomes, they must actually happen together to initiate each new loop. It's a classic "chicken and egg" scenario. This cycle is unbreakable: the Weronika from the future is the cause of the epidemic's beginning, and the Weronika from the past is the catalyst for the Collective's creation.[/spoiler] This story has no true beginning or end, fully adhering to Novikov's self-consistency principle.
















