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CyberCorp

CyberCorp

Brutal fast-paced top-down Co-op Loot Shooter in Cyberpunk world. Equipment-based combos. Exotic Weapons and Armor. Easy to start, hard to master. Play solo or with friends.

Information

Release date: January 30, 2025

Age rating: Mature

Age rating: Rating pending

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Steam Reviews

Read all reviews on Steam

  • Recommended Posted November 24, 2025 on Steam TLDR:- A fun looter shooter, with a lot of customisation, made by a small & active dev team. Worth full price. Good enough for ~20 hours, but it offers more if you want an end-game grind to perfect your build. - The game is broken up into main misssions, with some randomised side missions and boss fights made available as you progress through the game; all missions can be repeated to grind for resources and specific loot. Missions can also have random modifiers to change up every mission run slightly. - Story bits are peppered into in the main missions, in between missions, and in the home base, overall it's very light but serviceable. - The visuals may not seem flashy and high-fidelity, but the colour-palette and art-style fit the cyber-punk aesthetic. - The music is decent, guns sound punchy and impactful; I didn't find the sound lacking in any way. - The game plays well with a controller, but the menu UI could be a bit more distinct and clear. - Some maps on randomised side missions might be repeated, but the enemy is varied and the missions are over quickly enough to not be an issue. - You can increase the difficulty in all missions for more rewards, and also increase specific loot drop chance (by paying standard currency). - There are a lot of skills and gear to choose from, and the guns in each category feel varied enough. - Transmog exists, and you can freely change the appearance and colour of your armour and even your guns. - There is good build variety with all the equipment, skills and unique effects of rare gear. You can modify armour/weapons with buffs and effects and it has a small cost, though I wish it was free, to allow easy and convnenient build-crafting. - The end-game is grindy because higher level skill card upgrades require a lot of resources, and you'll want to be chasing specific gear and skill card drops to round out your build. - The devs seem to listen to feedback and add and change some things. The game is also updated frequently for an indie title. It's fully released and still receiving updates, so kudos to the dev team. I bought the game at a -20% discount, but I had enough fun that I would've been fine paying full price. It may seem a bit janky at first, but it's entertaining once you get into it, and for this price you shouldn't expect AAA levels of polish. If you're intrigued by the game, you should definitely give it a try, just remember to keep a timer for 2 hours and play it within 14 days of purchase (for easy refunds).
  • Recommended Posted December 16, 2025 on Steam This is a pretty middle-ground review that leans towards "recommended". If you are like me and love the rare twin-stick-shooter aRPG then CyberCorp is worth looking into. This is quite similar to Housemarque's "Alienation" game. It leans more into looting and "buildcraft" than Alienation did, but doesn't feel quite as good to play. I'm going to focus primarily on feedback and gameplay-feel. Game-feel is a bit all over the place. On the one hand, shooting with the various gun types does generally feel good. Unfortunately [b]hitting things does not.[/b] Enemies do not register hits particularly well, especially powerful ones. They don't flinch, knockback is almost nonexistent, and explosions don't knock them down. They ragdoll on death and that's it. This bad feedback issue is at it's worst when it comes to the games novel "style meter" mechanic. It's similar to Devil May Cry's mechanic of the same name, but tied to things like active reloads, slide dodges, multi-kills, and most importantly, finishers. The higher your style (from D-S) the more leeway you get with active reloads and the less damage you need to inflict on enemies before you can perform a finisher. This mechanic works really well at increasing the pace of combat! -but the issue is that the finishers have all the impact of watching a 4 year old smash action figures against each other. The zoomed out presentation, the lengthy and sometimes very sloppy animations just make every finisher feel like an awkward mid-combat pause and not a triumphant mini-victory. Frankly, I think finisher animations should just be removed (but the instant kill mechanic remain), or replaced with faster, flashier ones that need more particles or visual effects to sell their importance. I would even argue for something like a Shinobi style finisher where ALL enemies at the HP threshold are killed in one finisher. This would prevent the annoying (but safe) tactic of tapping "A" over and over on a group of weak enemies so you get to stay invincible during the lengthy animation. The game also suffers from being a looter-shooter with extremely boring end-game content. The exotic weapons are typically more hindered than helped by their gimmicks, and there's little incentive to do anything but grind the same handful of missions over and over. Some of these missions randomize enemy spawns, but most do not, and the end result is an aRPG in desperate need of some kind of endless or lengthy randomly generated dungeon.
  • Not recommended Posted June 22, 2025 on Steam This isn't early access?! Then this is one of the most janky full release games I have played in a while. Played 2 missions and ran into too many bugs to count. I nearly had to restart the second mission because the quest marker update just broke mid-mission. This one needed more time in early access. But the devs chose to shovel it out too early it seems.
  • Not recommended Posted July 1, 2025 on Steam Cant recommend personally. The gunplay feels like a water gun fight, I'd say nerf, but I think even nerf guns have too much oomph to be comparable. Melee is fun enough but the formula of "hit a guy a few times then smack the execution button" gets old pretty fast. The story and dialogue are both also completely inept, uninteresting and full of typos which I assume are the result of a lazy translation. I could ignore story/dialogue and focus on the tight and satisfying gameplay IF the gameplay were either tight or satisfying. Similarly if the characters and story were interestingly written, I could push through the lackluster gameplay to follow along. CyberCorp misses on both. To be honest CyberCorp didn't even hold my attention for an hour, after the first 3 or so missions I couldn't help but feel like I was wasting my time. Similar games that I personally enjoy much more: -The Ascent (similar cyberpunk setting and rpg elements, but with great combat and an engaging plot. The Ascent also makes MUCH better use of said cyberpunk setting) -RUINER (less focus on story/exploration than The Ascent but with even tighter, more precise gameplay in a cyberpunk setting) -Synthetik (Not a cyberpunk setting but has a similar retrofuturistic aesthetic, twin stick roguelike with some of THE most satisfying gunplay i've experienced) EDIT: Take note many of the positive reviews JUST SO HAPPEN to also be marked with *Product recived for free* and have comments turned off
  • Not recommended Posted December 7, 2025 on Steam i have tried my hardest to like this game but playing this game solo even in the early goings is pretty ♥♥♥♥. There really isnt an effective means to handle multiple enemies at once. Your guns and sword are far too weak even at the recommended gear level and you special abilites nearly all have far too long of a cooldown timer, which is typical for the genre, but trash all the same. I have made it up to the 9th mission but it's just far too tedious for me to bother to continue. I definitely dont recommend this to anyone
  • Not recommended Posted October 25, 2025 on Steam Multiple crashes in the game, 1 is consistent when launching mission 8 thus blocking progression.