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Date Everything!

Date Everything!

Date Everything is a sandbox dating simulator set in the comfort of your own home, featuring 100 fully voice acted datable characters! Let the romance flow between your bed, smoke alarm and… Overwhelming Sense of Existential Dread? Are you ready to Date Everything?

Information

Release date: June 17, 2025

Age rating: Rating pending

Age rating: Mature

Rating (IGDB): 78/100

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Steam Reviews

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  • Recommended Posted June 17, 2025 on Steam Talked to the wall for the first time, he only said wall, I repeated it, he told me he loves me. 10/10 game gonna play it for 100 more hours
  • Recommended Posted June 25, 2025 on Steam - 10 mins into the game I bedded my own bed. - Afterwards got rejected by a vacuum cleaner. - Cleaned more stuff in the attic then in my real house. - Stared at a wall long enough to start dating my own existential dread. All in all 10/10 game
  • Recommended Posted June 22, 2025 on Steam Honestly, I find it insanely refreshing to have a dating sim with little stakes and a lot more casual. I know its a point of contention for some people, but I LIKE having just ONE game where I don't need to save scum and redo the whole game 20 times just to romance certain characters. There is so much clear love in here, and every minute you always find something new. No complaints from me <3
  • Recommended Posted June 17, 2025 on Steam I was incredibly hyped for the game, And I want to be the biggest fan! I do recommend it, HOWEVER: On sale Positives: Lots of different characters! Something for everyone and a lot of different personalities! I am also a fan of the built in content warning! Its very nice to know certain things will happen and it wont punish you for skipping those things. However, The negatives: This game is very much quantity over quality. I finished a story line with a character I was excited to date with like 4 times of talking. It didnt feel earned, I didnt feel connected to the character and their story was just way too short. Another character I completed with 1(!) interaction. Which felt sad too. I understand there are 100 datable characters in this game, but the depth characters have had so far is less deep then a kiddy pool, which makes them feel a lot less intresting to court. I understand they cant give every character 10 hours of story since there are a ton of characters, but the 2 characters I have finished so far took less then 10 minutes each. Sure if you take 100 characters at 10 minutes each you end up at 16 hours of gameplay, add the wandering around the house and you will have 20-25 hours of game if you really try to extent the timer. But thats also assuming everyone is your cup of tea. I personally find the feminine characters more intresting since I am not into masc men, which already cuts the options in the game down significantly. Lets say its 50/50, you lose 12 hours of gameplay that way. I like this game a lot, I love dating sims, this one seems so unique and special, but its just barebones. Part that makes dating sims fun for me is getting to know the characters, and slowly having them fall for me. In 10 minutes, that feels like the characters are bland, 1 note and not fleshed out. Like you're playing with cheats. I would nearly not recommend it but I'm too biased since the concept is so fun for me. Wait for a sale tho. 15 bucks is the perfect price
  • Recommended Posted July 15, 2025 on Steam I've never wanted to hump my table, stick my non-existent ♥♥♥♥ in a ship in a bottle or shove my door's handle up my ass. But after playing this game, I now want to do all three of those things.
  • Recommended Posted June 18, 2025 on Steam TLDR; Silly fun stories but there's a lot of imbalanced weight in who's prioritised over another (which is usually based on if the VA is more popular than others.) & poorly explained mechanics and bad skill distribution. I like this game a lot, but there's one issue I've noticed that feels a bit... icky. Some other reviews have mentioned the inconsistency in character stories, but I feel like there's a pretty obvious signifier of who's going to get longer stories (generally, of course. Some do break this rule.) Popularity of the VA. Big name VA's tend to have much more in depth stories with cross-overs with the other characters, but then smaller or newer VA's get relegated to silly gag characters or short storylines. I also have issues with the skill system. It's inspired by persona 5, almost painfully so, and I can see what the devs were going for. But I had to ask my friend to explain how I even earned skill points when I was already 4.5 hours into the game. I feel like locking those skills behind interacting with characters is just stupid because of one factor in the game : There are characters who have blatantly obvious dialogue choices locked behind skills! How do you earn skills? Talking to characters. So if you're just unfortunate and you happened to only earn skill points with all the charm characters then, whats that? you need 40 smarts to say you like macbeth? That's too bad! You don't get warned or anything! Mind, you only earn 5 skill points at a time and start with all but one being zero (the other starting at five.) It is a downright stupid system made entirely to wring out replay value and make you miss out on dialogue for no good reason. There are ways to fix it but none of them would really fit into the gameplay loop or could take away from it (ie. adding minigames for skills - maybe through Dorian or Skye? Or the option to leave a conversation if you don't have enough skill points for your dialogue?) I also hate to say it because the 2d art is lovely, but the 3d movement, animation and assets aren't great. I understand 3d animation and modelling is hard as someone who's done it, but when a solid portion of the game requires you to go up, down, all around the house and the only option you have is a miniscule crouch? That's just bad design. And animations like drinking coffee to trigger certain characters being unskippable yet repeated every time gets very arduous. And the most blatant complaint is, as most said, quantity over quality. I empathise part of this game's gimmick is being able to interact with EVERYTHING but.. I think scaling it back could've allowed for more charming and in-depth stories. Some characters just don't have interesting stories, others do but they end too soon, and when you romance/befriend them? That's basically it. Besides a few unique pieces of dialogue you really don't get much else. I'm not saying the game is bad. If I was I wouldn't be recommending it. The issue is that the more you play it the more shallow it gets. The wit and charm vanishes after you get to your second romance and, just like the first, their story ends and the dialogue is flat. I'd love to see the game update more in the future, and I do love a lot about the game too! I love the diversity, the queer inclusion, the witty and charming stories. I'm not expecting Baldurs Gate level depth in stories, character friendships and dynamics, lore, etc. But if the cast was slashed in half, even at the cost of my favourites, but we got more story & post-romance/friendship dialogue? I think I'd take it.