Discounty
Manage your own discount supermarket! Get caught up in small-town drama, organize and plan your shop's layout, and strike lucrative trade deals as you expand your secretive aunt's business empire. Selling more frozen fries will surely heal this broken community...right?
Information
Release date: August 21, 2025
Age rating: Everyone
Rating (IGDB): 94/100
Available Platforms
Social Media
Links
Media for Discounty
Steam Reviews
-
Not recommended Posted August 24, 2025 on Steam I usually never leave reviews but I was so disappointed and frustrated by the end, I will leave one anyway. The game feels unfinished. I played it from beginning to end. While it starts very strongly, the end will hit you from nowhere at all. SPOILERS AHEAD - None of the rundown buildings ever get renovated. You get kinda hyped in the beginning that you open a shop in a run down town where nobody wants to live in anymore. But you literally do nothing to improve that. Even with the increased tax revenue that your shop is generating, the place remains a ♥♥♥♥ hole. Hopes of reopening the cursed shop? Never happens. Hopes someone new will move into the abandoned house? Also never happens. Hopes a second factory will reopen in the forest? Also nothing. Hopes of renovating and finally accessing the house next to your shop? Nothing. Making the mines accessible? Well, also never happens. The game basically hints towards so many upgrades but in the end, none of that follows. - Own house not upgradeable. You will live in the trailer for the rest of your life. Congrats. - So many unanswered questions in the end. Who was the shady figure? Why did they target the factory so much? What is in the shack? Was the report in Tammys office actually real or was it a fake in the end? If you just want the game for the supermarket mechanique, it might be worth it but if you hope for a tiny bit more than just being a supermarket and maybe helping around the town. you will get disappointed. -
Not recommended Posted August 25, 2025 on Steam As the game currently stands, I can't recommend it for a few pretty major reasons. 1) The game was released as a full game, which I think has been a mistake. It would have much better suited to being labelled as Early Access as it doesn't feel complete in any which way. There's a bunch of buildings around the town and in the outskirts that feel like they should have either been used for upgrading the store or had a story quest tied to them but this never comes to fruition. 2) Quests feel decently shallow and highlight that you as the player don't really have any stakes in any of it. You're a pawn, and that is a good idea in of itself but it makes it feel meaningless in a way? You help Fisher get his licence back, and he talks about the Auction house and purchasing it, but all you get is seaweed? It would have been a great moment to see the town develop. 3) A big part of the game is about the town not wanting a supermarket in their town, but it doesn't seem like there was a grocery store there even before? Is it not something they kind of needed? It would be different if you had another store in town that because of your expansions you completely run them out of business and that is a valid reason for the town to be annoyed. Their only valid grievance towards you is the museum next door, the rest of it is kind of wishy-washy. 4) Nothing feels "meaningful", you as the player aren't making any decisions that fundamentally effect the game. I feel like a Let's Build a Zoo approach with the idea of being able to be "good" or "bad" would have helped with replayability here. Maybe there are alternate vendors you could have used for trade deals? Just something to give some level of choice, even if Tellar always tried to override what good you try to do. When I first met Tammy, I thought she was going to be that "alternate vendor", the Joja to your Pierre. That she would stock everything the town vendors do but at bigger quantities and cheaper. Actively making you make a decision on how you run the store. I'm worried primarily that the things I would love to see getting added (like renovating the other buildings, getting a house etc), would be locked behind DLC and at that point I would just be generally disappointed because they feel like they should be a part of the base game. That's simply speculation though. The game itself, for it's current price (on sale) probably works out at about a £1 an hour to play, and I think it about works out? I've played as slowly as I can (with my hours being inflated from the game being left idle), I'm probably around 13 hours in reality. [edit] Upon thinking about it more, the amount of content and replayability makes it feel a little pricey (not extortionate, but a little overpriced) for the likelihood of me not playing it again until major updates are pushed. There are games out there for around the same price that guarantee more time played and options to replay. And I would rather that, than a one and done which Discounty currently is. Maybe it could do with a bit of a bigger discounty... I wouldn't pay full price for the game though, and it's on-sale price was fine when I first purchased it because the promise the game made was exciting! It just didn't quite live up to that unfortunately. There's so much potential here, and if it isn't taken then this will just be a disappointment. It has a fun gameplay loop, with a few QOL changes that could really make it better, along with my prior issues. I've enjoyed the game, definitely, but there's too much lacking and it feels incomplete. Also, why aren't we paying Chester? Why is there no deduction from our daily amount for Chester's wages? Poor kid deserves some money lol -
Not recommended Posted December 30, 2025 on Steam So this review sucks to write. I rarely don't recommend a game. Even if I don't like it I can usually say "I didn't like this but I think someone else will". I can't do that here just because of how much I didn't enjoy the game by the end & it's in 100% because of the story. This is gonna have spoilers but I'll spoiler cover. Let's get the stuff I did like out of the way. I bought the game was because I played the demo & the game play loop was satisfying. I was looking forward to upgrading my store. Looking around the town I saw a bunch of run down buildings, thought "Hey I'm gonna be upgrading everything and we're gonna fix this dying town." Nice feel good story. Game play loop was great. You have 2 different display types, cold and dry. You gain new products via the computer and getting upgrades by meeting goals, you also set up trade deals with several people in town to get stuff from them. Fish from Fisher. Processed goods from Barbara. Farm Fresh from Karl. Plastic-based goods from Tally. I'm not particularly a fan of how display inhancers work... they increase the chance someone will buy something if it's within the radius but I feel like the area should be bigger. Cleaning is a bit of a pain and you never seem to upgrade your help once you get it to clean the floors. Overall the stuff running the shop and getting new products was great. Stock, sell, clean, explore, quest, repeat. On a design level, it’s very well done pixel art. The music & sound effects are great. The characters are well written in the sense that I got attached to several people & wanted to see them grow as people. I love Mrs.Anderson. I will say that as of hitting "the end" of the game none of the run down buildings are fixed. That being said I've seen there's stuff that happens after the end. Maybe some upgrades & stuff happens we'll see. Let's get onto the bulk of this.... Here's where the spoilers happen, gonna start more general & non-specific. Then cover the very specific spoilers. The game can't make up its damn mind. I can't tell if it's for helping the environment or not. If environmental law is stupid and worth ignoring, or important. If it likes small business or hates it. If it cares about animals or not. There will be instances where the game gets on you about animal treatment then turns around & encourages you to not care about animals. The game wants you to look at your store as you opening a small business to help the town but has your character just going along with decisions that will actively piss off the townsfolk & you have NO CHOICE. Let me be clear there were maybe a handful of times where I got to make an ACTIVE decision that affected the game. Otherwise people just make decisions & your character goes along with it. At a point you will be blamed for everything going wrong in the town, even though you just got there & have made 0 decisions. The townsfolk (for the most part) admit that but still blame you. At the end I felt like I was getting the message "People in small towns are dumb & should just allow 'progress' to take over their towns" and “big business isn’t so bad”. I don't know if that's what the dev intended but that's what I got & genuinely I understand why only 27% of people have hit "the end" achievement. Cause I almost didn't. Almost stopped when Tellar forces you to do something that I just did not agree with in any form. Because instead of giving me the option to turn down my aunts stupid plans my character just went along with it & gets all the blame. For the more specific spoilers for those who want to know... And I mean there are some important story spoilers in here so if you don't want them skip this part and just trust the above without examples. [spoiler] The game makes you guilt-trip the farmer, Karl, into making sheep cheese instead of butchering his sheep under the idea that he is being hypocritical by slaughtering all his sheep except the one that he is emotionally attached to. But a sheep with energy drink cans stuck in it’s fur you never help, just give it more energy drinks. You find out that Fisher has been overfishing & the game both has you help Fisher get his license back (going around the law) and ALSO has your character point out his wrongs in front of the whole town. Then we turn around & make several jokes at environmental law. Such as characters being upset about the legal protections for a type of frog. Eventually Elmar being told that he can't light his chimney because a stork that is protected made it's nest on his chimney. We then convince him to ignore the law & help him start a fire in his fireplace to either kill or scare off the stork it never specifies. We get mad at Barbara for dumping waste into the ocean but when it comes to a report on Tally's plastic factory not being responsible for the dense fog in the forest we are expected to just believe that even though the local government has been shown time & time again to be corrupt. But hey… we recycle. The game acts like we are a small chain store trying to save the town. Then Tellar does things like have us expand into an old beloved teashop that is no longer running and, the decision that almost made me quit the game, try to bulldoze over a town landmark to expand. The landmark is built on lies... but the townspeople care about it and it was always obvious they would. The big thing is that the game ends with you having to figure out the source of several environmental problems and 2 of them are caused by the townsfolk, 1 is caused by Barb’s factory, and then... none of it lands at the feet of Tally who runs... I repeat... a plastic factory. I expected the two issues that were taking place in the ocean to be Barbara and the two issues in the forest to be Tally. I do not understand what the messaging is in this game. I don't. Again it can't seem to decide if it cares about animals, the environment, and small business... or if it thinks environmental laws are silly, should be ignored, and small towns should just deal with big business moving in and taking over. It ends with me feeling more like it cares about creating a story where everyone is to blame for a failing town EXCEPT the big nasty business run by a woman that seems intent on being a villain. Literally no one in the town likes her. They try to give you glimpses of her being not so bad. But Tally never once out in the open acts like she even likes anyone in this town. Her being an incredibly enabling karen of a parent... also does not help in my dislike of her. If they were trying to upend my expectations all it did was make me mad that a forced story of a farmer fearing a local cryptid has invaded his barn and is affecting his crops leads to him buying a spell from a woman who gives him pink powder for his fertilizer which poisons the water supply happens.... before maybe just maybe the plastic factory is poisoning the air.... The only satisfying part of the ending was that the people who did wrong DID admit to it and seem to want to make things right. Tellar finally... FINALLY admitted she was damn dumb the whole time. And I get it... people DO overfish... and yes sometimes farmers use bad products on their farms... but it feels really disingenuous to have all the faults of the town land at the feet of the locals and ONE factory owner... but not the other one that is a far worse kind of factory. [/spoiler] Now with all that done. As I said... I enjoyed the gameplay. But the story made me dislike the game so much that at this point even if the person I want to get their comeuppance gets it after the credits... I don't know that I wanna play anymore to get that ending. The game is so frustrating in it's messaging that I just can't and I shouldn’t have to play after credits to get a decent ending if that’s the case. BUT i will update my review when/if I get to that content. [url=https://store.steampowered.com/curator/43095726-Just-A-Chick-Reviews/] Check out my Curator Page[/url] -
Not recommended Posted August 23, 2025 on Steam I initially thought this would be an open-ended management game but in actuality the game begins and ends with its story. Total playtime is 12-15 hours after which there's no point in continuing to play. The game starts off interesting enough with its unique story and take on managing a store in a run down town. There are less NPCs than I expected and you'll see the same ones enter your store over and over again. These NPCs each have their own shallow backstory that connects them to the town's lore. However, the amount of unique dialogue was lacking and meant that there was really no point in talking to them except when a quest forced me to. There's no point in buying any of the limited decoration options because your "house" is extremely tiny as is your store. The final upgraded store being so small meant that I was just barely able to fit each product and left little room for creative layouts. There are no character customization items to buy. There are only 3 chapters in the game and it's relatively easy to progress to the next chapter. Many quests consists of "talk to [NPC] and wait until tomorrow". Aside from doing these quests, I found little reason to stay awake and instead opted to sleep immediately to progress to the next day. The final chapter which revealed the conclusion of the story felt unsatisfying, unfinished, and ultimately had me thinking "that's it?". In conclusion, once the story ended, there were no goals, no quests, no upgrades to work towards and thus no point in continuing to play the game except to see how much money one could make. It feels like there needs to be at least double the amount of chapters and content there currently is in order for me to recommend the game. -
Not recommended Posted February 14, 2026 on Steam ***CONTAINS SPOILERS*** I’m feeling conflicted about this one. I was truly enjoying the loop, and the store page suggests 15–20 hours of gameplay, yet I’ve finished every quest in under 10 hours. Despite being out of Early Access, the game feels incomplete. There are so many narrative threads and locations that lead nowhere: Housing & Progression: Do I live in a trailer forever? There is an abandoned house next to Tammy’s mansion that seems like a logical upgrade, but it's never utilised. The Loan & Expansion: You take out a massive loan to expand the store, but after the protest, the plot just stops. There is even a giant abandoned building in the forest that seemed destined for a renovation quest. Suspicious NPCs: Teller is constantly sneaking in and out of the shack next to your caravan, and Elmer has his "Troll Tree Garden," yet these "sus" behaviors are never explained. Wasted Space: The left side of the Town Hall is never used, and the "Cursed but Curious" building remains abandoned and unaddressed. Lack of Closure: The Protest to save John Keys' home, but then it just sits in ruins? There’s no fundraiser or renovation project to actually bring it back to life. Random Assets: There is a mine and an abandoned car that serve no apparent purpose. Even the core mechanics feel Dlapdash. For example, the store gives you four double-shelved fridges that you can't move, which kills the customisation aspect. The bones of something incredible are here, but the lack of a roadmap combined with the fact that it's no longer labeled as Early Access is disappointing. If this were still in EA, I would leave a positive review. As a full release, however, it feels like it’s missing its second half. -
Recommended Posted August 24, 2025 on Steam Okay, so this review is going to sound kind of negative, but I wanted to give it a thumbs up because overall, it's not a bad game. It's a fun 10 hours or so, the core gameplay loop is addictive, and I actually found a lot of the dialogue and sense of humor to be quite charming. My issues with this game are like many others in this review section, the game just doesn't feel finished. I'm not sure if the devs ran out of funds to keep working on it, or if they just thought they needed to release soon. I played the play test originally and was really surprised at how fast the release was announced after it. I expected at least a year of waiting but it was only a few months. I know the devs care about the opinion of the community so I thought I would write some ideas for what I would add to the game to improve it, if they're planning to do any more work on it. Also, spoilers ahead, duh. - give purpose to all the buildings and interactables that don't go anywhere. What's in the shed? Teasing these things and then not having any content is unsatisfying - let us expand the shop more times. I want to run a giant supermarket. I realise this could clash with the current ending, but let the player make that choice. - more features in the supermarket. The scanner felt like the start of a set of items to make running the supermarket more efficient, so it was really disappointing that it was the only one. You could have self checkouts for example or self scanners (on theme if you hire a checkout staff then replace them too). More variety of shelves and cabinets for storing products. More items like the coffee machine to optimise your store layout etc. - please fix the npc AI because at the moment it's incredibly frustrating to lose your satisfaction rating because a character walked in 2 minutes before closing and then left angry. Earlier, Tammy left my store angry and dumped her stuff in the trash because Mrs Anderson took HALF AN HOUR to walk across the store, but because the game determined she was first in the 'queue', the 3 other characters at the checkout had to stand and wait for her to shuffle over. - more upgrades for the staff and more staff in general. I really expected to be able to train up Chester to mop the floors or run the check out till or something (that's even referenced when you hire him!) but he gets no upgrades whatsoever. He's not even that great when you first hire him because he only grabs one set of items at a time to stock. Let me train him! Hiring more staff to make the store more autonomous would be fun too. - with a more autonomous store, it would be great if there were more to do in the town. Maybe we could go out on the boat with Fisher and help him catch some fish further from the shore. Maybe we could help out in Pamelas factory for a day. Or we could work on the farm, or help Elmer in the town hall. - trade deals are fun and max out way too fast. I had bought everything I needed from each trade deal way before the end of the game and I didn't really care about getting the leaflets or stands for them because it made zero difference to the game play. The only time it mattered were for the quests to sell X fish sticks in a day etc. But that only happened like twice and both for the same vendor. You could expand these upgrade trees and trade deals a lot I think. - more products for the store. I'm sure you can think of more than 32 or whatever the current max is, there are so many veggies and types of fish and household items missing. If we had a much bigger store, maybe even with multiple rooms and floors, we could stock a lot more items. - let us upgrade the house. I thought for sure when the character moves into a trailer at the start that we would be able to either improve or expand it in some way so I was really surprised that that wasn't touched on at all. You could even let us demolish one of the run down or closed buildings to build it! There are even more but this covers the main things I felt were missing from this game. Overall it's a fun little way to spend time, but don't expect the next stardew valley. This game has so much potential if the devs are willing to invest in it. It's getting a lot of interest from youtubers at the moment so hopefully that will help give it some momentum.












