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Dragon's Dogma II

Dragon's Dogma II

Dragon's Dogma is a single player, narrative driven action-RPG that challenges players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more. On your journey, you’ll be joined by Pawns, mysterious otherworldly beings, in an adventure so unique you will feel as if accompanied by other players while on your own adventure. All of these elements are elevated further by the latest in graphics, artificial intelligence (AI) and physics technology to create a truly immersive fantasy world in Dragon's Dogma 2.

Information

Release date: March 22, 2024

Age rating: Rating pending

Age rating: Adults only

Rating (IGDB): 82/100

Media for Dragon's Dogma II

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Steam Reviews

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  • Recommended Posted September 20, 2025 on Steam Basically a 11/20 turning into a solid 14/20 if bought with a 50% discount, and up to 16/20 with few basic mods to compensate the weird game design choices and micro-transactions. And I'll even give a short list of the must-have mods in my opinion : · Updated Seamless Warfarer · Durnehviir - Dynamic Enemy Encounters · Weaponlord - Unique Weapons · Lock-On Combat with Dodge (not for the locking mechanic but for the dodge added to all vocations) · Stop Selling Yourself · Infinite Stamina Out of Combat · Dialogue Auto Advance · Additional Pawn Commands Get the game with a good discount, add those mods, and you'll have really good time !
  • Not recommended Posted December 8, 2025 on Steam The state of the game as of December 2025 makes it hard to recommend it to anyone. The gameplay itself is fun. The world, the mechanics, and the style are all amazing - but the performance has gotten noticeably even worse over time. The fact that both this game, and Monster Hunter Wilds are both sitting at Mixed reviews goes to show that Capcom doesn't know how to optimize open world games. The game currently has a weird stutter that completely ruins the experience for me. It wasn't present a few months after launch, so they've broken something and made it worse since then. Any open-world game from Capcom needs to be held at arm's length at first, until they prove that they're listening and actually start optimizing their games. A great example of this is how Battlefield 6 came back and runs like a dream on most hardware, while previous BF games ran like hot garbage. They took a step back, took their time, and it paid off. Capcom desperately needs to do the same, because both of their recent open-world games have started to ruin their reputation in this genre. The engine they use works very well for smaller, enclosed games like Resident Evil, and Devil May Cry, but NOT open world scenarios.
  • Recommended Posted June 1, 2025 on Steam What a wonderfully imperfect game. This review contains spoilers. There's a problem that comes with a cult classic such as Dragon's Dogma; it is a beloved experience from the fans (myself included) but for me to call the first game perfect would be disingenuous. A lot of what the precursor presented on the surface was genuinely subpar; the story was lackluster, characters were average to forgettable, the world was fun to explore but small, and you learned to avoid or cheese tedious parts of the game on subsequent playthroughs. All of this was carried by the great combat, the fun pawns, the overall charm of the world, the flexibility of approach and freedom it gave the player, and while the story was subpar it’s themes were incredible and allowed the player their own creativity to make a deeper story for themselves. If you enjoy creating stories in your head, Dragon's Dogma let you do that in spades. And for all the deserved criticism regarding performance, rushed story content, and power creep (all also present in DD1) I also think Dragon's Dogma 2 succeeds at this and more. My first play through of DD2 took me 96 hours, and might be the best first experience with a single player RPG I've ever had. The inclusion of a camping system as a way to work as checkpoints so one didn't need to return to towns was brilliant; it took me nearly 7 hours to reach Vernworth as I scoured every inch of the map to the East of the city instead of taking the oxcart fast travel when it was first offered. I knew how to effectively forage and combine materials to keep my inventory manageable, my hundreds of hours of DD1 combat came back to me flawlessly, allowing me to fight Cyclops, Griffins, and Drakes by level 15 as I still remembered their attack patterns. By the time I walked into Vernworth, I had nearly 10 hours of playtime. For the next 30 hours, I hunted every sidequest, location, and unique loot in Vermund without a guide. I was fully engrossed within the same familiar experience of the first game. However, I took a 2 week break after I unknowingly took a pawn with Dragonsplague (which has since been heavily nerfed) and slept in Vernworth minutes later, killing about 90 NPCs including essential ones. For me, it was incredibly frustrating, as DD2 removed quest-giver markers from the map and relied on you running around town and talking to people who you thought might be a quest giver. This incident was the first and only time I used a guide to discover where the Eternal Wakestone was, which taught me that I would need to spend at least the next 15 hours hunting down the Sphinx content, alongside the additional exploration and sidequests that I could still complete. As such a longtime fan of the series, this moment took a lot of wind out of my sails that, in hindsight, was barely an issue, as I had unknowingly completed nearly all the sidequests in Vernworth. Regardless, I needed to take a break to avoid souring my experience. After I returned to the game, I revived the NPCs who I knew were vital (Captain Brant and Sven) and continued my journey. I fully explored Battahl, completed all it's side content, got my eternal wakestone, got all my maisters, revived Vernworth, and by the time I hit 65 hours of playtime I could no longer ignore the final quest with the dragon. If you’re observant like me, you’ll probably notice every time you booted the game up on your first playthrough (ignoring the first EVER boot-up) the title said "Dragon's Dogma". I found this appropriate, as even though the story was different from the first, the overall beats were the same. However, heading into the boss fight with the Dragon, I also had a feeling that using the Godbane's Blade would potentially end the game, as in DD1 it was THE final action you performed before finishing the game. I fought Grigori twice, hoping I'd find some alternative to using the blade, and when that failed I relented and finally used it. I can only try my best to explain the following moment as I experienced it personally; a longtime fan of DD1, who had played it during the summers between college on my family's 360, dedicating over 300 hours, 20+ playthroughs, and all but 100% the game save a few tedious pawn knowledge checks. Over a decade of waiting for even an announcement of a sequel, to waiting over a year for the final release, and after 65 hours of playtime, that slow tilt reveal to the blood-red clouds swirling over the unmoored world, with the deep building musical strings as I had finally seen what I had waited all this time to see; “Dragon's Dogma 2”. What I had originally thought as the end, began the sequel I spent a decade waiting for. This may sound pathetic, but the moment hit me so hard I spent about 20 minutes pacing from just pure hype alone, before I had to turn the game off and call it a night, as the decade long buildup of nostalgia had hit me like a freight train and I just needed time to process what I had witnessed. I'm well aware this is not the same experience people had, even longtime fans. I will also admit that while the flaws in this game are evident, I disagree with other longtime fans that this is a step-back from the first. As I said before, DD1 has a lackluster story but incredible themes; it is about assuming an isolated role as Sovran, leading the land of Gran Soren as an invisible, unappreciated God, only to be usurped when the time is right by a rightful, selfless Arisen. Even your pawn, who assumes your flesh at the end of the first, lives that same isolated sacrifice; apart from you, your pawn, and some select love interests, the world does not celebrate or recognize you or your achievements, and yet a new Arisen and pawn will inevitably fulfill this selfless sacrifice for the good of those who inhabit the world. DD2 takes that already beautiful theme and makes it even grander; this is a world endlessly trapped by an even higher being who refuses to let oblivion run it's course. It is all a stage on repeat, an endless cycle of the same stories and struggles, inhabited by people who are treated as mere puppets for the entertainment of an unseen being who cannot accept the inevitability of oblivion. Despite the world being a stage and it's peoples "actors", your arisen recognizes that they all have their own lives and stories, independent of what the watcher decrees as 'their stories'. This is not the story of you becoming a Sovran for the people, this is not the tale of the Arisen who bested the dragon, this is the story of an Arisen and their pawn who reject the fallacy of the unending cycle. You do not choose to rule over your compatriots, you choose to give them the freedom they never had. You and your pawn choose to sacrifice everything to overthrow a vengeful, omnipotent tyrant so those who inhabit the world may choose their own fates. And after 30 hours of unmoored content, I did just that. I’m aware this isn’t much of a review, and that’s honestly because for a game that is objectively subpar, if it scratches your itch it can subjectively be great, and in my case incredible. I have finished it 5 times, my most recent playthrough using mods that enhanced my experience further and took me about 40 hours. I did about 90% of the side quests, re-explored a good amount of caverns, and for the 5th time straight maxed out my main pawn’s affinity. I made sure to evacuate each area only when they had no time left then summoning each boss, pretending I was holding the brine back so that each town could safely evacuate. I will probably finish a 6th playthrough later this year, and there’s a good chance that won’t be the last either. If you can enjoy games past their flaws because you value your own experiences, then Dragon’s Dogma 2 is a beautiful game well deserving of your time. It is not perfect, it is flawed, and it is unfortunately unfinished. And yet if you asked me on what playthrough that became a hindrance, 5 end credits later, I’ve yet to notice.
  • Recommended Posted August 2, 2025 on Steam If you're looking for an honest unbiased review of the game, I suggest you read this one: I waited a whole year to play this game do to mixed reviews and issues with the game. I also bought this game when it was on sale which if I recall was about half off. I also did play Dark Arisen, so I am basing my experiences off of that. One of the biggest hurdles for me was hearing about the performance of the game. It was heavily disappointing to see that a game was released with so many issues so I can understand the negative reviews at the game's launch As of right now I barely have any issues with the game's performance. Here are my computer specs: 13 Gen Intel(R) Core i7-13700k, 32 GB RAM, NVIDIA GeForce RTX 3070 While there are a few glitches here and there it's nothing that stops my progress of the game. When I enter the towns I actually don't have any problems with lagging or any drops. I optimized my game to make it run with my computer, which I strongly suggest even if you do have to lower the memory and settings a bit. I'm not one of those people that needs heavy graphics to enjoy a game though. Long as it looks good and it's playable is usually enough for me. Even then it still looks great. Now as for the game: It really feels like I am playing Dragon's Dogma 2. The game play, the way it feels, the way it works - I mean it's Dragon's Dogma 2. I know maybe some people were expecting something else - or more, but for me I wanted something like Dark Arisen and I would say that this is it. What makes Dragon's Dogma 2 fun - is how unique it is, the fighting, the pawn system, the monsters. All these things vary to a degree, but still the same in most regards. Are there some things taken away from the first game? The armor and clothing layer for one. Why they removed it - I have no idea. There some of it still present, but not like the first game. The lack of vocations too, but there's still quite a bit to choose from and a different offset for each vocation. The fighting is practically the same as the first game. Whether it's the first or the second game you're still using the same buttons to attack regardless of what your vocation is. Can it be a bit repetitive depending on the vocation? Yeah sure, I play a mage - most of that is spells, standing, and using the same spells. Does it bother me? No. my goal is to stay alive and stand back to deal as much damage as I can while I let my pawns do most of the close combat fighting. You really just have to pick which vocation works for you. One of the most creative things about Dragon's Dogma was the pawn system, which in this game... is FANTASTIC. I would say a lot more than the first. I'm not sure if maybe a lot of what they did went to the pawn system compared to everything else, but the pawns are so fun, and it's so interesting to see their interactions based on each other. It is incredibly more in depth than it appears, the way they remember quests and other Arisen’s and the things they may have done during the game is phenomenal from an AI standpoint. They feel surprisingly real, I've had a pawn recently tell me how the quest I completed was failed by an arisen they traveled with. They'll tell you who Arisen's travel with, one at the beginning of the game told me someone traveled with only females (lol). I've had my own pawn run around and hail everyone after defeating an ogre. I also had my pawn pick up another pawn and throw them over the cliff when that pawn was down and trying to revive them. Why did she do that? Don't know but it was funny. Can the things they say become repetitive? For sure, they can repeat dialogue, but if you pay attention you'll always see a unique interaction with your pawn or other pawns. And I do enjoy being able to high-five pawns and give them gestures after fights. It's really unique and a great part of the game. As for the quest; the quest system in the first game wasn't really all that great either. I would say it's about the same. I don't think it's as bad as people make it out to be. A lot of the quests are more direct and this may be due to the fact that in the first game you could fail quests if you didn't do them in a timely manner. While the second game has that same feature, the difference is this time they make you a little more aware of that so you just don't "fail" and wonder.. how did that even happen? In a lot of ways, they still throw quests out just like the first one, it's up to you whether you want to do them or not. The map, in my opinion, leads for a lot of exploration. I think it's enjoyable, the first one was a lot smaller. This map I do feel like with the little towns, or places, various caves, there's more going on in it. Would it be nice if there was more to some of these areas? Yeah, but do I feel like it ruins the game? No- a lot of these places tend to be for quests/exploration you don't necessarily need to go back to it (if you don't want to) after you're done. Plus, with the ox/ferrystone system, you have a fairly easy time traveling through the majority of the map. The ox cart system is really unique, and as you progress 200 gold is chump change, you can also save ferrystones and travel to any portcrystal. Truth be told, I find myself using the ox cart system quite a bit. Which leads to camp/resting/inns. Backpacks are actually fairly easy to come by, and you can use them until they're gone due to a monster attack. In the beginning it can be difficult to sleep and replenish health at inns but once again.. after you progress, spending the money isn't all that bad. Even then I would just find myself sleeping at a camp on purpose to save money. After some point you can buy a house in Vermund and travel and sleep there whenever you want. As far as the health system goes - I don't find myself having all that much trouble with the shortening of the health. I think it makes for good planning/strategy and it's super easy to replenish it by once again going to a campsite/inn if you're already traveling. The monsters are all the same just like in the first game maybe save for the Hydra and the wyrms. I wish they definitely added more and also the leveling progression was better but that was also an issue with the first game. They're still fun to fight though. The story; I really enjoy it. I think one of the biggest problems with the story others have is how different it is compared to the first one. It's more political, but I like that sort of setting/premise. I think it's interesting to see how this place built for the arisen to be king is now being usurped from them and it's something that can VERY much happen in something like a monarch. I don't think it's unrealistic - as well as how people don't like pawns or may use them as slaves. The quests also paint a bigger picture of what's going on. It's unfair to say people won't enjoy the story when it really just depends. it may not be for everyone but there's definitely something to get out of it. Plus if you max out your pawns affinity you get one of the better endings of the game which I STRONGLY recommend. All in all, I think the game is definitely worth playing. I believe most of the negative reviews are unfortunately due to a poorly painted reception due to the launch of the game and what others have to say. Form your own opinion- I was one of those people who thought it must be a terrible game until I played it for myself. I think the other issue is the price. Even then, there's no justifying the price tag and can give more of a negative perception when you're spending so much money. Get it when it's on sale and you'll definitely get your money's worth. Lastly, the Everfall is not in the game, which gave a lot more to the game after you finish the main quest in the first one. Hopefully they’ll have a good DLC to add like BitterBlack Isle
  • Not recommended Posted August 21, 2025 on Steam I think the game overall was pretty good, but they dropped the game and a patch or two, and then said 'screw it' and dropped the game into the abyss. Game hasn't been updated since and hard mode was never added. Great experience, but the developers stopped caring for the game and the players almost immediately.
  • Not recommended Posted September 6, 2025 on Steam This is a game I wish I could leave a mixed review for. Dragons Dogma 2, at its core, isn't really that bad of a game, and on top of that, I feel like the majority of it's negatives are honestly really superficial. Yeah the micro-transactions shouldn't really exist, but I was pleasantly surprised to find most purchasable items more than plentiful, (I had like 20 wakestones or something by the end of my first playthrough). Also the performance isn't the best, but I still found the game to be more than playable. I think my biggest issue with this game is the fact that, by the end of my first playthrough, it felt so hollow and pointless to play anymore. There is a severe lack of either endgame, or replayability. It might seem unfair to expect an endless amount of hours, but the first game had an unlockable hard mode, and an endgame area in the form of Bitterblack Island, and I got Dark Arisen for like $4.99. If there was maybe some kind of challenge or remix modes and multiple character slots, then I could maybe see there being some kind of encouragement to replay through the game multiple times. However, there is none of that. Additionally, The systems that are in the game; such as the seeker tokens encouraging you to explore every nook and cranny of the world, the pawn badges needing you to slay tons of boss monsters to earn, or just the fact that the level cap is something absurdly high, means that you are meant to focus on one save file for the long term. However, if you decide to play that one character for eternity, you're not actually given any endgame to chase after. NG+ doesn't do anything of note. Enemies do not get stronger or repositioned in the world to provide a challenge, or even a breath of fresh air. You also probably already have the best gear in the game, so there is no reason to go exploring the world and fighting enemies for money and upgrade materials, and even if there was, seal clubing LV.1 goblins with my maxed out, best-in-slot greatsword isn't exactly entertaining. There is no new unique boss or mini-area that is unlocked and gives you a reason to grind consumables or something for. It's like if you went to Elywnn Forest on a max level character just to kill Defias Cutpurses for some reason. There's nothing to do. If you found yourself satisfied after one completion of the game and put it down to never be played agian, then that's fine. However, both DD1 and DD2 have the design elements of something like a singleplayer MMO. With everything from it's very linear gear progression, to the multiplayer in the form of the pawn system, DD2 could have done so much more to keep it's players invested past their initial playthrough. Why not make it so that NG+ makes all enemies in the world stronger, but gear is also reforged to have a more powerful baseline to keep up?(with maybe some eventual diminishing returns to prevent the numbers from getting too crazy). That way, you would at least be able to continue the gear grind and would have something to do. Why not make it so enemies can have unique modifiers to make them more difficult or just different to fight? Why not give the player randomly generated Guild Board quests that send them to hunt down groups of these modified enemies, or even exotic variants of bosses? Hell, maybe even make it so hiring pawns who have done it already can help you track them down or something. I don't claim that any of those ideas have their origin in the mind of a genius, but the point is that this game is still missing something. It very badly needs some new content updates or at least a real expansion. Exploring the world with your own custom party in DD2 is fun. Fighting huge monsters and utilizing the vocation's various different combat abilities is fun. Alot of stuff in this game is fun, but unfortunatly, I just dont have any reason or desire to really sit down and actually do any of that fun stuff. I hope one day DD2 will get the love and attention it deserves, so that it can finally be the great fantasy RPG it was meant to be. EDIT: A huge thank you to everyone who rated the review, and sorry for my terrible formatting and grammer. I wrote this at like 4:00am because I was bored lol.