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Forest Hustle

Forest Hustle

You are dropped into a forest with one goal - making money and paying off your 100k debt. Collect resources, make deals, upgrade, build and hire workers to do the job for you.

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Release date: January 9, 2026

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Steam Reviews

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  • Recommended Posted January 15, 2026 on Steam Built a $3000 PC with an RTX 4090 to play Cyberpunk at max settings. Ended up playing this pixel art tree simulator for 5 hours straight. My GPU fans aren't even spinning. 10/10 optimized
  • Recommended Posted January 21, 2026 on Steam Forest Hustle starts slow. Painfully slow. One tree. One rock. Me. Debt. Regret. Then I hire a worker. Now it’s efficient. Then it’s fast. Then it’s concerning. Workers multiply. The forest starts despawning faster than it can exist. Traders roll up with deals that feel like scams, but I’m too busy strip mining nature to care. Somehow the debt gets paid. So I prestige. This time I don’t bother paying it back. I optimize routes. I rush workers. I build industrial infrastructure like I’m setting up for the real game. The forest never stood a chance. By endgame, its a wasteland... BUT I have so many DOGS that my GPU fans kick on like I launched a AAA title. Frames are lost. There are now more dogs then resources that existed originally. IV DONE IT. DOG 10/10 experience. Started with an axe. Ended with DOG apocalypse... its beautiful
  • Not recommended Posted January 10, 2026 on Steam Wish I could recommend it, but I'm 2 hours in and I've got all the upgrades, and the game is still super slow-going and the only thing to do is just pay off the massive debt. I wish there were more upgrades, or a way to upgrade the workers you hire to automate the game, but as-is the game is pretty boring and just gets waaaay more boring at the 2 hour mark. So it's an active incremental game without the upgrade tree that encourages you from start-to-finish, I can't devote myself to beating a game with no rewards from here to the endgame (likely 4 hours of the same gameplay away).
  • Not recommended Posted January 11, 2026 on Steam There's a couple hours of gameplay then it's grind fest with no upgrades or progression. Completing the achievements requires starting the game again from scratch, at that point I was out. Could really use some QoL improvements for building multiple buildings and transporting materials. At max level you can still only carry 1 stone which is a massive oversight.
  • Recommended Posted January 23, 2026 on Steam I don't think "fun" is the right word. The guy who's making this is clearly trying their best, and that's the only reason I give it a thumbs up. It still killed an afternoon for me. Here's a few pitfalls I found (that you will find too): The starting walk speed is SO PAINFULLY SLOW. It took half an hour to get myself to actually start enjoying the core gameplay loop. Automation doesn't really carry to late game. You're personally expected to clean up the map yourself, and at the speed at which the game lets you do that, it's more of an epileptic fit simulator. I don't even have epilepsy, and yet my eye started twitching. If you have a heap of employees (which, if you want to avoid epilepsy, you'll have), then the frame rate will dip to 2 FPS when you start running out of trees to mine. This is likely because each NPC is scanning the map for the closest tree a bunch of times per second, and could be fixed pretty easily by having the AI just idle when the amount of employees exceeds the amount of trees left, and only let a number of employees equal to the trees scan at all. Or at least limit an employee to check for a tree once every 2-3 seconds. I really hope the dev addresses these issues. I don't really care if not, but these really are pain points that I didn't really enjoy at all. The concept is really good but some lazy/inexperienced execution choices are a big bad. You can pet the dog, though. That's a W.
  • Recommended Posted January 11, 2026 on Steam Item magnetism/pickup becomes a burden at the endgame. could add option to improve it on workbench. Only thing that kept me going were my 23 dogs.