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Ghost of Tsushima: Director's Cut

Ghost of Tsushima: Director's Cut

Ghost of Tsushima: Director's Cut Includes: - Full game. - Iki Island expansion: New story, mini-games, enemy types and more. - Legends online co-op mode. - Digital mini art book by Dark Horse. - Director’s commentary: The creative team sits down with a renowned Japanese historian to look at the world of Ghost of Tsushima and how it compares to the real-life events that inspired it. - One Technique Point. - Charm of Hachiman’s Favour. - Hero of Tsushima Skin Set: Golden Mask, Sword Kit, Horse, Saddle.

Information

Release date: August 20, 2021

Age rating: Adults only

Age rating: Rating pending

Rating (IGDB): 90/100

Media for Ghost of Tsushima: Director's Cut

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Steam Reviews

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  • Recommended Posted March 6, 2026 on Steam Ghost of Tsushima, My favourite open world. Jin Sakai, my goat. 10/10 Sad I'll never be able to play Ghost of Yotei though. Not buying a PS5 for that ♥♥♥♥ you, Sony.
  • Recommended Posted December 23, 2025 on Steam [b] Desperation Brings out the demons in the best of men [/b] - Jin Sakai I’ve finally 100%’d this, so I feel like I can give a fair take. I went into Ghost of Tsushima expecting a beautiful samurai game...but what I didn’t expect was how deeply it would stay with me even after closing the game...i just wanna play it more and moree and moreee, You’ve got your stealth outposts, your skill trees, your collectibles (I love foxesss 😭), and your map clearing ofc. The Good: - The Combat: It’s actually soooo satisfying. It’s not just button mashing or spamming same button, its about switching stances to break a shield guy’s guard, it feels sooo smooth as butter once you get the muscle memory down... Lethal difficulty is the way u wanna play once u complete this game once, you die in 1 or 2 hits, but so do ur enemies and its soo fun. It feels like an actual samurai movie. - The Guiding Wind: I didn't realize how much I hated following generic minimaps in other games, until I played this. Swiping your controller's touchpad to have the wind blow in the direction of your objective is sooo freakin genius! It keeps your eyes on the world, which is soo Mesmerizing! - The Visuals: This is arguably the best-looking open world I’ve ever seen. The particle effects, the falling leaves, the sunsets... I spent much of my playtime adoring the beauty of the visuals! - Legends Mode: I thought this was just tacked-on multiplayer, but it’s actually a full co-op wave defense game...i actually decently liked it, tho it was hard asf The Bad: Honestly? None...Lol I tried to think of something negative, but I really can’t 😭 Conclusion: The game is beautiful. Absolutely recommend it. Even when not on sale, it is worth it. Perfection isn’t supposed to exist… but here we are.
  • Recommended Posted November 2, 2025 on Steam Incredible game. Every aspect about the game is just too good. The story was above average but the execution was top notch. Visuals, the effort they put into scattering the lore throughout the game, all the collectibles were actually fun to discover and read about in the catalogue. The side missions or the tales of tsushima were really diverse and spanned out compared to other games in the same genre I totally recommend it.
  • Recommended Posted October 19, 2025 on Steam Ghost of Tsushima is one of those games that will definitely make you feel cooler than you actually are. Just a moment ago you might have been fumbling and tripping in real life, but now you are Jin Sakai, cutting down Mongols like it’s nothing, as if you've been training with a bamboo sword under a waterfall your whole life. The game is stunning, cinematic, and almost a spiritual experience... unless you take into consideration the fact that you stop during a fight to pet a fox. The Director’s Cut is essentially the same game, but with an amplified effect of everything, more island, more narrative, more wind dramatically blowing through your cape as you contemplate honor and trauma. The Iki Island expansion is Jin’s journey in therapy, which is cleverly disguised as a side quest. It is aesthetically pleasing and tragic at the same time, and sometimes it can be the “my dad didn’t hug me enough” energy. The visuals are worth discussing. This game doesn’t have graphics, it has art. Every single frame could be a piece of art that people museum it and they silently say “wow, the composition.” You might find yourself in the middle of a fight and suddenly stopping to take pictures because the sunset is just too beautiful. While you’re technically supposed to be saving Japan, you are here instead, like a feudal times influencer, adjusting filters and focal depth. The fight? Exquisitely sharp. It’s a combination of ballet and murder. Each stunt and every sword strike is real and believable. You’ll transition from button, mashing panic to perfect timely parry that will make you say “yes” quietly to yourself at 2 a.m. They even have a standoff mode where you can basically act as the main character of every cool samurai movie you’ve ever seen, with the difference that you are the one who doesn’t fail and misses. Also, the dual, audio Japanese voice acting? The best. If you opt to play in English, that’s ok but playing in Japanese and with Kurosawa mode on is an absolute vibe. Black and white, film grain, wind that is blowing dramaticaly, it really gives you the feeling that you are watching a masterpiece from the 1950s, except without the smell of the film burning. The Director’s Cut is not a major overhaul of the game, but a kind of a mirror polish. Emotionally, the weight comes from Iki Island and a handful of new gadgets, and on PS5, ‘blink and it’s done’ would be a pretty accurate description of the load times. It’s essentially the same game, only smoother, prettier, and slightly sadder in a good way. Essentially, Ghost of Tsushima: Director’s Cut is the result of art, combat and open, world design teaming up to form a boy band. It’s gorgeous, emotional, and at times, silly, in the way that only a game that lets you write haikus about death next to a waterfall can be. Play it. Then play it again. And don’t forget to pet every single fox, they really deserve it.
  • Recommended Posted November 10, 2025 on Steam I didn't really have expectations going into GoT, and for the first few hours it didn't blow me away. When the story properly kicks off, it is very good from a few hours in to the end. They deal with open world quest objectives in a creative way where the direction the wind blows in is the direction you're meant to go in. It's not in your face, it's not a compass with a big yellow arrow on it that says "GO HERE". All direction you're given feels more like guidance than telling you what to do. It does suffer from the common problem in action games where the combat can feel shallow in the beginning, but as you get a grip of the mechanics and unlock more "abilities" you can mix up each fight massively. You switch between stances in a way that's not clunky, you have batman-like gadgets as well as your sword and bow, everything feels so fluid and smooth to use. When you get the ability that lets you use slow-mo when aiming your bow it becomes even more fluid where you can headshot multiple people from a few feet away in under a second the instantly throw down a smoke bomb and assassinate another two - it's more thrilling than I'm giving it credit for and that's just one of many "techniques" you can use. Ghost of Tsushima is what assassins creed has been trying to be, but Ghost does a far better job since the AC quests are quests where you tick a box by gathering an item or clearing out this camp of bandits or deliver this thing to this person - Ghost has absolutely none of the tedium. There are bandit (mongol) camps to clear out in quests but you're not doing it to retrieve an item, there is always a story justification or a character you're helping with a longer quest so it feels like it has purpose. What makes this special is the conflict between honor and pragmatism, a common thread all the way throughout. I loved the second 2/3 of the story, but the first 1/3 does feel slow as there's a lot of travelling around meeting new characters and learning their stories. They're all very cool but traversal in the first chapter I felt was more tedious than the second two. I still enjoyed it a lot but felt that the first chapter is the weakest. Each character has it's own set of story quests to follow where you help them avenge someone or hunt someone down or something like that. The main antagonist is the leader of the mongol invasion, and his soldiers. The music is a cool mix of Mongolian throat singing and the type of music you'd expect in a Samurai game. It's a cool blend of cultures since the Mongols have already taken over certain areas and you get to see their culture next to the Japanese. I liked the enemy variety as well, the way that you deal with each enemy type keeps encounters fresh. The DLC has a very cool story where you confront something which is mentioned in the main game several times, it fits into the base game very seamlessly and there is a good amount of content on the new island. Overall it's a nice breath of fresh air in a world of open world RPGs - it has some RPG elements but you're not levelling up and distributing your points. It's first and foremost an action game, and I think it deserves it's reputation as one of the best.
  • Recommended Posted October 26, 2025 on Steam This game stands shoulder to shoulder with giants like The Witcher 3 and Red Dead Redemption 2. I mention RDR2 specifically because Ghost of Tsushima's slow pace and attention to detail often reminded me of it. The cinematography here is S-tier and Ghost of Tsushima is so visually stunning that describing it feels pointless, you have to experience it yourself. Exploration is addictive, and the story deeply resonated with me given what’s happening in my country right now. Liberating homesteads and cities one by one while taking on the role of a samurai Batman-like avenger felt almost therapeutic. If I had to nitpick, the second act’s main story and side quests dip in quality compared to the blockbuster first act. Thankfully, things improve again toward the finale, which feels simple yet natural. Also, jumping straight into the Iki Island DLC was probably a mistake, because I started to feel some burnout. This game deserves more recognition. Hard to believe Ghost of Tsushima lost Game of the Year to The Last of Us Part II with all its controversie, but I guess that’s subjective.