Hades II
Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.
Information
Release date: September 25, 2025
Age rating: Teen
Rating (IGDB): 91/100
Available Platforms
Social Media
Media for Hades II
Steam Reviews
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Recommended Posted September 25, 2025 on Steam Been a supporter and tester since it was an early access. No regrets, just endless joy. They had impossible expectations for this game and it’s even better than we hoped for. The graphics, art style, music, characters, voice acting, the unique battle system and story are all amazing. The developers have nailed every aspect of the game. Supergiant just never fails i’m so glad they managed to make another banger. This is a masterpiece. IN THE NAME OF HADES! OLYMPUS, I ACCEPT THIS SEQUEL! -
Recommended Posted September 3, 2025 on Steam Hades 2 takes everything good about Hades and then adds so much more. Its not even released yet and it makes Hades look like a tutorial. Fantastic gameplay, beautiful character design, and the attention to detail is insane. Character's comment on little things makes every run feel fresh, its rare to hear the same dialogue twice. Can't wait for the full game. Death to Chronos. -
Recommended Posted June 18, 2025 on Steam Game has twice more content than the first and it is not even finished. Everything is polished and the gameplay is fluid and addicting. Absolutely love this game, and find myself coming back to it every week. -
Recommended Posted November 23, 2025 on Steam Hades 1 was a 10/10 masterpiece for me. But somehow they managed to make Hades 2 a huge improvement over Hades 1 on every level. Therefore Hades 2 is technically a 11/10 game. -
Recommended Posted April 4, 2026 on Steam "Endlessly replayable" is accurate, I have to pull myself away from this game. This is Hades done better in arguably every way. Supergiant's best so far, would love to see them try to top this. If E33 came out any other year, Hades II would've been GOTY, imho. -
Recommended Posted September 28, 2025 on Steam [h2]P.S. THIS WILL CONTAIN SPOILERS FOR THE ENDING.[/h2] [b]P.P.S. Supergiant has reworked the ending from its previous four-car pileup to a more gentle, screaming six-g U-turn. While I don't think the gist of the review is invalidated, it'll probably not reflect the views of a new player. I leave it as an important historical document.[/b] Overall the game is good, fun and accessible. Supergiant can still deal out a mean action game, and it's still beyond its peers regarding art and sound direction. [i]ok time to nit piiiiiick[/i] So, mechanics-wise: more moves than original Hades, to the point it gets a little complicated to use your whole arsenal effectively and you'll likely favor two or three moves on each play -- and that's probably how it was intended. The boons and other gifts are a bit over-balanced: a lot of boons amount to the same flat damage bonus to a different move or set of moves, maybe with a little condiment on top. Funny that it does a Silksong and innovates the gameplay loop by adding a mechanic that's over a decade old and maybe two decades old by this point (quests in silksong and crafting recipes here) Story-wise: Hades 2 tries to be the inverse of Hades 1. Instead of a cynical layabout, the protagonist is a naïve child soldier. The "home base" is not a house, but a refugee camp. The problem is situational, instead of structural, which makes Melinoe an agent of the status quo instead of a revolutionary. And while Hades was a tormented figure who hid his issues with a broken system behind a duty to the same broken system, Chronos is a scenery-chewing deposed king, whose internal conflict amounts to whether to kill the gods or enslave humanity first. So this is the anti-Hades I. But the story of Hades I was not just a story of gods; it was carefully tailored to the roguelike genre. You have permadeath, you have a story that carries across loops, you need a way to make the gameplay loop continue after the cutscene, and it all needs to be within budget. That means you can't ever shake the story up enough that gameplay would be altered. This works in Hades I, whose moral is more or less "a system that incorporates rebellion can remain functional and even improve itself". This does [i]not[/i] work in Hades II. There is no way to end the story and keep it aligned to the roguelike loop without descending into farce. And that's exactly what Hades II does. Hades 1 was a demonstration of how far you could push storytelling in a roguelike: Hades 2 may be a demonstration of its limits.















