Helldivers 2
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Information
Release date: February 8, 2024
Age rating: Adults only
Age rating: Rating pending
Rating (IGDB): 85/100
Available Platforms
Social Media
Media for Helldivers 2
Steam Reviews
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Recommended Posted August 8, 2025 on Steam fun game but the only complaint is the fact that the game has recently been very unoptimized -
Recommended Posted January 12, 2026 on Steam - Saw trailer - Got inspired to spread Managed Democracy - Got a job - Saved money to buy a gaming PC - Bought a Gaming PC - Saved more money to buy the game - Bought the game - Completed training - Started spreading Democracy with a Hellbomb -
Recommended Posted June 13, 2025 on Steam A few hours before the time I'm writing this, the region-lock that was enforced on Helldivers 2 was lifted for over 100 countries. That was probably my last remaining gripe with the game. The power fantasy of having an entire military arsenal in your pocket is an itch that not many other games scratch for me, but Helldivers 2 definitely does. The last two major updates (Omens of Tyranny and Heart of Democracy) are some of the most fun I've had in a game... ever. It has it's issues but there's SO many things that this game does right in my opinion. I am very excited for what the future of this game holds. -
Not recommended Posted August 30, 2025 on Steam After the recent Halo update, you can expect somewhere between 5~15% of crash rate. The game either go straight frozen, turning your CPU 100% occupation and you have to force restart the PC; or freeze for 5~10 seconds, like 3 time a match, then kept going. Some of my friends also encountered weird bugs like instant death after reinforcement, hitbox glitch that bumps you wayyy out of the map and so on. But still, the performance issue is the worst, I have to force restart my PC every 10 to 30 games. And yes, when your game lag/freeze, if you're in fullscreen mode, Task Manager cannot help you as it will be covered by the game screen. Windows/Alt+Tab/Alt+F4, and many other short cuts simply doesn't work. It's so bad that I have to write a review here since it's literally unplayable. Edit: For those who doubt if it's my PC issue, this is my video editing PC with i7 13700k+RTX4080+64GB RAM, running ALL OTHER 500+ GAMES just fine. To someone in the comments section, you're lucky if you didn't face game breaking bugs, but if you came here to say those who suffered from these bugs didn't do well enough themselves? Hey, you better pray for yourself that you'll be this lucky forever. -
Recommended Posted June 27, 2025 on Steam I was just a simple citizen, living peacefully under the watchful eye of Managed Democracy... Then my husband crash-landed a Hellpod into my life. One minute I’m a civilian with a laundry routine, the next I’m hip-firing an MG-43 while my husband yells “INCOMING” and calls down a nuclear pancake on the front lines. Now I’ve almost got 300 hours clocked, a twitch in my trigger finger, and recurring dreams where the fridge beeps and I instinctively yell “STRATAGEM INCOMING!” This isn’t just a game—it’s joint orbital therapy. It’s date nights fueled by democracy, romantic strolls through bug carcasses, and a healthy fear of friendly fire. I came for love. I stayed for the freedom. ★★★★★ For Super Earth. For Managed Democracy. -
Not recommended Posted April 30, 2026 on Steam I genuinely cannot understand how you keep getting this wrong. You had lightning in a bottle and decided to pry the lid off yourself. You consistently snatch defeat from the jaws of victory, and at this point it doesn’t feel accidental anymore. The balancing is incoherent. Weapons swing between feeling incredible and being completely unusable, with no consistency or clear design direction. Enemies get buffed while player tools get nerfed, and every update feels like it undoes the last instead of building on it. There is this constant “Monkey’s Paw” approach to every change. Any time something feels good, it immediately comes with a tradeoff that makes the overall experience worse. Something gets stronger, but the enemies get stronger too. A weapon becomes viable, but something else gets gutted to compensate. It feels like you’re afraid to let the game be fun without pulling it back. Instead of fixing long-standing issues, you keep pushing out Warbonds while core systems remain broken. And those same Warbonds from over two years ago are still full price with no meaningful adjustment. That’s not support, that’s stagnation. The live war, which is supposed to be the core identity of the game, barely feels alive anymore. Cyberstan was the breaking point. A major event that lasted only a few days, cut off right as players were getting invested, and ended in a way that made the entire playerbase feel irrelevant. It should have been a long, meaningful campaign that people could rally behind. Instead it felt like a scripted loss with no payoff. Worse, the way reinforcements were calculated actively caused friction in the community. Players were punished for engaging with the game normally, while others were harassed for not participating in a system that didn’t even track progress correctly. That is not a community issue. That is a design failure. We haven’t had meaningful, engaging events with new equipment in ages. Bugs have remained in the game for years. Not months. Years. At this point it’s not an oversight, it’s a lack of priority. What makes this especially frustrating is that the community has been clear. Not vague, not unreasonable. Clear. Players have explained what works, what doesn’t, and why. You have the data to support it. You can see exactly what people use and what they avoid, and yet nothing meaningful changes. At some point, you either commit to the game you made or you don’t. Right now, it feels like you don’t. It feels like you’re trying to push the game in a direction no one asked for, while constantly undermining what actually made it successful in the first place. I’ve been playing since the first Helldivers. That game was stable, focused, and knew exactly what it wanted to be. This one feels like it’s constantly fighting itself. How do you go from a fun, niche game with a clear identity to something bigger, but worse in all the ways that matter? Because this halfway approach isn’t working. The game still has a strong foundation. It’s still fun at its core. That’s what makes this so frustrating. You can see how good it should be, and then watch it get dragged down by inconsistent decisions and a lack of direction. Stop overcorrecting every system. Stop undermining your own design. Let the game be what it was clearly meant to be. For the love of God, please just listen to your player base, and fix your game. I cannot recommend spending any money on/in, or purchasing this game.














