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Indiana Jones and the Great Circle

Indiana Jones and the Great Circle

Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.

Information

Release date: December 9, 2024

Age rating: Mature

Rating (IGDB): 89/100

Media for Indiana Jones and the Great Circle

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Steam Reviews

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  • Recommended Posted November 24, 2025 on Steam >boot up Indiana Jones and the Great Circle expecting action game >instead get first-person modern adventure game >walk around archives & ruins like a 3D LucasArts classic >real puzzles, real clues, actual thinking, notebook is your best friend >just when brain is in detective mode >BOOM Uncharted-level setpieces >collapsing ruins, train chaos, planes, zeppelins, full pulp chaos >story fits perfectly between Raiders & Last Crusade >legit feels like a lost Indy movie, not fanfic >best modern “point-and-click but not literally point-and-click” >plus blockbuster moments >might be the best Indiana Jones story since the original trilogy 10/10 whip crack
  • Recommended Posted June 17, 2025 on Steam [h3]Whoever was the guy who managed to sneak a big-budget Immersive Sim past the execs and got one made under the guise of an 'Indiana Jones' game deserves a 'job.[/h3] [b]A weird idea to many at first,[/b] but its clear that the FPS Indiana Jones experience is less [i]Wolfenstein[/i] and more [i]Human Revolution[/i], with shifts between first and third person, scrappy use-anything-at-your-disposal design, and a 'wide-linear' gameplay structure that gives both freedom and focus. Instead of making a clone of any particular other game, it instead borrows from everywhere- as long as it makes you feel like Indy. The game as a result is one-of-a-kind; much like how the [i]Batman Arkham[/i] games feel unlike anything else. [b]I 100%'d the game, and had a great time![/b] It feels like a classic Indiana Jones script that never got made. The characters are great, the graphics (especially lighting and faces) are a [i]big[/i] step up from Machine Games' previous work, and I can comfortably say this is their best game yet. I can't wait for the DLC to come out, and it was a treat. [b]I can nitpick, but I guess my biggest gripe is the boat.[/b] I want to crank up the speed on that thing and rip up the river with it. Also, I want Gina to drive up to me (or really, drive the boat at all) if I'm too far from it. [i]Uncharted 4[/i] has that mechanic, so why not here? [b]A solid 9/10, would whip again.[/b]
  • Recommended Posted July 26, 2025 on Steam When I first heard of this game, I had absolutely no interest, which is saying something considering everyone who knows me is well aware I could not love the Indiana Jones trilogy harder if I tried. I consider them some of the best films of the 20th century. Why did this not even remotely catch my attention boiled down to everyone involved. Todd "buy my game" Howard? Machine Games, the developers who fumbled the bag on Wolfenstein hard enough it's a dead series again? Please, don't even get me started on Lucasfilm under Disney. So I completely ignored this game until I decided to check it out on a Gamepass Trial. I bought the game, alongside the unreleased DLC, before I finished the first level. Finally, decades after Fate of Atlantis, we have a fifth entry in this franchise. The Great Circle effortlessly captures and exudes this vast imagination, wonder, thrills and joy of discovery that makes these films so enjoyable, but you get to fully play it. Let's start with the story and characters with Henry Jones Junior. I'll give Troy Baker the recognition he deserves because he nailed everything. The small mannerisms, the way he talks to himself to deliver exposition, the sarcastic little quips, this isn't a mere imitation, this is a flat out near perfect impersonation to the point only the most clinical ear will be able to tell it's not Ford. And thanks to some lovely body and facial animations, the physical comedy that our beloved actor instilled subtly into the character is very well present. This same level of care is put in every major character, who all are loveable or despicable in their own right. Our main Nazi baddy is a complete clown who thinks too highly of himself, but with a cunning and two-steps forward thinking ability that keeps him and his goons a credible threat. Our damsel for the ride, Gina, is a charming italian that stands out as her own worthy action girl. And in a great final performance, the muscle for this one is Tony Todd, who gives Locus the Giant a menacing and intimidating aura. The plot concerns mysterious artefacts across the globe somehow being connected, and let me say nothing else but no, you have no idea where this goes and I was all in with it from start to finish. It's bonkers, insane and I loved the hell out of it. What is also cool, is that all sidequests have a LOT to do with the main story, so by doing them you only get more context and mythology to chew on, while being diverse and unique to be interesting to seek out. I mentioned the "muscle", which is a fun and iconic running trope, and yes, let me be clear- they recreate the Indy fantasy alongside the tropes in every aspect of the experience, from gameplay systems, audio and cutscenes. Just about any long standing running gag is accounted for, and the nods, winks and subtle references if you look for them are all there. The actual gameplay is this excellent mix of exploration, organic dirty brawls and puzzle solving that is a complete joy, lending itself to both making you feel like you're actually exploring and discovering things on your own, while allowing dynamic moments to happen as you roam. I can't count how many times I had a situation happen where I got spotted, knocked the guy out and a perfect musical stinger played as he ragdolled comically. Exploring tombs, figuring out ancient artifacts, or finding a hidden secret is all executed so well because of a very strong effort to maintain a consistent body while in first person view (with supremely detailed animations) but also because of the finer details, like making maps a real object in the world, or how you can inspect and look at items from your inventory (and throw them as a distraction!), or how your whip can be used for combat, takedowns, exploration, and even as a source of sound to distract or lure guards. There is this incredibly holistic feel to how everything just clicks exactly in place to create a truly immersive game that is so extraordinarily engaging. So to give an example of how it all comes together: You will be walking around a street on Vatican grounds looking for an ancient relic a Nun mentioned that can be found at an excavation, and suddenly run into a blackshirt commander who can see through your priest disguise. In a hurry, you try to take out your baton to kick his ass before he screams out an alarm, but end up throwing an orange at him. This gives you a two second window to grab a random shovel and knock him out cold, where he stumbles as a comical string sound plays out. The rest of the guards, all completely unaware. You sigh a little and grab his body to throw it somewhere discreet and continue like nothing happened. You will have a lot of cinematic and grand story beats that play out like they should and they are all mostly awesome, but it was in these little ♥♥♥♥ ups that the true soul of Jones burned so bright. I had the time of my life with this one. As for negatives, I actually struggle to even think of any. The opening bit is a little too linear to me, and it contrasts a lot in direction and execution to the rest of the game. I also wished the second in command to Voss had a little more screentime because he was incredibly funny to watch. And lastly (here I reveal what level of fanatic I am), the cinematic cutscenes are very good, but the actual cinematography does not reach the level of pristine Spielberg level I am accustomed to (the horizon is at the middle). But that's a nitpick for nerds, I sincerely cannot recommend this game enough. If you are on the fence, please allow me to recommend it in a different way. This is the Terminator Resistance, the Alien Isolation, the Rouge City, the Rockstar's The Warriors, the Escape from Butcher Bay, and, most relevant of all, Peter Jackson's King Kong : The Official Game of The Movie for Indiana Jones. This is the best thing Machine Games has made since The Old Blood, and the best Indy content we will likely ever get in the entire 21st century. It belongs in a museum.
  • Recommended Posted October 12, 2025 on Steam It's difficult for me to articulate my feelings about this game, especially considering the fact that I doubt anyone will see this review. The gameplay loop itself is pretty great, with only the combat aspect of it getting boggled down, primarily due to a lack of enemy variety and encounter arena facilitation (or whatever). The gameplay loop absolutely shines when it comes the tomb-raiding element, which is always great, both in visuals and atmosphere as well as gameplay. It's always incredibly evocative of the Indiana Jones films, which I suppose is like the highest praise I could give this game. Another component of the game I'd like to praise is the story presentation. Cutscenes in video games typically eschew good cinematography and characterization in favor of succinct and straightforward story bits that either convey information or move the plot forward. Not that there's anything wrong with that, developers often prioritize the gameplay over story presentation. But this game? The story presentation is tremendous. Cutscenes ooze personality and character, and are coupled with amazing vocal performances from the main cast. Everyone already knows how good Troy Baker is as Indy, so I won't bother extrapolating on that front. I can't remember the last time I was so enthralled by a game's cutscenes and narrative. I had so much fun playing Great Circle that I had a big, ♥♥♥♥-eating grin plastered across my face by the time the credits rolled. Game is gud. Buy.
  • Recommended Posted March 24, 2026 on Steam Played Indiana Jones games in the 90s. Left Indy for Lara Croft. Got tired of Lara and went for Nathan Drake. Went back to Lara (reboot trilogy). Now I'm back to Indiana Jones. My Great Circle.
  • Recommended Posted January 17, 2026 on Steam Forget the modern movies, this is the future of Indiana Jones. Bring on a whole long series of games just like this and let Indy live on.