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Life is Strange: Reunion

Life is Strange: Reunion

Life is Strange: Reunion is the thrilling finale to the Max and Chloe saga, a chapter that brings their book to a close. This is a full circle moment for both developers and fans—one that builds on everything that has come before. And even as the game delivers a reunion long-thought impossible, it also caps off our time at Caledon University in a literal blaze of glory.

Information

Release date: March 26, 2026

Age rating: Rating pending

Age rating: Mature

Rating (IGDB): 72/100

Genres: Adventure

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Steam Reviews

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  • Recommended Posted March 27, 2026 on Steam Would Highly Recommend this game, took about 10 hours for me to finish, I enjoyed all of it. Its a huge step-up from Double Exposure. Shed a tear by the end.
  • Recommended Posted March 26, 2026 on Steam No Life is Strange game will ever capture the lightning-in-a-bottle magic of the original, but if you enjoy the deep narrative, engaging mystery, fun characters, and slow exploration, you'll find this game as enjoyable as the others. For me, this one seems more polished and far more engaging than Double Exposure. Ignore the melodramatic whiners who compulsively seek attention by stirring up pointless drama. This game is great. Max and Chloe are awesome. Play it if that's your thing.
  • Recommended Posted March 27, 2026 on Steam I finished Life is Strange: Reunion in about 10 hours, just one day after release, and as someone who has played the whole series from the very beginning, including the DLCs, this game hit me right in the heart. Seeing Max and Chloe again, especially since they’ve always been my favorites, was honestly priceless. I literally finished the game 5 minutes ago, and all I can think is: I need more. Just like I did with the other games, I’m already ready to go back, replay everything, see every possible outcome and every ending, and experience it all over again while waiting for the next game. *I need to save everyone*
  • Not recommended Posted April 17, 2026 on Steam This game is only barely recommendable to those who have already suffered through the misfortune of playing Life is Strange: Double Exposure, which is, sadly, required reading for Life is Strange: Reunion. Reunion is a desperate clean-up job that exists only to try and fix Double Exposure's wrongs and, when it can't, it just memory holes them entirely. Take Safi, for example. Whether you supported her or not in Double Exposure (supposedly that game’s ultimate choice) turns out to be entirely irrelevant. She’s standoffish with you either way, which is especially strange considering she previously held it against you for not murdering her. Meanwhile, Diamond who was clearly set up as a major future protagonist, is nowhere to be found, aside from a shoehorned phone call at the end where she vaguely suggests she might, at some point, possibly explain what she’s been up to. Or not. Who can say? Frankly, Max and Chloe’s story should never have been revisited. Double Exposure, and now Reunion, undermine the weight and finality of Max’s choice in Life is Strange for no meaningful payoff. We don’t learn anything new about them, they don’t face genuinely new challenges (unless you count yet another looming disaster), and there’s no real moral, ontological, or philosophical ground being explored in the way earlier entries managed, like Life is Strange and Life is Strange 2 (and, to a lesser extent, Life is Strange: True Colors). I'm also troubled by the depiction of one of the three "endings" that would seem to suggest that Max creates new tangents of reality every time she jumps into a photo. Not only is this not at all how it worked in Life is Strange (Max remained in the same singular timeline when she jumped back), it creates the insane implication that Max is leaving behind however many abandoned Chloe's and dead people in the various realities from which she escapes. It is impossible to believe that an intelligent character would behave like this, which would leave the only logical explanation being that Deck Nine had absolutely no idea what they were doing when tasked with reintroducing Max and her power. Showing Max jumping to save more people is a simplistic reduction of Max's character and an ignorant disavowing of the first game's most essential principle: to accept the consequences of one's actions. Altogether, it is indicative of the total naivety with which Double Exposure and Reunion were handled. Even putting aside these egregious contortions of fundamental canon, these two games feel like the purest expression of flogging a dead horse. Or not dead, technically, because the timelines got merged. How? Don’t worry about it. It’s a shame, because at its core, Life is Strange is a premise built to explore the diversity of human experience through supernatural intrigue. Instead, the series has calcified into a hollow imitation of itself, with Square Enix seemingly unable or unwilling to understand what made it compelling in the first place. There are flashes in Reunion where something more interesting almost emerges, moments that hint at a better version of this game that might have existed if Deck Nine had been allowed to tell a genuinely new story instead of servicing a creatively exhausted one. To be fair, Reunion is an improvement over Double Exposure in some respects. The world feels more dynamic, the writing is tighter, the art direction is solid, and the gameplay can occasionally be engaging. Unfortunately, none of that compensates for a fundamentally hollow premise. And then there are the smaller, but no less irritating, issues. Reunion seems convinced that you are incapable of independent thought. It signposts everything: collectibles, interactable objects, even major deductions, whether you want it to or not. You can turn hints off, but the game will still effectively tell you, “All the evidence points to this person, you should probably click them.” At that point, why pretend there’s a choice at all? On a technical level, things don’t fare much better. The depth-of-field effect is broken, leaving in-focus edges jagged and flickering. Cutscenes suffer from noticeable desynchronization between camera movement, texture loading, and lighting adjustments, which pulls you out of any semblance of immersion every time a shot changes to remind you that you are, indeed, playing a poorly programmed video game. In the end, it’s all just ... disappointing. Two of the most compelling characters in narrative gaming history have been dragged back not because there was more to say, but because there was more to sell. I want narrative games to work. I want them to be meaningful, engaging, and economically viable. Not whatever all this was.
  • Recommended Posted March 31, 2026 on Steam Better than Double Exposure. They made a solid comeback, but they still can't compare to DONTNOD.
  • Recommended Posted March 26, 2026 on Steam The game is not episodic, which is a bit strange (no pun intended) and without it the game lacks the same kind of spacing. Otherwise, so far, the game has filled in the blanks left from the previous LIS games very well- about as well as one could hope for. The visuals are very good, and the story is captivating from the get-go. No shaka-brahs as of yet, which is a bit dissapointing. EDIT: So after beating the game, ♥♥♥♥♥♥♥♥♥ what a heartstring-tugger. There are 3 endings, of which I got the mediocre one. I liked the premise the game set in the beginning, and the ending really carried through with it much better compared to the other LIS-games where Max and/or Chloe were involved. Fantastic ending to the saga. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☑ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10