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Metal Gear Solid Delta: Snake Eater

Metal Gear Solid Delta: Snake Eater

The same gripping story and engrossing world, but now with cutting-edge graphics and 3D audio, which bring the jungle to life. Get ready for the ultimate survival, stealth and action experience.

Information

Release date: August 28, 2025

Age rating: Adults only

Age rating: Rating pending

Rating (IGDB): 88/100

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Steam Reviews

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  • Recommended Posted November 21, 2025 on Steam Fantastic game. One of the best in the series. My favorite is Phantom Pain but i really hope they remake Metal Gear Solid 1,2 and 4. Get it on a sale though because 80 bucks is a joke price for ANY game.
  • Recommended Posted August 29, 2025 on Steam [h1] METAL GEAR SOLID Δ: SNAKE EATER delivers a stunning modern look, yet its most potent strength endures: the original's narrative brilliance.[/h1] The game's greatest strength is, without a doubt, its deep, philosophical story. It transcends the typical spy thriller to explore profound themes of loyalty, the blurred lines between good and evil, and the very nature of a soldier's purpose in a world controlled by shadowy agendas. The complex bond between Snake and his mentor, The Boss, forms an emotional core that is both tragic and thought-provoking, questioning the true cost of duty and patriotism. https://youtu.be/dWp88ktycOY Decades after its original release, this story remains one of the most acclaimed and impactful in all of gaming. And it all builds towards a finale that is nothing short of mind-blowing. The conclusion is a perfect storm of emotional payoff, shocking revelation, and philosophical weight that forever redefines the protagonist and the entire series' lore. It is an unforgettable ending that will stay with you long after the credits roll. https://steamcommunity.com/sharedfiles/filedetails/?id=3560706435 [h1] If you appreciate games with incredible, thought-provoking stories, this is an absolute must-play. [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3558007462
  • Recommended Posted December 1, 2025 on Steam They remastered the game I played as a kid, it looks exactly how my child brain thought it looked.
  • Recommended Posted March 24, 2026 on Steam When I had just turned 6, my dad took me to a BlockBuster to rent me a game for my brand new PS2. I liked snakes so I wanted to play the "snake eater game" because the cover looked cool. My dad and I proceeded to play until 230 in the morning that night. That was over 20 years ago and I still have really fond memories of this game. I was worried I was gonna just be nostalgia bated into getting this and I'm sure some of it is nostalgia, but I'm having such a good time. Absolutely recommend
  • Not recommended Posted August 28, 2025 on Steam An improvement in some instances but a downgrade in others... Pros: - Cool new graphics. - Camos can be equipped using the d-pad instead of pausing the game - Improved Gun-handling - Very faithful to the original story wise - Original voice cast - They bought back Cynthia Harrell to sing a new version of snake eater and it’s REALLY GOOD. She’s still got it. - Clearer audio (easier to hear voices over other noises) Cons: - Expensive $116-131 AUD. - Noticeable audio clipping in some cutscenes. - Some sound effects are way too quiet like knocking on wall surfaces. - Martial arts system is slower for some reason? Snake's 3 hit combo isn't as fast as in the OG snake eater. - Cover system is clunkier and frequently results in accidentally being seen because you don't snap to it as quickly as you do in the original. - Sight-lines are inconsistent, sometimes guards see you too easily to the point where it feels like the game isn't fair, other times they are really stupid. - Movement has a weird amount of delay which makes turning around really annoying. - CQC is based on orientation and due to the weird delay in movement, facing the correct direction to perform CQC during combat is inconsistent and annoying. - Holding people up with a gun has an inconsistent trigger so you have to spam aiming the gun at someones back to get the holdup to trigger correctly which is really frustrating. - In the cure screen, you have to re-select/scroll to the same item you previously had selected for each wound rather than keeping an item selected and applying it to each wound. This is really annoying if you have a bunch of leeches or any other specific injury that doesn’t require disinfectant. The disinfectant is always re-selected whenever you look at a different wound. In the original you could select one cure item, apply it to all the wounds then change items. - Difficulty hasn't been increased enough to compensate for snake having advanced gun-handling ability being able to headshot a bunch of people and move around at the same time. (Yes even on extreme difficulty) - AI are less aggressive than the original and play way more cautiously. - Performance is pretty bad and there is a lack of configuration options to alleviate this. No option to make foliage less dense or lower shadow res (you just turn them off entirely), or decrease res of particle effects. Low preset completely destroys the art style making the image look really washed out. Makes this release much less accessible for anyone running older or non-recent hardware. (This is a criticism of desktop performance, not just steam deck performance) Nitpicks (subjective things not everyone will care about, and that’s okay): - Snake's CQC feels a little too aggressive in this game, he strikes like Batman whereas his strike style felt more controlled in the original. - Some of the faces look a little too different for my liking. - Some areas like the cave after the ocelot fight are too bright which makes the torch and cigarettes useless. - Choice to use realistic graphics instead of opting for a stylised look decreases the ability for the audience to suspend their disbelief - While this is subjective, removing the colours of the original game and opting for more 'realistic' lighting greatly detracts from the emotional impact of many of the cutscenes and the general vibe of many areas. It makes them much less visually interesting to look at. I am aware that there is a 'legacy' filter but even this filter didn't do justice to the cool and warm tones of the original game in my opinion. Conclusion: Cool remix of sorts, definitely not a definitive replacement for the original which still holds up really well today. I'd still recommend the original game over this.
  • Recommended Posted August 27, 2025 on Steam MGS DELTA is a safe, almost a 1:1 remake for sure. But being a game that is also one of a kind (in being overly specific more than anything) and incredibly hard to replicate, I do understand KONAMI. I don't really see how else it could have happened. While 1:1 reconstruction is a merit and an achievement on its own, it's important to note how extraordinarily well MGS3 uses the videogame medium; if it weren't for Kojima et al.'s meticulous attitude, this simply couldn't have been achieved. In other words, if you are indeed the average of the five people you spend your time with, MGS DELTA could not have been achieved without the original team and would have been doomed to mediocrity, even if Konami dared to expand upon the original and even if built in-house. That is not meant as an excuse, however. I would truly have appreciated it if there were new "small" QoL features, like being able to loot enemies without actually holding them and waiting for the animation, and/or ledge takedowns, etc., that really wouldn't hurt the logic of the game and would help the flow instead. Regardless, the new autosave feature & the addition of records and titles (and limitless saves for FOXHOUND) is very welcome, along with quick camo switch, a damn compass, skippable codec conversations (which also fixes the audio issues from the original), and new, slick animations for Snake. They could have gone more ambitious, but again, I can't say it wouldn't have hurt the game logic. MGS3 plays level by level, allowing you to memorize and master each section (and abuse it if you will). While the AI is not the greatest (and sometimes outright worse than its HD Collection counterpart) and there are occasionally logic-defying moments, within its own logic, MGS3 works quite precise once you figure things out and deduce how to make them work to your benefit. It can be hard to interpret the cone of vision of the enemies (although I would say it was always more likely to run into that issue in MGS3 compared to its predecessors) and it really boil downs to your camouflage meter (you are able to abuse AT-Camo in lots of situations). There's obviously a big difference between experiencing it for the first time and knowing exactly what to do. I found myself in the latter category; however, it really didn't hurt the overall experience as much as I thought it would. Perhaps I should state that MGS DELTA is also quite easy to trivialize, especially with CQC. A pacifist run (especially on Hard/Extreme) always felt easier than in other "stealthy" stuff like Dishonored, Deus Ex, or Thief. The camos and utilities you find later in the game trivialize it to a large degree; however, I would call that where the fun is. Foxhound (which is essentially a 0-alerts playthrough more than anything else) was always an issue, especially due to camera angles. Now, it's probably the easiest of all MGS entries but is still a decent challenge. There is some "bad stuff" carried over from the original. One of them is the last sequence with EVA, where she must follow you. If you take a quick detour to clear the area beforehand so she can follow you with ease, you'd be dead wrong. Her AI still gets stun-locked, and she refuses to follow if you steer away for a while. Commanding her can be incredibly stressful in a pacifist run, as by the time she makes her way up to you, enemies would have ♥♥♥♥♥♥♥ woken up. However, this is also one of the rarer games where you can say, "I tranquilized her, carried her myself, and kicked her to wake her up." On the other hand MGS3 was also one of the rarer games where you could say ''I found my way through a cave by spamming flashbang and even smoke grenades''. It's no longer a necessity thanks to how UE5 handles the illumination. I know it's cherry picking but still... Boss fights are easier in some capacity. I found The Boss's CQC to be easily parriable (as long as you almost insta-click, which works every time). The Fury was the part where optimization (and the excess amount of VFX) did hurt the actual fight; knowing how easy it was, I had to spend much more time trying to figure out where he was, but one could say it's better for providing a challenge since he sets everywhere ablaze. The Pain is most definitely still painful; gotta give him that. I don't mind the removal of stamina drain tactic for The Fear to be insulting, it does make sense. Yet, both bosses and enemies lack proper balance adjustments to align with the new (and improved so to say) gameplay. While there are slight visual glitches and frame dips, I was actually able to run it smoothly enough, so I can't partake in the optimization debate. However, there was noticeable ghosting. It has a neat legacy filter (along with some other filters), a photo mode at launch (which is still a surprisingly rare feat), and a new rendition of "Snake Eater" which, unlike the majority I guess, I quite liked. But it shouldn't go without saying that with the tech of 2025, MGS3, especially its presentation, loses context. This is noticeable not only in the cutscenes (which all use the old animations) and I'll use two of the easiest examples I could give: The End's eyes popping out and Snake kissing but also in exaggerated gameplay segments. As much as I dislike stagnation, I understand the need for preserving a relic of its time, trying to restore it, and serving it to a broader audience. MGS games weren't available on Steam until about 2 years ago and MGS4 is still stuck ONLY on PS3. There is no point in asking it to run before it can crawl. Besides, remakes are more of a 50/50 thing. You either get a Silent Hill 2 or RE2 (and those are not free of sins either) or... you get RE3 and Rebirth, the latter of which is universally acclaimed but gives you a plethora of reasons to dislike it (or in my case pretty much hate it). If there's a breaking point where I must choose between the two: a brave remake that is its own entity but damned with mediocrity, and a 1:1 remake of what is deemed to be an all-time great, I must choose the latter. It at least doesn't create a time paradox! Overall, MGS DELTA surely deserves a shot to be experienced by veterans, and it's a strong starting point for newcomers. It really can be tough to talk about MGS without spoiling not only its presentation but also the gameplay (which is essentially what makes the whole experience unforgettable), as you'll notice the ♥♥♥♥♥♥♥♥ aspects both the story and gameplay have, and how flawlessly MGS executes them like no other game ever could. Footnote: The price, especially for EU, is egregious. I am skipping that part. ★ ★ ★ ★ ☆ [url=https://steamcommunity.com/groups/theDeusExFox/curation] Please take a moment to check out my curator for more in-depth reviews [/url]