Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.
Information
Release date: September 1, 2015
Age rating: Rating pending
Age rating: Adults only
Rating (IGDB): 90/100
Available Platforms
Social Media
Media for Metal Gear Solid V: The Phantom Pain
Steam Reviews
-
Recommended Posted June 18, 2025 on Steam I really liked the addition of Duran Duran's "Invisible" in this game. I set it as my helicopter music. -
Recommended Posted August 3, 2025 on Steam Directed by Hideo Kojima. Written By Hideo Kojima. A game by Hideo Kojima. Special Thanks Hideo Kojima. Also, made by Hideo Kojima. A Hideo Kojima game. Produced by Hideo Kojima. -
Recommended Posted November 13, 2025 on Steam Invisible Invisible Invisible Invisible walking by the wall (Shy one) the shadows will not fall (Shy one) is silently ignored (Quiet one) discouraged by the noise (Quiet one) living without choice (Quiet one) is a life without a voice When you can't even say my name Has the memory gone? Are you feeling numb? Go on, call my name I can't play this game, so I ask again Will you say my name? Has the memory gone? Are you feeling numb? Or have I become invisible? the dreamers wish away (Hindsight) it's falling on my face (Highlights) the shape of my disgrace When you don't hear a word I say As the talking goes, it's a one-way flow No fault, no blame Has the memory gone? Are you feelin' numb? And have I become invisible? Invisible Invisible Invisible, invisible Invisible, invisible Invisible, invisible Invisible No one hears a word they say Has the memory gone? Are you feelin' numb? Not a word they say But a voiceless crowd isn't backin' down When the air turns red With a loaded hesitation Can you say my name? Has the memory gone? Are you feelin' numb? Have we all become invisible? -
Recommended Posted August 29, 2025 on Steam I just CQC'd a Donkey, then got in my fully pimped out gold helicopter that plays Bowie over the loud speakers Literally 100% worth $20 dollars right there -
Recommended Posted September 17, 2025 on Steam Invisible Invisible Invisible Invisible walking by the wall (Shy one) the shadows will not fall (Shy one) is silently ignored (Quiet one) discouraged by the noise (Quiet one) living without choice (Quiet one) is a life without a voice When you can't even say my name Has the memory gone? Are you feeling numb? Go on, call my name I can't play this game, so I ask again Will you say my name? Has the memory gone? Are you feeling numb? Or have I become invisible? the dreamers wish away (Hindsight) it's falling on my face (Highlights) the shape of my disgrace When you don't hear a word I say As the talking goes, it's a one-way flow No fault, no blame Has the memory gone? Are you feelin' numb? And have I become invisible? Invisible Invisible Invisible, invisible Invisible, invisible Invisible, invisible Invisible No one hears a word they say Has the memory gone? Are you feelin' numb? Not a word they say But a voiceless crowd isn't backin' down When the air turns red With a loaded hesitation Can you say my name? Has the memory gone? Are you feelin' numb? Have we all become invisible? -
Recommended Posted February 1, 2026 on Steam [h1] "Man does not live in a country, he lives inside a language... Do not be mistaken, the fatherland is language and nothing else." - Emil Cioran.[/h1] Metal Gear Solid V: The Phantom Pain is a game of profound, haunting contradictions. It is simultaneously the most mechanically perfect and the most narratively fractured entry in Hideo Kojima's legendary saga. It presents a philosophical ghost story about identity, language, and the cycle of vengeance, wrapped in the greatest sandbox infiltration gameplay ever created. https://youtu.be/y0EYMrPbkRs The game’s genius lies in its unparalleled, systemic gameplay freedom. Afghanistan and Africa are not just maps; they are vast, reactive playgrounds. Every mission is a complex puzzle with a thousand solutions. Will you approach at night with a silenced tranq pistol, fulton enemies to build your private army, call in an airstrike, or use a decoy to create a distraction? The tools are endless, and the game empowers you to be truly creative. The Mother Base management is addictive, turning every captured soldier and resource into a tangible piece of your growing, silent empire. Yet, this brilliant gameplay chassis carries a story that feels, appropriately, like a phantom limb. The narrative is hauntingly sparse and frustratingly incomplete. Key themes- the loss of identity, the manipulation through language, the birth of a legend from a lie- are presented with powerful subtlety (the iconic "You're talking to yourself!" line, the vocal cord parasites) but the plot itself is skeletal, with crucial arcs truncated and relegated to cassette tapes. The infamous Chapter 2, padded with repetitive "hard mode" missions, undermines its own poignant themes of cyclical, meaningless conflict. https://steamcommunity.com/sharedfiles/filedetails/?id=3616465336 https://steamcommunity.com/sharedfiles/filedetails/?id=3624505610 [h1] Metal Gear Solid V is a game where silence speaks louder than words, and the narrative's emptiness becomes its greatest strength. Through its unfinished storylines and fragmented cassette tapes, Kojima crafts a piercing parable about the illusion of revenge and the nature of legend - all wrapped in flawless gameplay where every silenced shot becomes a philosophical statement. [/h1]


















