Metaphor: ReFantazio
From the creative minds of the Persona series – Metaphor: ReFantazio marks ATLUS’ first ever, full-scale fantasy RPG, brought to you by director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro. Write your destiny and rise above fear as you step into a fantasy world unlike anything you’ve seen before. Fraught with unsettling mystery, the kingdom stands on a precipice. Now, you must embark on a journey, overcoming obstacles and forging bonds with friends.
Information
Release date: October 11, 2024
Age rating: Mature
Rating (IGDB): 91/100
Available Platforms
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Media for Metaphor: ReFantazio
Steam Reviews
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Recommended Posted August 3, 2025 on Steam its like persona but they say metaphor instead and summon their re:fantazios -
Recommended Posted October 8, 2025 on Steam Persona 3 protagonist goes on an adventure with Persona 4 protagonist and Mitsuru Kirijo in order to defeat Griffith. Noiceee. -
Recommended Posted December 10, 2025 on Steam [h1] Time Marches On, and the Age of a New King draws nearer... [/h1] Metaphor: ReFantazio is a refreshing experience that preserves the charm of Persona. I was very excited for this game, especially knowing the studio behind Atlus’ masterpieces was returning with an entirely new journey built on the same formula we love. Now that I’ve finished Metaphor, I can say the studio truly succeeded in their new adventure First of all, the strongest new element here is the story and the world-building. The narrative talks about diversity and what it means to create an ideal country. The way they present and explore these themes is amazing, all inside a beautifully designed fantasy world with deep lore and well-written characters. I especially want to highlight the main villain: every time he appears, the team makes the cutscene feel special, showing his aura, personality, and his belief that what he’s doing is right If I divide the story, I’d say it has three parts: the first part is very interesting and hooks you immediately; the second part is slower, personally, I didn’t enjoy this section much, and the third part progresses very quickly, reaching an intense peak and delivering a strong ending The only remaining issue with the story is the main dungeons. They are part of the narrative, but after the first two excellent dungeons, the rest become very short. Yes, they each have a special idea and move the story forward, but some of them barely feel like dungeons at all.Overall, the dungeon design could have been much better Now for the gameplay. The gameplay focuses on two major pillars. These two elements shape the whole experience The first pillar is the Traveler Simulator. Here you increase your Royal Virtues, which are important for talking to certain characters. You raise these Virtues by doing activities, for example, speeches increase Eloquence, bounties increase Courage, and so on. The activities themselves are really good. There’s even an NPC who tells you the history of their tribe, which is interesting and increases the protagonist’s Wisdom Another part of the system is the quests. In general, they involve bringing items you find while traveling, exploring sub-dungeons, or visiting villages, or doing certain activities. The sub-dungeons are very fun and actually more well-designed than some of the main dungeons, both in exploration and combat. Yes, they can become repetitive, but they’re still enjoyable. There’s also a cool mechanic when you start traveling toward a dungeon: the available activities change depending on the journey, and you must pay attention to the weather because it affects the difficulty of the sub-dungeons Finally, there are the Bond hangouts with party members. These are well-written, and for some characters I wanted even more depth because their themes were interesting. However, the main issue is that the Bond events feel like they progress in a completely different direction from the main story The second gameplay pillar is the battle system, which is divided into two parts. But before that, the most important mechanic to understand is the Archetype system, basically your classes. Archetypes define each party member’s role and abilities, and you can switch them freely before entering turn-based battles. The strategy here is incredible. You can merge skills from two Archetypes, build teams with strong synergy, and experiment in ways that are much more flexible than in Persona. All party members can change Archetypes, and you’ll need to do this constantly to counter different enemy types. About half of the strategy comes from choosing the correct Archetypes before the battle even starts Once inside a turn-based fight, you apply your strategy based on the Archetypes you selected. The turn-based combat is very fun. The overworld battles are designed to save time, you can instantly kill weak enemies without entering turn-based combat. But if enemies are your level or higher, you need to stun them first to gain an advantage or you’ll be at a disadvantage Overall, the gameplay is refreshing and full of deep management and strategy About the UI, OSTs, and presentation, if I summarize it in one word, it’s Atlus. And if you know what ‘Atlus’ means, then you know: top-tier visuals, smooth and stylish UI, incredible soundtracks, and presentation that perfectly fits the game’s fantasy theme. The voice acting is also very strong and matches each character perfectly I’m really looking forward to seeing what new games this team will bring us after the big success of Metaphor [h2] 9/10 [/h2] -
Recommended Posted July 22, 2025 on Steam atlus game the game If you like atlus game you will like this game if you don't like atlus game rip i guess -
Recommended Posted June 28, 2025 on Steam I'm writing this 'cause I saw a pretty highly rated negative review about the game that made me laugh my ass off. The game is really good, it's a tried-and-true JRPG and yes if you liked any Persona game (or SMT game I should say) you'll probably like this too. It's turn-based, character focused, has cool themes and ideas interwoven with the narrative, great music and most importantly Gallica sits on your shoulder when you idle which is very wholesome. It's slow paced like most day-to-day based sims and can rub some the wrong way, but it gives you time to take in the atmosphere it presents. Whether that's your thing is up to you but what it aims to do well it does beautifully- so give it a shot if you're interested. If I had a stand-out issue I guess the basic dungeons were uninspired and a lot of the progression is weighted to late game so it can feel pretty slow in the mid-game. But hey, Hulkenberg do be eating with glee and that's enough for me. -
Recommended Posted December 25, 2025 on Steam I have incredibly mixed feelings about this game. On paper, it has all the ingredients to be exactly the kind of thing I love. Yet, across the 70+ hours it took to beat, I never stopped feeling forced to keep playing. I picked it up on release day in October 2024. It took me over a year to clock those 70 hours, and I did it almost entirely out of a sense of obligation... though I still don't know why! The gameplay is standard SMT/Persona fare. The cast is colorful, sure, but they lack the spark found in the Persona series. The music is phenomenal, but it’s relentless, it plays constantly, even during serious conversations, which completely kills the mood. As for the story? The overall message isn't bad, but you can see the ending coming from a mile away. That said, I am giving this a positive review because the game genuinely deserves it. Despite my struggle, the production values are high, the mechanics are polished, and the sheer amount of content is impressive. It is objectively a high-quality product that demands respect, even if my personal experience felt like a slog at times. I can't recommend this game, yet I could talk about it for hours. It’s confusing. Paradoxically, if they released a sequel, I’d probably play it. Ultimately, this review is just me venting about a game I forced myself to finish just to say I didn't leave it halfway done.
























