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Monster Hunter Wilds

Monster Hunter Wilds

The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and humans and their struggles to live in harmony in a world of duality.

Information

Release date: February 28, 2025

Age rating: Mature

Rating (IGDB): 86/100

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Steam Reviews

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  • Not recommended Posted August 26, 2025 on Steam Maybe instead of collabing with fender and final fantasy you can collab with windows and nvidia to make a functional game
  • Recommended Posted January 28, 2026 on Steam As of 1/27/2026 I can wholeheartedly recommend this game. CAPCOM has made optimization improvements, and given additional CPU settings that will make this game playable to a much wider audience. The gameplay is fun and satisfying. The weapon combos are relatively easy to chain, and the weapons genuinely all feel effective and unique. There's a wide variety of monsters to hunt in a variety of locations to customize difficulty to what you need. Endgame is still fun while offering a large possibility for creating builds and grinding for the perfect weapon for you (though you can do all the content without touching the engame weapon system if you don't want to grind) The story is acceptable.
  • Recommended Posted January 28, 2026 on Steam Finally at a point where I can recommend the game to others. Sincerely hope they prioritize performance for the expansion to avoid another PR nightmare like Wilds had for a year.
  • Not recommended Posted September 4, 2025 on Steam After 300 hours and at least 20 years of MH games under my belt... I just cannot wait any longer for the devs to fix the performance issues. I have a 5070ti and a 7800x3d and every... single... update I have to manually delete all shaders for the game to be even remotely playable. Please fix the performance issues... Idk what else to say... UPDATE 12-16-25: Performance from TU4 has been significant, consistent frames and performance, no stutters. Still ridiculous that this game practically requires frame gen to feel good to play, but at least it isn't unbearable now...
  • Not recommended Posted July 26, 2025 on Steam Monster Hunter Wilds had all the hype, and on paper, it [i]should[/i] be a home run. Gorgeous monsters, new systems, a more immersive world and yet, I find myself constantly pulled out of the experience by one glaring issue: [b][u]Performance.[/u][/b] On a rig that handles most modern games at decent settings without breaking a sweat, [i]Wilds[/i] chugs. Frame drops during key monster fights, asset streaming hitches in open areas, and stutters here and there, all this while the game [i]doesn’t even look that good[/i]. Don’t get me wrong, it’s decent, but it's nowhere near justifying the resource drain it's demanding. It’s baffling. The visual fidelity feels like a half-step forward from [i]World[/i], but the performance feels like two steps back. As for the content complaints some players have raised, I personally think they’re a bit premature. This is a base game, and as is tradition with MH, the real meat usually comes in future updates. That said, [b]Capcom really needs to accelerate the title update roadmap[/b] if they want to keep players engaged long-term. There [i]is[/i] a good game in here. I can feel it. But right now, it's buried under technical issues that should not exist at launch. Fix the performance, and we’ll talk. Until then? Unless you love this game/franchise that much, play [i]World[/i] or [i]Rise[/i] instead.
  • Not recommended Posted June 28, 2025 on Steam game itself is pretty fun. but the performance? yeesh. a game that doesn't look that much better than World while running worse than Dragon's Dogma 2 is something to be studied.