Mullet Madjack
Mullet Madjack is a single-player fast-paced FPS that brings you directly inside a classic anime. Power up your character and reach the last floor; Beat your best time or try again. Haste makes waste… of your enemies!
Information
Release date: May 15, 2024
Age rating: Rating pending
Age rating: Teen
Rating (IGDB): 84/100
Available Platforms
Social Media
Links
Media for Mullet Madjack
Steam Reviews
-
Recommended Posted May 3, 2026 on Steam Beat the game and got called a "Good Boy" by the streamer lady 10/10 absolutely worth it. -
Recommended Posted May 10, 2026 on Steam [i]TL:DR - Mullet Mad Jack is exactly what it looks like: a hyper-fast, dopamine-fueled, anime style arcade shooter. Fair price, even better on sale. You can blast through the main game in a few hours, but there’s enough challenge, replayability, and achievement hunting to keep you going longer. Great movement, satisfying gunplay, insane presentation, and a unique “TV show” style structure that gives the game a ton of personality. Overall, a ridiculously fun shooter.[/i] Let it be known that I am an older gamer and a "boomer shooter purist" and I usually don't enjoy these "genre adjacent" games. But I got this one on sale and holy hell I could not put it down for like six hours in a row, and that is rare for me these days. Here’s my no-frills review: [b][u]Price.[/u][/b] Very fair. You can finish the game in a few hours, but replayability is great. Between challenge runs, difficulty modes, score chasing, endless mode, and achievement hunting, there’s a lot more value here than the runtime initially suggests. Definitely worth the asking price. [b][u]Graphics.[/u][/b] The visuals are one of the game’s biggest strengths. The whole retro-anime, cyberpunk, over-the-top aesthetic absolutely works. Everything is loud, colorful, chaotic, and stylish in the best way possible. It feels like an ultra-violent 90s anime mixed with an old-school arcade machine shooter. The presentation and UI have a ton of personality. [b][u]Movement.[/u][/b] Fast and fluid. The game wants you constantly moving forward. Dashing, wall-running, jumping, sliding, and chaining kills together all feel smooth and satisfying. Once the mechanics click, the gameplay flows incredibly well. It has that “one more run” energy because movement feels so good. [b][u]Difficulty.[/u][/b] The game can absolutely kick your ass if you’re not aggressive enough. The timer mechanic forces you to play fast and stay locked in that flow state. Higher difficulties become pretty intense, especially during longer combat chains or when rooms start throwing multiple enemy types at you at once. It’s chaotic but fair. The perk decisions at the end of the game matter more in higher difficulties. [b][u]Weapons.[/u][/b] The weapons are excellent. Everything feels punchy, loud, and satisfying to use. Shotguns hit hard, automatic weapons shred enemies, and melee finishers keep the momentum going. The game understands that a fast FPS lives or dies by weapon feel, and it nails it. [b][u]Enemies.[/u][/b] Different enemy types force you to adapt constantly while moving at high speed. Some rush you down, some pressure you from range, and others become dangerous if you stop paying attention for even a second. However you will get to a point where you chew through them and it becomes automatic. I will say combat stays engaging because the pacing never really slows down. [b][u]World-building.[/u][/b] Surprisingly cool. The whole “death game” livestream concept gives the game a unique identity. The fake advertisements, over-the-top announcers, corporate dystopia themes, and satirical humor constantly play in the background while you fight. The game has a lot more personality than I expected, and the environmental storytelling does a good job of making the setting feel memorable instead of just being another shooter. [b][u]Achievements.[/u][/b] Pretty solid achievement list. Some are straightforward gameplay accomplishments, while others encourage experimenting with mechanics or challenge runs. Nothing felt unfairly grindy, but I think getting 100% will feel rewarding. Getting 100% in this game is next on my list. In summary, if you like fast-paced shooters, movement shooters, arcade-style gameplay loops, or over-the-top anime cyberpunk aesthetics, this is an easy recommendation. Highly recommend. I think even "boomer shooter purists" like me will really enjoy this game. -
Recommended Posted August 27, 2025 on Steam Mullet Mad Jack is a fast-paced shooter where each level typically takes around 25 seconds to complete on average. It features roguelike elements, but the game itself is not entirely roguelike, as it has a storyline with a fixed level design during your initial run. However, they get randomized after you beat the game once. After each floor, you are presented with upgrade choices such as new weapons and bonuses that affect a variety of gameplay elements. The aim is to move fast and keep the timer going by killing enemies either by shooting them or using the environment. Each difficulty offers a new challenge by altering the rules. There are even “No Timer” and “Permadeath” modes that you can tackle, but there is no achievement tied to beating the “Permadeath” mode, so the only reward you’ll be getting is going to be a pair of sneakers, which, in my opinion, is not worth stressing over at all. The story is a satirical comedy that takes place in a distant future that is dominated by “rich” AI robots that have enslaved humans. Humans need dopamine every 10 seconds; otherwise, they die. As the game describes their pitiful existence, they are basically reduced to a currency called the audience, and they watch chosen people trying to kill “rich” robots on live to get their dopamine rush. If they were to fail to kill anything within 10 seconds, they would collectively execute the guy due to the lack of dopamine. The goal of these chosen ones is to rescue the “Influencer Princess” from the rich robots. It’s a very clever satirical criticism of today’s world since almost all of us have reduced attention spans due to scrolling reels on social media. The atmosphere is purely 80s, as one could easily say that the game is partially inspired by Hotline Miami and largely inspired by the 80s anime. However, this gameplay style was invented by Post Void. The soundtrack is also top-notch, but since each level takes a very short time to beat, you don’t get to enjoy it enough. [h1]TL;DR[/h1] A fast-paced game with roguelike elements that each level takes about 25 seconds to beat. The art style is heavily inspired by the anime from the 80s, and the gameplay is partially inspired by Hotline Miami. However, one must give credit to Post Void for inventing this particular gameplay. The story is a satirical criticism of today’s world, and its soundtrack is also wonderful, but due to the fast-paced nature of the game, it’s very difficult to properly process the beauty of it. -
Recommended Posted January 28, 2026 on Steam [h2]Mullet MadJack entered my life in the funniest way possible.[/h2] I was browsing the store page for a game called [i]Brazilian Drug Dealer 3[/i], and I randomly noticed it was bundled with Mullet Mad jack: My honest reaction was: "What the hell is Mullet MadJack?" So I clicked the page. The trailer instantly hooked me... pure 90s anime energy and that beautiful retrowave/vaporwave soundtrack that I absolutely love. The whole thing just screamed [i]old-school cool[/i]. I tried the demo and got completely blown away. [b]The core mechanic is insanely addictive:[/b] You have [b]10 seconds to live[/b], and the only way to survive is to keep moving forward, killing robots to gain more time. Every kill gives you a few extra seconds but stylish kills, environmental kills, and creative play reward you with even more. It turns every floor into a high-speed, dopamine-fueled speedrun where slowing down even briefly literally means death. Since it’s a roguelike, each floor is randomly generated. Floors take around 40–50 seconds to clear, but those seconds are pure chaos.. In fact.. I’m half-convinced [b]this game can either give you ADHD or cure it[/b]. This game just screams quality at every level art direction, music, gameplay design, pacing, and overall identity are all incredibly polished. [b]The only real downside (and it's a minor nitpick):[/b] The game only has about a dozen room layouts which get reused within chapters, but with different trap placements. It can feel a bit repetitive after a while but with how fast and intense the gameplay is, it never becomes a dealbreaker. [h3]10/10 - Please avoid petty passive aggressive people by killing them actively [/h3] -
Recommended Posted February 21, 2026 on Steam [h2]Role Model[/h2] [b][i]Mullet Madjack's world paints a bleak, consumerist future—but the one the game itself paints for retro shooters is that much brighter.[/i][/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3456369068 [hr][/hr] Picture this, if you will: somewhere, on the Internet, New Blood CEO Dave Oshry makes a funny joke, YouTuber Civvie11 finally uploads his latest video, and voice actor Gianni Matragrano has found more work. That’s right—a new boomer shooter has been released. There was definitely a chill down my spine as I was getting into Mullet Madjack, the debut title from developer Hammer95, as its marketing, at least on a surface level, made the game seem like “just another” boomshoot described above, minus a soundtrack from Andrew Hulshult. The retro-cyberpunk paint job that’s been splattered across its every surface, the word “Mullet” not just making up half of the title but it being in all caps, the sweet, sexy eurobeat that plays as soon as you hit the main menu—I was convinced I was walking into yet another “Doom clone” with its own overreliance on some kind of aesthetic gimmick. Then I hit play and watched the intro cutscene. By the end of my first session, I realised I couldn’t have been more wrong. Six hours later, I cleared a few secondary modes and finished my second playthrough of the story. I sat there and lamented that there wasn’t more I could sink my teeth into. [h3]The Cure to Male Loneliness[/h3] If you’re like me and late to the party, you’re in luck, because Mullet Madjack’s soda-fueled premise is easy to relate to: the year’s 2095, Robillionaires have taken over the world, and humans have become addicted to dopamine. They fuel this addiction by a) mass consumerism, b) killing said Robillionaires, and c) watching people kill said Robillionaires. Haven’t you ever? You get to experience this messed-up future as “moderator” Jack Banhammer, the kind of guy who gets his fix through option b), downing one can of soda after another in the process, especially now that a group of ‘em has kidnapped the unfathomably popular Influencer Princess. Jack himself isn’t a stranger to content creation, as how you’ll be getting a lil’ lick of that succulent dopamine is through a camera in his sunglasses, presented as a livestream by PEACECORP, the benevolent conglomerate running the show. [quote]For some expanded thoughts on [i]Mullet Madjack[/i] and how it compares to your average boomshoot, feel free to check out the uncut version of this article on the [b][url=https://summitreviews.biz/]Summit Reviews Website[/url][/b].[/quote] See, like a boomer shooter Mullet Madjack does look, but like one it does not play. Of course, a certain “feel” can’t be escaped, but you won’t find yourself blasting around arenas or steadily revealing a maze-like map trying to find the next coloured key. No, the dominant way you’ll be experiencing these levels—and the word ‘level’ is used quite literally—is by moving forward, if you want to live, that is. When the game tells you humans are addicted to dopamine, it means it. On the left side of your screen is a handy-dandy device that’ll count down from ten to zero, adding precious seconds every time Jack kills an enemy. This timer also represents the health bar, and letting it empty out, either through receiving damage or going long enough without kills, means that the mullet is no more. The levels in question are, well, levels of a high-rise that the Influencer Princess has been taken to by one especially smugly-unhinged prick, Mr. Bullet (hello, Gianni!). Reaching the elevator that takes you further up is an exhilarating bloodbath that lasts about a minute as you race forward, popping groin shots, sliding on walls, and kicking enemies out of your way and into the various hazards dotted about. In these circumstances, there’s no room for elaborate level design or time for prolonged fights. A “prolonged fight” in Mullet Madjack is clearing a room of baddies and scrounging up anything useful you might find in about five seconds tops. There’s also a bit of a roguelite in there, so in-between floors, the handler of your stream—a commanding anime gal—will offer you a few upgrades to choose from, all the while a colourful chat scrolls by in the background. And should you die, down you go ten levels, or wherever you ended up after your last boss fight. https://steamcommunity.com/sharedfiles/filedetails/?id=3669940526 Having all of that laid out, the cynic in me still wants to scoff at the notion of a first-person roguelite with an ironic retro aesthetic being anything to write home about. And if we stopped right here, he’d have a point. As solid as Mullet Madjack is, it’s hardly the first game to mix and match these things. For one, the mechanical foundation itself—blazingly-fast yet flashy movement, a glass cannon avatar that heals from killing enemies, short levels that encourage perfection rather than a mere clear, all wrapped up in a retro package—is building off of Ultrakill, and stumbling onto 2020’s Post Void reveals similarities that make me wonder if I can call Mullet Madjack a remake and get away with it. So, why? Why am I so impressed by it, regardless? Why did it not only stick to my mind so tightly that thinking of it still gives me a rush, but also made me dig into retro shooters like never before to see if anyone else is trying something equally fresh? Think back to that ridiculous premise, its neon lights, and eurobeat soundtrack. It’d come across as vapid parody, were it not so well thought out. The premise itself is how Jack’s health bar comes about in the first place; without it, and the need to wrap things up as soon as possible, there’d be no gameplay. Without the world of 2095 being the way it is, there’d be no livestream to watch, nothing to participate in. That sort of cohesion ties all of Mullet Madjack together. It feels like its own genesis, and not a different game someone wanted to redo. Gameplay is no exception—the boomer shooter that doesn’t play like a boomer shooter; so much so, that its highly requested boomer shooter mode (which gets rid of the time limit in favour of a traditional health bar) ends up as an undeniably inferior way of playing the game. It even tries to tell a story, tweak and throw curveballs to its core loop when that story requires it, ending in a bossfight so bombastic it somehow stands out in a game that’s pure adrenaline. https://steamcommunity.com/sharedfiles/filedetails/?id=3669941273 The idiosyncrasies in Mullet Madjack, imperfect as you may find them, come together to deliver a game that’s excellent front to back, and bring the kind of originality I’d like to see from the genre more broadly applied, rather than settling for reiterating on the same old same old. I guess we haven’t fully brought back Duke Nukem yet, so we’ve still a ways to go! As for the Mullet, it’s over the top just enough in its presentation to come across as sincere, rather than trying too hard. Its retro elements and FPS fundamentals are tasteful, supporting the rest of the game rather than the game itself serving as mere window dressing for another bout of interactive deja vu. At the very least, a hearty characterisation of its leading man (hello, [url=https://en.wikipedia.org/wiki/Darryl_Kurylo]Darryl[/url]—wait, what?!) that’s just…well, perfect would be the world I’d use, makes it quite hard not to find cute. When Mullet Madjack tells me to “stay in school”, I listen. When he muses on how you should “make a new friend every day”, I aspire to heed that advice. When he riffs “all shell, no ghost”, I put on a movie I haven’t seen before. When he proclaims that it’s “mullet time”, I believe him. After everything is said and done, I guess there’s one final question to ask: [url=https://www.youtube.com/watch?v=x-_fR_Sv9JA]“How’d I do?”[/url]. [hr][/hr][i]A copy of Mullet Madjack was provided to Summit Reviews for the purpose of this coverage.[/i] -
Recommended Posted September 5, 2025 on Steam Fantastic game. Super fast paced and a bunch of weapons to choose from. I respect the lack of a EULA. ...You lot read the [b]Terms of Service / End User License Agreements[/b]... [b] ...Right? [/b]











