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Overwatch

Overwatch

Overwatch is a free-to-play, team-based action game set in the optimistic future, where every match is the ultimate 5v5 battlefield brawl. Play as a time-jumping freedom fighter, a beat-dropping battlefield DJ, or one of over 30 other unique heroes as you battle it out around the globe.

Information

Release date: August 10, 2023

Age rating: Teen

Rating (IGDB): 76/100

Genres: Shooter

Media for Overwatch

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Steam Reviews

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  • Not recommended Posted July 1, 2025 on Steam Alright, let's actually provide a constructive review. Why are people "review bombing" Overwatch 2? We paid for Overwatch, we supported it throughout its lifespan, it was popular and liked by its community, and turning a happy profit each year. When Blizzard announced Overwatch 2, the big new feature they announced, the entire premise that made it "worth the sequel treatment" was the PvE campaign mode. Hero talent trees, customizable abilities, an expansive co-op campaign that would add to the story and lore. We were told it was going to be so much work that they wouldn't be putting out updates for Overwatch any more, they were re-allocating the staff to work on this new project. With no updates, and no content, Overwatch started to get stale... people grew tired and bored, spending less time in the game, or moving on. Many of us stuck with the product, playing a little each week just to keep fresh... waiting for the new campaign mode. For a lot of us, playing became a chore, something we were doing out of habit, so we'd be ready for the new campaign... But the new campaign wasn't the premise that established OW2, it was the pretext. It was a lie. Blizzard abandoned the PvE campaign a full YEAR before OW2 launched - but continued to push it in marketing as the big new feature. It's even in the announcement trailer for OW2, and on the roadmaps. They knew they'd canned it 12 months earlier, but they knew that's what people wanted, so kept putting it front and centre to get people's money, to get people to buy into the project. They took our trust and monetized it. ----- What does OW2 ACTUALLY offer then? What did they work on for those two years that was so important that they couldn't make content for OW1, the product people paid for and were supporting? 1) They overhauled the graphical engine: Before, Overwatch would play on a relatively low spec computer, and it'd be smooth. Now, it stutters and stammers in the menus. They've added this weird shiny plastic finish to everything in the world, heroes and environment alike - so where before, heros would "pop" against the background and be easy to follow, now everything has the same texture to it, and it all merges together into visual noise - especially at longer ranges. They've compensated for how bad this looks by adding lots of additional flashy effects and explosions, that makes it much harder to see anything amidst the chaos. A PvP game at this pace relies heavily on quick disambiguation of what you're looking at, so you can react and compete, and the new engine makes this impossible without turning all the effects back off... meaning that the two years of development is for a feature best disabled. The new engine also has a weird slippery "feel" to it. Reviewers who'd played Overwatch for 50 hours came into Overwatch 2 and reported "look! it's the same Overwatch you love, but it's F2P now! Just ignore the monetization and you can play this great game for free!" Established long term players with thousands of hours were on reddit complaining that their hitboxes were all over the place and shots that would previously "feel" like a dead certain hit were just completely whiffing, and they didn't understand why. All the timings are messed up. 2) They reworked most of the heroes: TLDR: they screwed up the game balance. Previously, one of the biggest appeals of Overwatch was that you could find a hero that suited your play style, and main them, getting good at whatever suited you best. Some people like sniping, or hitscan run and gun, some people aren't good at reactionary aim and instead liked to focus on positioning, tactics and strategy. You could make a big positive different to your team by playing lucio or mercy, and paying attention to your surroundings, and positioning yourself in the right place at the right time to make the difference. With Overwatch 2, the damage and healing behaviour has been reworked heavily. Now, the one tank on the team is insanely chunky, and it's near impossible to kill them quickly - with healer support, they can just stand in the line of fire and laugh. Everyone else dies almost immediately, regardless of who their aggressor is. Team-fighting now is very one-note, you have one tank who's immortal if they have support, and you have four hitscan DPS characters following them - there's not a lot of difference between supports and DPS characters. The teams try to pick off the other team's DPS/Support characters, and when they pick a few off, they can finish the tank and take the objective. Repeat. There's no room for variation in play style at all, you either play a DPS and try to kill the other team DPS, or you play a tank, and try to position correctly - maybe picking off an enemy hero that gets too close to you. I understand a lot of this came from feedback at the professional levels, where support players were complaining that they wanted to have more direct impact in teamfights, they wanted the game to feel more like other FPS games - but for a large portion of Overwatch's playerbase specifically, the appeal of the game was that you could do something else and still matter. 3. They got INCREDIBLY greedy with the monetization... It's a longstanding argument that lootboxes are terrible in modern gaming... but Overwatch was one of the few examples of Lootboxes done right. Most of the long-term players of the game actually liked the system, that just rewarded you for playing the game and let you unlock whatever content you wanted relatively quickly. I started playing OW1 with the first anniversary, cleared the weekly boxes from arcade every week, and at the launch of OW2, I owned every single item in the game. Those who didn't have the time to invest in doing everything could still quickly unlock specific items they wanted (and let's be honest, when you have your favourite skin, how much do you care about unlocking other skins?) - and those who didn't want to spend hours unlocking stuff could spend a little cash to get it - if they wanted to. The new system puts almost everything behind a paywall. The minute number of cosmetics on the "free" track are often insultingly lazy, simple recolours or minor alterations, while they put serious effort into skins that you can only buy for $20. The content you can unlock by grinding often feels like it only exists to drag you into interfaces that advertise the paid content for you. Even content from the first game, that was originally free, is now paid only. Battlepass systems suck. "Pay us for the opportunity to unlock stuff if you play a lot. If you don't you have to pay us more, or lose the stuff you already paid for." - Limited time deals, rotating shop offers, FOMO FOMO FOMO... it reeks of manipulation and insincerity. 4. Occasional DLC packs of PvE adventures. These are Blizzard's "new" approach to PvE. Occasional mission packs where you can get a little bit of story and a PvE mission. You can pay (in my UK currency) £13 for the DLC pack, or £35 (the cost of a good indie game" for the "ultimate bundle". So here's the thing - this content is the same amount of content, and the same pace of release as the old mission scenarios - it's just now, instead of them being a free event to get people excited about playing and encourage their friends to join up - now they're paid DLC. Nobody likes paying a regular subscription for a product that they previously owned completely. It doesn't make anyone like Adobe Photoshop or Microsoft Office, and it doesn't make anyone like Blizzard. ----- So this is why people are "review bombing" your game. You took something we paid for, supported and enjoyed for years, lied to us about your plans, and turned it into trash. Now you're telling us to pay for features and content we previously enjoyed in the game we paid for. It's greedy, it's cynical, it's manipulative, and you've lost our trust. Also you should fire Bobby Kotick.
  • Not recommended Posted January 10, 2026 on Steam If you are playing competitive I dont recommend this game, however if you are playing for fun I dont recommend this game
  • Not recommended Posted May 12, 2026 on Steam genuinely one of the worst anniversaries ive seen for a live service game let alone a 10th anniversary. grind for hours for a bunch of ugly recolored skins, but its ok you can pay $60 for some bunny themed skins! edit: a lot of pressed comments from people with <5 hours in the game im turning off comments lmao
  • Not recommended Posted May 8, 2026 on Steam Anything can be good with friends. But playing solo, you get in games with full of grown adults getting hypertension over 6-minute unranked quickplay matches, which isn't helped by how severely imbalanced matchmaking puts you in games where you either stomp or get stomped. Overall the experience is not great.
  • Not recommended Posted November 22, 2025 on Steam Honest long review by me. I’ve been playing Overwatch since December 2016. Back then, the game actually meant something. Matches took skill, teamwork, and timing. Pulling off a clutch felt earned. Heroes had identity, fights had weight, and every win was yours. Fast forward to 2025 and I barely recognize what I’m playing. The soul is gone. It’s a hollow, frustrating shell of what once was one of the best games ever made. Matchmaking has been trash for YEARS. I don’t know if it’s EOMM, SBMM, hidden throttling, or just pure incompetence, but matches feel predetermined. One game you stomp, the next you get thrown into a blender. It never feels like you win because you played well it feels like the system decided the outcome the moment you queued. It’s exhausting, and it’s been this way since I first touched the game. Season 9 was the point where Blizzard completely killed skill expression. Every patch since then is built around flattening the game and making precision irrelevant. Tanks are raid bosses, supports are basically DPS with insane sustain, and DPS is just… cosmetic. You can land every shot and it still doesn’t matter because the sustain loop is busted. They call it “accessibility,” but it’s really the death of competitive integrity. Years of learning mechanics, tracking, positioning, all of that means nothing now. The devs keep insisting 5v5 is “better,” but all it did was destroy the role ecosystem. Tanks feel awful unless they’re overtuned, supports only shine by turning into mini-tanks, and DPS is irrelevant unless something is accidentally broken. Every balance patch feels like it was designed by developers who’ve never played above Bronze. Instead of fixing meaningful issues, they buff easy heroes, nerf depth, and pretend they’re saving the game. Then we have the company behind all this. Blizzard isn’t Blizzard anymore. The harassment scandals, the studio culture issues, the PR nonsense, everything behind the scenes mirrors the state of the game. Hollow, directionless, and full of ego. They talk about “trusting the vision,” but the vision is a dumpster fire. And the hero identity? Completely gone. They’ve abandoned edgy, skill-heavy heroes like Hanzo, Sombra, and Reaper. Permanent underdogs now. In their place, we get shiny, safe, streamer-friendly characters. And speaking of new characters: Vendetta is literally a knock-off Magik from Marvel Rivals. Same look, same vibe, same glowing magic-sword aesthetic. It’s embarrassing. They really thought their copy could compete with the actual Queen of Limbo? Be serious. To make it even funnier, Blizzard emailed me saying I “qualified for a free Premium Battle Pass due to login issues.” I never had any. They’re just handing out passes like apology coupons now. What a joke. The community is another disaster. Somehow people think Overwatch 2 is at its “peak.” They cheer for pointless modes like Stadium.. something nobody asked for... while the actual competitive experience is falling apart. It’s Fortnite with ultimates now. Casual hype drowns out any real feedback, and anyone who points out the game’s decline gets treated like the problem. I’ve actually had to force myself to play other games just to feel skill matter again. Need for Speed, a racing game gives me more satisfaction because your mistakes are yours. Meanwhile, Overwatch feels rigged or random. Wins and losses feel like matchmaking dice rolls, not performance. Custom games used to be a place to escape the chaos. Now they’re ruined too. Fake-friendly lobbies full of creeps, drama, harassment, and weirdos. Blizzard does absolutely nothing. They never have. Moderation is cosmetic just like half the game mechanics now. Then there’s the monetization. Every new season is “BUY MORE KIRIKO SKINS,” “Check out the new bundle,” “Look at the new crossover event.” Everything feels like a commercial. Even hero buffs feel like marketing pushes. The game’s direction is driven by engagement metrics, not gameplay health. They don’t balance for fun or fairness they balance for attention spans. It’s been a slow, painful decline. I kept hoping the game would recover, that Blizzard would fix matchmaking, revive skill-based play, bring back hero identity. But every patch proves they’re going the opposite direction. The game gets more chaotic, more casual-focused, more empty. Overwatch now feels like watching a corpse move. The animations are pretty, the maps are nice, the heroes look cool but the soul is missing. There’s no tension, no clutch value, no sense that your input matters. Winning rarely feels earned. Losing feels predetermined. Everything that made it special has been replaced by noise, spam, sustain, and monetization. The casual community celebrates meaningless skins and overhyped updates while ignoring the actual problems. They cheer for fluff while the core rots. It’s painful to watch a game you loved slowly sink while people clap at the fireworks on the deck. I’ve held on for too long. I kept telling myself it could get better. But it hasn’t. Every patch reminds me: the devs don’t care about skill, don’t care about veterans, and don’t care about the identity this game once had. Overwatch used to be a masterpiece. Now it’s a flashy, hollow shell propped up by marketing, casual hype, and nostalgia. I wish it wasn’t this way.
  • Not recommended Posted September 17, 2025 on Steam Collab bundle skins cost more than the game they're from. I also sometimes wonder who exactly blizzard is listening to when making changes.