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Resident Evil Requiem

Resident Evil Requiem

Resident Evil Requiem is the ninth entry in the Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Both of their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill you to your core.

Information

Release date: February 27, 2026

Age rating: Rating pending

Age rating: Adults only

Rating (IGDB): 90/100

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Steam Reviews

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  • Recommended Posted February 27, 2026 on Steam ⚠️ Spoiler Warning – This review discusses story moments and the ending. Resident Evil Requiem was one of those rare games where I genuinely enjoyed almost every moment. From the atmosphere to the story and choices at the end, this game kept me hooked the entire time. My only real frustrations were with the zombies and the weapon system. Ammo can sometimes feel a bit too limited, and missing just two shots can easily put you in trouble until you find more. I also wish there were more weapons and upgrades, because I really wanted to experiment with different builds. One small detail I absolutely loved is something many players might miss: sometimes when you kill a zombie, they say “I’m sorry.” That moment hit me hard, because it reminds you these were once real people who had no control over becoming monsters. The gameplay additions are great too. Collecting blood from zombies to craft a formula that destroys them before they mutate was a really fun mechanic. Returning to Raccoon City was incredible. One moment that really stayed with me was seeing what happened to the father and daughter from Resident Evil 2. Watching Leon discover what remained of them years later was heartbreaking. I also loved seeing echoes of iconic characters like Mr. X, HUNK, and Wesker. But my favorite villain in the game is easily Zeno. He’s ruthless, powerful, and completely unpredictable. The final choice in the story is fantastic. You must decide whether to enter the correct code and release Elpis in hopes of saving Leon, or destroy it without knowing if it's a cure or a weapon. I kept asking myself why Zeno would ever help Leon after getting what he wanted. But Leon meant more to me, so I took the risk. Of course, Zeno immediately proves he never intended to keep his promise. That moment perfectly shows how cruel he really is. Even though Victor ultimately outplays him, I still believe that if Zeno hadn’t injected the formula (which turns out to be a cure), he might have been the most powerful character in the game. I’m also very happy the ending hints that the story isn’t over yet. Whether it’s DLC or a future sequel, I’m excited to see where Capcom takes this next. One final warning: avoid watching the bad ending unless you’re ready for it. Seeing Leon dying while Zeno executes him anyway was genuinely disturbing. Capcom, thank you for an amazing experience.
  • Recommended Posted March 16, 2026 on Steam What stood out the most to me is how well the game manages to capture the spirit of the older survival horror entries while still feeling modern in the way it plays. It really feels like the developers tried to bring back that balance between exploration, tension, and resource management that made the earlier titles so memorable, the story is told in a gradual way and doesn’t immediately explain everything to the player, which honestly makes it much more engaging. Very early on, the game sets up a mystery around the events that happened before you arrive, as you progress, you slowly uncover pieces of information through the environments, documents you find, and certain interactions with characters. It encourages the player to pay attention and connect the dots themselves rather than just giving all the answers right away, without going into spoilers, the narrative stays very faithful to the classic themes that have always defined the series. You still get that sense of dangerous experiments, situations spiraling out of control, and the consequences that come with people trying to push science too far, there are also several references to elements longtime fans will recognize, but they are integrated naturally and don’t feel forced. If you’ve played previous entries in the franchise, there are a few moments that quietly acknowledge the past without relying entirely on nostalgia, the characters are also quite well handled, at first, it’s not always clear what everyone’s motivations are, which adds a layer of uncertainty to the story, as the game progresses, you begin to understand them better, and that slow reveal keeps you curious about what will happen next, atmosphere is easily one of the strongest aspects of the game, the environments are extremely detailed and often feel oppressive in the best way possible, many of the locations feel like places with a real history behind them, and small environmental details hint at what might have happened before the player arrived. It really adds to the immersion and makes exploration rewarding, the game also does a great job at building tension, there are plenty of moments where you move slowly through an area simply because you’re not sure what might be waiting around the next corner. Sometimes even hearing a distant sound in another room is enough to make you stop and think before moving forward, that kind of atmosphere strongly reminds me of the older entries that focused more on suspense and dread rather than constant action, gameplay wise, it sticks closely to the survival horror formula, resources are limited, so every bullet matters, you often have to decide whether it’s worth fighting an enemy or if it’s smarter to avoid them and save your ammo. Inventory management also plays an important role since you can’t carry everything you find, that forces you to plan ahead and think carefully about what you bring with you, puzzles are present throughout the game as well, and they’re implemented nicely, they’re not overly complicated, but they still require observation and a bit of thought, some of them also encourage you to revisit areas after finding certain items or clues elsewhere, which makes exploration feel more interconnected, from a technical perspective, the game looks great, the environments are highly detailed, and the lighting especially stands out in darker areas where shadows and limited visibility play a big role in the atmosphere, the creature designs are also very well done and sometimes genuinely unsettling, sound design deserves a lot of credit too, footsteps, distant noises, creaking doors, and subtle background sounds all contribute to the constant feeling of tension, of course, it’s not completely perfect, there are a few moments that lean a bit more toward action compared to the rest of the experience, which can slightly break the slower survival horror pacing if you prefer the more suspenseful sections, enemy AI can also behave a little strangely on rare occasions, but it’s nothing that seriously affects the overall experience, even with those minor flaws, the overall experience is extremely solid, the atmosphere is excellent, exploration feels rewarding, and the story keeps you interested without revealing everything too quickly, you can clearly feel the influence of the older titles while still benefiting from modern gameplay and presentation, for longtime fans of the series, there’s a lot here to appreciate, and even for someone who is newer to this type of survival horror experience, it’s still a very strong and memorable game :)
  • Recommended Posted March 2, 2026 on Steam I didnt think anything would top Resi 2 for me but here we are. I so badly wanted Capcom to go back to the old stories after 7/8, and they delivered. This game feels like 1 with the mansion, 2 with locations and characters, pays homage to 0, enemies from 1/2/3- Its 100% a love letter to all those early games and I adore it so much, several times I left my chair from pure excitement. Thank you Capcom for genuinely making the best RE
  • Recommended Posted March 4, 2026 on Steam Great combo of the action packed RE4 story and the mystery and horror of RE7. This game was a certified banger
  • Recommended Posted March 1, 2026 on Steam WOW…I cannot express how much fun this was to experience. This is by far one of Capcom's most ambitious titles in the franchise. In RE4, the franchise shifted to a more action style game that still retained horror elements but not to the extent of earlier entries. Requiem retains the same quality of action from RE4 but ramps up the horror unlike their previous attempt with RE6. When I was playing, I was curious if the horror to action transitions would interrupt the flow of gameplay but the devs did a great job when it came to changing perspectives. You play Grace’s survival horror segments first for decent time and then you shift to Leon’s action-horror parts afterwards. After experiencing the horrors as Grace, you will be relieved to have more control with Leon. But don’t let your guard down because there’s plenty of surprises for Leon too. Grace segments are survival horror themed with typical resource management, puzzle solving, that powerless feeling against zombies/monsters, and the iconic save room where you can take a breather. Having Grace confront the horror makes sense from a story and character perspective as she has never really been put into a situation and you can tell by how she reacts. If you played RE2 and RE7, you’ll be right at home, constantly running for your life or deciding what to bring or whether I should kill an enemy. Now I played the game on standard classic which I feel adds more tension to Grace parts as now you need ink ribbons to save, which just enhances the experience more. I definitely understand if newcomers prefer the modern difficulty but appreciate Capcom for bringing this back to the franchise and hope it makes more appearances in future games. Now for Leon, he won’t be fazed by your typical zombie/monster as he’s been through a lot in the years and will put all the experience into play. If you enjoyed RE4R Leon, you’re in for a ride because I did not think Capcom could improve his gameplay more but I was proven wrong. Leon’s action-horror segments see you blasting zombies with a diverse arsenal, along with his physical strength that sends enemies flying and his parrying ability. YES, the parry from RE4R returns and feels just as good. Most importantly he still drops his one-liners. Also, the boss fights will certainly keep you on edge even if you’re decked out. Both Grace and Leon voice acting was phenomenal, along with the rest of the characters that appear. I especially enjoyed Grace's performance as you can truly feel her pain, struggle, and confusion. Truly top tier voice performances! I don’t think I have to say much about the visuals, the game speaks for itself. From the character models to the vast environments, Requiem kills it in this department. You can definitely notice how far the RE Engine has come from RE7, which that game still looks great to this day. Speaking of environments, Requiem nails it with the beginning Care Center as Grace being a fantastic setting to explore and one of my favorites. Of course, the aftermath of Raccoon City after decades is a sight to behold and I appreciate the attention to detail the dev team took to create. Before I give my final thoughts, some of the negatives of the game I didn’t like were the lack/poor puzzles, how (MINOR-SPOILER) much more Leon dominates screen time in the later game, and the difficulty of the game in general felt a bit too easy on the standard mode. It’s also a bit upsetting that the ranking system from Re2/Re4 didn’t return. Even then, I still thoroughly enjoyed myself and was engaged the whole time. Also, I think it should be a standard to mention performance nowadays with how pc ports turn out and I’m happy to say it ran flawlessly with little to no hiccups. A quick update on difficulty: I have been playing insanity without infinite ammo and it definitely doesn’t hold back. Yes it’s frustrating to die in 1 or 2 hits but honestly it’s been very fun having to think more about every move I make and using resources at the right moments. Still I hope capcom adds a hardcore mode that acts as a more middle ground between standard and insanity. Playing Requiem was one of the best experiences I had in recent times, as I simply couldn’t put the game down and wanted to see through it all. In addition, as a fan of the franchise, I appreciate the fan service that’s spread throughout the game. Some may be unnecessary but so what. It’s a story that has been in the making since the Raccoon City incident in 1998 and I think it succeeds wonderfully. So yea I HIGHLY RECOMMEND Requiem!
  • Recommended Posted March 3, 2026 on Steam Capcom really created a masterpiece—and I’m not talking about the game engine.