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Satisfactory

Satisfactory

Satisfactory is an FPS open-world factory building sim. You play as an engineer on an alien planet tasked to complete ‘Project Assembly’ - a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

Information

Release date: September 10, 2024

Age rating: Everyone

Rating (IGDB): 84/100

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Steam Reviews

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  • Recommended Posted November 9, 2025 on Steam I'm a retired vet, have had many Traumatic Brain Injuries. This game is like therapy for me. Forces me to try and remember where I left parts, how to make items. Keeps me focused and alert. I like it. My neurologist thinks its good for me. She had prescribed puzzles to keep my brain engaged,but thinks this game is more challenging.
  • Recommended Posted October 17, 2025 on Steam -log in -spend 12 hours building factory -log off -feel proud you've been productive today -realize you've done nothing except play video games all day and was not productive in real life -cry
  • Recommended Posted June 19, 2025 on Steam 70 years old and this is my first game. Still building hand eye coordination, but WASD is a new concept for me.
  • Recommended Posted June 5, 2025 on Steam After nearly 1000 hours, 700 of which were during early access, I can confidently say this is one of the best factory games ever created. In an age where factory games are becoming more and more common, this one still stands out above the others. It is challenging enough to stimulate your brain, while also managing to be a laid back gaming experience that you can play with or without sound. I frequently play while listening to music, an audiobook, or youtube. Family gamers rejoice! This game is easy to save and quit at any time. Baby shat the diaper? Toddler fell on her face? Teenager giving your beloved an attitude? Save, quit, and manage the chaos in moments.
  • Recommended Posted January 25, 2026 on Steam The game starts out simple. Build a factory. Produce the required parts. Easy. Then the next milestone appears and suddenly your perfectly fine factory is producing approximately one twentieth of what is now required. Clearly something has gone wrong. Not with the game. With you. You consider minor improvements. A few extra constructors. Maybe a longer belt. Five minutes later you are standing still, staring at your factory, realizing it was never good. It was merely optimistic. Maybe the solution is a second factory. Or a modular factory. Or a blueprint system so you can copy and paste your mistakes faster. Now you are sketching production lines on paper, tracing bottlenecks like a detective investigating your own past decisions. At some point you discover that the community has created external calculators, planning tools, spreadsheets, and entire websites dedicated to optimizing a fictional conveyor belt economy. You do not question why these exist. You only question why you are not using them yet. Soon your dreams involve throughput. You wake up thinking about ratios. You start wondering if you chose the wrong career entirely, and whether you were always meant to be in a factory all day designing and optimizing production lines instead of whatever it is you currently do. How is this game doing this to me, and why am I enjoying it so much?
  • Recommended Posted July 4, 2025 on Steam Endless fun, perfect for autists, comes with trains!