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Shapez 2: Factory

Shapez 2: Factory

Dive into a factory-building game where the focus is on just that — building huge factories! Construct sprawling multi-level factories and min-max your layouts without limits. Shapez 2 is tailor-made for enthusiasts who crave the thrill of optimizing production lines and perfecting automation.

Information

Release date: April 23, 2026

Rating (IGDB): 88/100

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Steam Reviews

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  • Recommended Posted April 6, 2026 on Steam Incredibly chill game. Very satisfying. Played mostly on Steam Deck, using the top community controller config - with some edits of my own gradually added. Using the Vulkan renderer and minimum graphics settings I get about 22 FPS in the main menu which shows a very busy looking factory. While playing I average 40-60 FPS.
  • Recommended Posted April 24, 2026 on Steam This was a surprise hit for me. I thought that a factory game with "no purpose" wasn't going to grab me (Satisfactory didn't, despite being a very well made game), but the way things are done here worked fantastically for my tastes. I think what really made a ton of difference for me in Shapez compared to other factory games is simply how snappy the controls are. The best way that I can put it is that it feels more like using a very competent software instead of playing a game: you select stuff, CTRL+C, CTRL+V to copy stuff, CTRL+S to save blueprints, CTRL+X to cut and drag stuff. There's basically no friction at all, everything is a breeze. When you are playing a game like Satisfactory or Factorio or the like, you'll eventually hit a point in which you want to re-create part of your factory. The very thought of dismantling everything down and rebuilding in those already makes me tired. Here? Drag a box, press DEL, paste the modules you want, connect stuff, all done in a snap. It's so much more satisfying, for me. The game has two main modes: The Vortex Mode is the default mode that is the older mode in the game, it plays a bit more like a series of factory puzzles. You have your goals, and after you meet them you might as well just delete the factory and start the new one (though many goals do build "on top" of the previous goal by adding extra complexities too). And the newer Manufacture Mode in which you have reasons to keep your old factories going as they feed into trade stations that you'll need, this is closer to the Factorio / Satisfactory style. I purchased the game for Manufacture Mode, thinking that Vortex Mode wasn't for me. But I decided to give Vortex a try anyway (the game recommends playing a bit of it first to familiarize yourself). And I was surprised by how much I enjoyed that mode, to the point that I ended up not even trying Manufacture Mode yet. Another reservation I had is that I thought that this game felt into the trap of "well, you can just build freely, so what's the point? why would I even bother optimizing if I can just duplicate and duplicate and duplicate and scale and scale and scale?". But the game solves this in an extremely simple but perfectly functional way: you have limits to the max number of space tiles you can use; limits that won't ever be a problem if you're optimizing your stuff, but that are there exactly to prevent the mindset of "just duplicate it" from taking over. And it works, for me.
  • Recommended Posted July 9, 2025 on Steam Played this for 3 days straight and then uninstalled it permanently because my wife was mad at me for not giving her enough attention. Fair enough. Great game though. Don't recommend if you're married to a non-gamer wife who doesn't enjoy Factorio-esque games.
  • Recommended Posted April 23, 2026 on Steam Amazing game with even better UX/UI design, a masterclass in game design
  • Recommended Posted September 4, 2025 on Steam This game is completely pointless. There's no lose condition. There are no time constraints. There is almost no economy whatsoever to manage. It's just a game where you build mega-factories that take shapes and paint them and cut them up and stack them and ship them home where you can feed an infinite void that never stops hungering for ever more complex shapes. It accomplishes nothing. I cannot stop playing this game. 10/10 highly recommend.
  • Recommended Posted June 14, 2025 on Steam [h1]Probably the best automation game out there [/h1] I have ~1k hours in Factorio, ~300 in Satisfactory, I played most of Zachtronic's games, and in Shapez 2, I've beaten Regular, Hard, and Hexagons, so I'd like to think I know a thing or two about automation games. And Shapez 2 is probably the best one. It's a pure automation game, with no combat, no exploration, no resource scarcity. Only you and your problem solving skills. It has incredible mechanical depth, with each shape goal and new mechanic unlocked being a new puzzle for you to solve. Each goal has multiple ways of achieving it. Do you repurpose another shape you are already making for the new one? Do you go out and mine a better starting shape? Do you notice a pattern between the different subgoals, letting you reuse the old shape? Beyond gameplay, the game is beautiful. After setting up a shape, you zoom and see all the individual bits working together in unison, with beautiful graphics and beautiful visual design. I look at some of the factories I set up as small works of art, the game is just that pretty to look at. I also got to give props to the soundtrack. It is amazing, being both great to listen to and unobtrusive. I find some tracks, like Exploring the Void or Endless Shapes, really help me focus. Overall, the game is extremely easy to enter the state of flow, and the OST is a big part of it. The game runs great. It's very well optimised, and the graphics settings really let you fine-tune it to your system's performance. It's a complete game, even with it being in Early Access. Think of it more like a full game that's receiving content updates rather than an unfinished product needing polish. Tl;dr: if you like automation games, you will love Shapez 2. The gameplay is deep and engaging, it's pretty, has amazing music, runs great, and is a complete game that is receiving regular content updates.