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Silent Hill f

Silent Hill f

Silent Hill f is a survival horror game published by Konami as part of the Silent Hill series. It is set in rural Japan during the 1960s, marking a departure from the franchise’s traditional Western settings. The story is written by Ryukishi07 and focuses on psychological horror, social pressure, and transformation.

Information

Release date: September 25, 2025

Age rating: Adults only

Age rating: Rating pending

Rating (IGDB): 78/100

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Steam Reviews

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  • Recommended Posted September 27, 2025 on Steam I'd like to preface this review by saying that this game requires three full playthroughs to be considered complete. Each of the two new game plus modes introduce new cutscenes, story pieces, and changes. While not always drastic or overt, these subsequent playthroughs build on the plot more than you could imagine. If you're considering watching the other endings online instead of playing through again, please please please trust me when I say it's worth it to play it again. This is not the same as an NG+ mode in something like Dark Souls, it's much more like NieR Automata. The plot unfolds hugely in these subsequent playthroughs, and is honestly necessary for the full experience. After your first playthrough, you have not even scratched the surface of Hinako's world. Characters grow and evolve in ways I didn't expect and the story shifts in interesting and surprising directions. Certain revelations didn't hit until I was knee deep in my third playthrough, still experiencing new storytelling. Much like the cyclical structure of his previous works, Ryukishi07 invites the player to revisit again and again, with changes each time. I had a lot of expectations as a big fan of the series, I've played and completed each of team silent's original 4 games, and was really hoping that Ryukishi07 would do justice to the series and not deliver something phoned in. I can say that Silent Hill f exceeded my expectations by far, delivering a narrative that manages to compete with some of my favorites from the original games. I was worried that it would feel more like Umineko or Higurashi than Silent Hill, and while r07's style shines through particularly hard in some parts, it never strays too far from its identity as a Silent Hill game first and foremost. The blending of familiar visual novel elements such as progressive character profiles into the game is effective and feels right at home within something like Silent Hill, even if some of the information can feel a little overstated or obvious at times. The creature design is absolutely incredible, with each monster offering plenty in the way of interpretation, showcasing the intelligent and well thought out design behind each enemy. It can be stated that there's a fairly small variety of them, but this is true for the rest of the series, and what is here is amazing. The OST is perfect, with every track really delivering a blend of the new Japanese setting and traditional Silent Hill feeling, as well as some very r07 coded tracks from dai and xaki. Mayoi Uta and The Bird's Lament in particular are standout tracks that completely blew me away. The combat system feels a little out of place at first, but throughout I felt the horror aspects were still maintained, especially when facing multiple enemies, or on the harder difficulties. I'm a little shocked by how many reviews have taken issues with the combat, as I found it to be suitable and fine within the game. Durability is a welcome addition, building on concepts used in Silent Hill 4, similarly to the dodge system. I do agree that perfect dodges and parries feel a little too action oriented for a horror title, but they served to freshen up the complexity of the combat without feeling too heavy handed for me. I'd also like to state that the game plays nothing like Dark Souls, and if we're going to compare SHf to the souls series, you might as well compare SH4 as well. The biggest issue I had with the game was the objective system. I think SHf does a very good job of guiding the player without the need for handholding. The overbearing pop-up objectives really stifle any sense of exploration or feeling of being lost. I'd really like an option to turn this off outside of mods, as I strongly believe that Silent Hill works much better without it. I also can't really decide which difficulty I'd recommend to someone, as story difficulty felt a little easy, taking away from the fear of encounters, but hard difficulty turned mandatory combat sections into much lengthier, bloated fights. Gripes aside, Silent Hill f manages to make up for its faults by crafting an engaging and intelligent narrative that only gets deeper the further you go on. The issues I have are so massively overshadowed by the good in this game, and I can't express how much I recommend Silent Hill f to both longtime fans of the series, and longtime fans of r07. This is everything you're looking for and more, and if you stick with it you will not be disappointed.
  • Recommended Posted October 11, 2025 on Steam In Korea, there's a running joke that one high school girl is as powerful as two special forces soldiers. After playing this game, I realized Japanese high school girls might not be so different.
  • Recommended Posted September 24, 2025 on Steam (Door wont budge.) (Door wont budge.) (Door wont budge.) (Door wont budge.) (Door wont budge.) (I need a key.) (Door wont budge.) (Door wont budge.) 10/10 authentic Silent Hill game
  • Recommended Posted November 25, 2025 on Steam I wasn't expecting a return to a classic formula. From the trailer, it was clear the game would diverge from the usual. Having completed 100% of the game and explored all five endings, I found its psychological core unmistakably Silent Hill. You'll instantly recognize the series’ essence: guilt, confusion, identity, trauma, and the slow descent into one’s own inner world. Whether or not it fits the traditional American town or earlier gameplay style, the spirit remains. The story is much deeper and more complicated than it seems. It blends folktales and myths as context along with personal psychology in a way that only becomes clear after multiple playthroughs. The game is designed so that your first run is intentionally incomplete, confusing and disappointing because the character herself is lost, fragmented, and drowning in self-doubt. Only in NG+ runs does the narrative open up. Each ending reveals a different perspective on her identity, trauma, and relationships. The game provides fair instructions on how to unlock each at the main menu. By your fourth playthrough, the story finally clicks into place, and the emotional impact becomes much heavier. As for the gameplay, it’s definitely the most divisive part. It’s not a traditional Silent Hill combat, and it's not meant to be a pure action system. I don' t mind a souls-like, I think it reinforces the tension: you’re fragile but capable, constantly overwhelmed and under pressure ... after all you're playing a teenage girl who fights society norms with a pipe. The art design on the other hand is impeccable, it creates a haunting atmosphere infused with the decaying allure of spider lilies, symbolizing death and rebirth. The enemies you'll face are evocative symbols that reflect Hinako's perspective in a conservative society; hence, the enemy variety is limited. Each creature she encounters visually manifests her fears and embodies how her environment has shaped her psyche, deepening the overall impact of the game's aesthetic. I realized that f stands for the musical term forte, which made sense why I don't like this particular OST as much as earlier entries in the series. The loud notes in the soundtrack, especially during enemy presence seem to emphasize the title's meaning. While it may not be to my liking, the music plays a crucial role on Hinako's desire for peace and quiet.
  • Recommended Posted September 23, 2025 on Steam Ok so… didn’t think I’d like it this much tbh. the whole 60s Japan thing? sick. one moment it’s all pretty and calm then BAM creepy af, love it. game doesn’t explain sh*t, you kinda just wander n figure it out. honestly that’s better, kept me hooked. sound design?? Dude I jumped like 3 times just cuz some random noise. play it with headphones or you’re missing half the fun. The gameplay feels like old school Silent Hill but not clunky, thank god. not about guns n blasting, more like “why am I here and why is this hallway making me sweat lol”. oh and the rabbit skin… WTF running from nightmares while looking like a giant pet, cursed but hilarious. anyway yeah, gave me those classic vibes, that’s all I wanted. 10/10 would get traumatized again. After 29 hours of gameplay I keep recomended this game, 0 bugs, improved performance compared with SH2 Remake, awesome.
  • Recommended Posted September 25, 2025 on Steam I've been playing Silent Hill f on the Steam Deck, and I was surprised it runs at 30 FPS even though it's made in Unreal Engine 5. The atmosphere is creepy but beautiful, and the Japanese voice acting makes it feel very immersive. The puzzles are fun, the soundtrack is great, and the story keeps me interested. The combat is the weakest part since it feels a bit clunky, but it doesn't ruin the game. Overall, it's a fun and spooky Silent Hill experience.