Plox Games
Plox Games Account Explore Games Features Updates About Download Blog
Plox is currently in beta. Thank you for your interest. Please consider providing feedback.
Spiritfarer

Spiritfarer

Spiritfarer is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends. What will you leave behind?

Information

Release date: August 18, 2020

Age rating: Teen

Rating (IGDB): 87/100

Media for Spiritfarer

Show More

Steam Reviews

Read all reviews on Steam

  • Recommended Posted June 26, 2025 on Steam This is why in my opinion, Indie games can make some of the best experiences people can have with the video game. Indie games made to introduce a brand new creative world with great characters as well as put in the effort to make it a great game. They don't feel like they are doing it for money. It feels like they are doing because they have an idea. In conclusion, yes it's worth it. A great game that teaches a difficult lesson to learn, which is to move on and say goodbye. A game where you as the player truly feel connected to others, in a wide world to explore. “Uplifting, sweet, and thoughtful, until that final goodbye, but that’s how so many goodbyes are, aren’t they?”
  • Recommended Posted September 19, 2025 on Steam Heartbreaking game, in a good way. I haven't been in a good spot over the past few years and lately my life has been crambling into small pieces, one thing after another. I sort of lost any hope lately and see no purpose in going forward anymore. I've been finding comfort in the characters this game provides, and it has been helping me to go through things I thought I was not capable of dealing with. It hits a lot of spots, bad ones, good ones. But it's a truly great experience to go through.
  • Recommended Posted June 28, 2025 on Steam Had a few drinks and now I'm emotionally attached to a bunch of ghosts. Beautiful game. Hate it. Love it. Send help pls
  • Recommended Posted December 11, 2025 on Steam this game was so fun and so hard to play, not due to difficulty, but because it's ♥♥♥♥♥♥♥ devastating. i had to quit several times because i had to cry every time i have to let someone go. it tackles death, acceptance and moving on really well. i couldn't bear to finish the game but i pushed through because the core message IS letting go. i'll never forget this game anytime soon and i really don't think i can replay this at all.
  • Recommended Posted December 31, 2025 on Steam I went into this game initially with the wrong mindset... I was not prepared for what came next. I bought it because it was cheap and I was like heck, a building game for a ship? That's kind of cool. At the start I played it like any other building games and minmaxed the farm and made a bunch of moneys to upgrade, thinking that is how I do well in the game. When eveyone started joining me, the desire to keep making money and building better upgrades for them felt like a challenge. Then everything happened when I took Gwen to the Everdoor for the first time... Then several followed... Atul disappearing broke me, I found Atul quite loud and didn't like him initially, but when he started looking out for everyone and the just vanishing... I found myself stop tending the farm and I just started chatting to them and helping them process it. Each trip to the Everdoor felt like a heartbreak. But to see them find peace on the last leg felt warm. Now I know these characters aren't real, but this game has captured essence that made it relatable. And in a way, it has help me process the way I perceived death. I really didn't expect a small singleplayer game I bought during Steam sale to resonate with me that hard. To this day, I still listen to the Last Voyage soundtrack and it makes me think about life and how everything eventually ends, but instead of fear and sadness, I feel warmth. Thank you for this game
  • Recommended Posted March 25, 2026 on Steam Spiritfarer is a game about processing and understanding your feelings around death. Anyone's death, everyone's death really - a friend's, family member's, acquaintance's, even your own. It addresses mortality in a way that few other pieces of media ever have by offering an examination of it and the complex emotions that arise surrounding it. I have significant difficulty allowing myself to experience feelings of grief, tending to slip into numbness instead. When I first played this some three or so years ago, I'd already lost all of my grandparents, left behind my hometown and the friends I'd made there, and grown estranged from my family. Spiritfarer allowed me to actually touch on what that meant to me. It let me be something other than the bland and beige 'okay' that normally covers up more complex emotions and pushed me to find a personal sense of closure on those chapters of my life that were cut short. I cried for the first time in what felt like years until my eyes ran dry and then actually started looking at my daily life, started making steps towards improving how I lived and practicing a mindful appreciation of the small things. Of course all of that is to say that the writing, art direction, and music are excellent and evoke powerful emotions from me personally. I have seen and heard others criticize the pacing and minutiae of the gameplay, and on some level I can understand that - they certainly won't be to everyone's tastes, but I found the repetition and simple goal oriented tasks to be engrossing in a way that encouraged deeper thought as I went through the motions - they parallel the way in which, how after a loss, you still need to get up and make yourself something to eat and have a bath and otherwise move through the motions of living. This game takes you by the hand and very gently reminds you that death - past, present, or future, is no reason not to go on with life, and in fact is a reason to do so. It tells you that everything ends, and while that is tragic, it also means you should go see and experience it while it's here - while you're here. I recommend this game highly with the caveat that you should be ready to dredge up a lot of deeply uncomfortable feelings and face them head on. It may do so about as gently as you could possibly hope for, but this game will make you think about death in depth and you should be ready for that when you play it. I recommend playing it in bursts over an extended period, taking time between sessions to meditate and process before going back for more. It can be overwhelming otherwise.