Plox Games
Plox Games Account Explore Games Features Updates About Download Blog
Plox is currently in beta. Thank you for your interest. Please consider providing feedback.
The Outer Worlds 2

The Outer Worlds 2

The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.

Information

Release date: October 29, 2025

Age rating: Rating pending

Age rating: Adults only

Rating (IGDB): 76/100

Media for The Outer Worlds 2

Show More

Steam Reviews

Read all reviews on Steam

  • Not recommended Posted March 21, 2026 on Steam Still waiting for a proper solution for the bug that makes it impossible to save your game, which has existed since launch.
  • Not recommended Posted March 21, 2026 on Steam Writing is ok. Game doesn't save properly, super annoying. like you have to manuelly clear saves constantly, and if it reads the saves as full you cant delete or load any files. 4 auto saves till it starts happening. games been out for how long lol? first Outer worlds launched with the same problem, but I guess they can't be bothered to fix it before releasing DLC. I will say, the flaws are really fun and my favorite part of the game. Super creative and lots of funny moments. But yeah, game doesn't really function. You could play it without saving I guess
  • Not recommended Posted November 6, 2025 on Steam I struggle, again and again, with The Outer Worlds 2. It's a game I dearly want to like, even love, and there are aspects of it I find worthy of praise. Momentary glimpses of good writing in twists and barbs that aren't immediately blunted by being overwrought. It is absolutely better than the first Outer Worlds, and yet, in the question of whether it's worth your time and dollar, I again find myself giving a rather pointed no. The modern Obsidian is too obsessed with being funny. It's been felt in nearly all their games of recent years; sometimes it hits, but most of the time, it absolutely doesn't. The original Fallout games absolutely had black humor, as did New Vegas, but these were lightening touches on decidedly macabre worlds; the purpose of humor was to prevent you from taking everything so seriously *all* the time, not to rob the setting of gravitas, or its characters of the compliment of sentience. In The Outer Worlds 2, just like its predecessor, the only description I can muster for the setting and most of its cast is 'ridiculous.' There is no logical belief I can conjure for how these organizations work in the short term, let alone the long term. It is popular, now more than ever, to critique capitalism and fascism, but Outer Worlds 2 welds its writing so deeply into satire that little point can be made aside from the obvious. Capitalists are obsessed with advancement. Fascists are deaf to logic and reason that goes against the state. Why? How do these systems interact? What appeal do they have that draws people in? What about them gives rise to conviction that they're the right way to live life? People might think it strange that I'm beggaring sociopolitical discourse from a video game, but Obsidian has done it before, and better than pretty much anyone else, in New Vegas. People have argued for years about the pros and cons for each major faction in that game, because the setting grounds and establishes each overarching belief as reasonable. The Outer Worlds 2 would turn 99% of Caesar's Legion hostile, and make the NCR completely, irrationally irreverent to its citizenry, while Mr. House rambles in scientific sermons in a tower that's painted like the Sistine Chapel. Aside from the writing, the world wandering falls eerily, confusingly flat for me. Once more an aspect that was done so much better in New Vegas; there was next to nothing I stumbled on in my time with this game, I just wandered between block to block on the map. Enemies don't wander or interact with each other. They are preset in scripted encounters that only serve to make the world feel more artificial. This was the same design direction that guided Avowed, and it's one of the pieces that I feel most severely harms the moment to moment experience. It's not my belief that The Outer Worlds 2 is awful, but in many of the things I want from a RPG, it comes out to below average. There are parts of roleplaying, and a fun enough shooting sandbox, but without writing that grips me, it all feels meaningless. I would rather go play a better RPG, or a more dedicated shooter. Not everyone will feel this way, and I respect that, but with the resources Obsidian has, it's a wonder to me that they've left all their ambition behind in the comfort of producing consistent mediocre content. It feels completely alien to the studio I once cherished, and it is with this release that I must at last acknowledge that the change seems irreversible. Worse, in my mind, they seem convinced that this direction is for the better. Perhaps I'm simply too old.
  • Not recommended Posted November 14, 2025 on Steam The most okayest of RPGs. The companions are okay. The world is okay. The plot is okay. If it was studio's first RPG at $40, I'd be putting recommendation. at $70 from "veterans of industry" it's a disgrace.
  • Recommended Posted October 28, 2025 on Steam SO. I will start by saying I enjoyed the first Outer Worlds despite the shortcomings. I didn't consider it nearly on the level of FNV, and I considered it a neat AA experience It's impossible to talk about this sequel without comparing it to the first game and/or FNV. I mean if you're reading reviews that's probably what you're trying to find out so here's my thoughts after like 20 hours: ---------------- 1) RPG Mechanics // The RPG mechanics are miles better than TOW1, and honestly even FNV. You actually have to choose specializations in your skills. You CANNOT be a jack of all trades, and you cannot max every skill so that you pass every skillcheck, especially late game skillchecks which require really high points in specific skills THAT BEING SAID, there are also traits (and even flaws and backgrounds) which come up in speech often. So even if you can't pass a skillcheck, sometimes you can just use your lucky trait, or dumb/sickly flaw, or your background as an ex convict or professor or whatever to pass those checks instead. So yeah. Hot take but it's better than FNV in this area. ---------------- 2) World(s) and Worldbuilding // I like space. I like sci-fi. I like space sci-fi. If you don't like these things.. well why are you even considering this game lol. I liked the charm of TOW1 but it felt like the areas were way too small, uninteresting, or just otherwise streamlined. This game is a complete upgrade on all of those aspects. The scope is huge, the factions are actually interesting, and the areas are cool. ---------------- 3) Gameplay, Gunplay, Writing, and Dialogue // Absolutely amazing. It plays smooth, the guns are FUN. The writing is fun. The dialogue is hilarious. TOW1 had some funny moments in dialogue and writing, but honestly this is 1000% better. Some of these scenarios and characters you come across will just have you laughing -- and I really have no idea how they came up with some of them but it's great and I'm totally here for it lmao. I would give details but it's better to just go in blind and experience it firsthand for yourself. ---------------- 4) WHAT ELSE?? // I don't know what else to put in this review. Do you really care about graphics if you're considering a bethesda/obsidian RPG? If so they're better than any of the others I've played. Are they cyberpunk77 graphics, or KCD2? No. But they're good. And honestly some of the dialogue facial animations are on the level of those games and feel way less stiff than TOW1 Did I mention this game is fun?? Now be a good consumer and buy it.
  • Recommended Posted December 22, 2025 on Steam It's not bad, it's not great, it's just ok. Obsidian seems to have inhereted the old Bethesda mantra of "a mile wide but only an inch deep". There are multiple worlds to visit, many large areas to explore, countless characters to interact with, lots of weapons and armour... but much of it feels generic, repetitive, and forgettable. It doesn't help that most of the NPC dialogue is, depending on faction, either: 1) stilted and wooden (the Protectorate) 2) Pedantic and technical (the Order) or 3) full of buzzwords and coorperate jargon (Aunty's Choice). It's midly entertaining the first few times, but after several hours it becomes tedious and makes everyone come across as more than a little thick-headed. The gunplay, like everything else, is serviceable but unremarkable. Though it all feels reasonably well polished, it also seems to lack any real ambition - or even a particularly engaging vision. I don't regret buying it, nor do I miss the hours I spent playing it. I had fun... but I doubt I'll ever think about it again after posting this review.