Tomb Raider I•II•III Remastered
Tomb Raider I•II•III Remastered is a collection of the first three Tomb Raider games, originally released between 1996 and 1998, updated with enhanced visuals and modern controls. Players follow Lara Croft across global locations, solving puzzles, exploring tombs, and engaging in combat. The remasters allow switching between original and updated graphics during gameplay. Included game titles: - Tomb Raider I + The Unfinished Business Expansion - Tomb Raider II + The Gold Mask Expansion - Tomb Raider III + The Lost Artifact Expansion
Information
Release date: February 14, 2024
Age rating: Mature
Rating (IGDB): 75/100
Available Platforms
Social Media
Media for Tomb Raider I•II•III Remastered
Steam Reviews
-
Not recommended Posted March 14, 2026 on Steam Insulting not only the customers, but even the game devs by adding AI garbage? Shame on you Aspyr. How dare you. -
Recommended Posted November 19, 2025 on Steam I wish I had long-term memory loss so I could play this game as if it was my first time. Ngl I want all my memories wiped out gng. Fantastic game tho! -
Not recommended Posted April 2, 2026 on Steam Another "game" where you get to be an unpaid bug tester. How do you mess up a game from 1996? Vibes coding and AI art. This was once a proud remaster in the hands of Saber Interactive, but the license holders at Aspyr decided to cheap out, hire a bunch of idiots to add content that no one wanted and those idiots ended up introducing a bunch of bugs because play testing their code is, apparently, OUR job. If you're going to buy this use the Steam console command "download_depot 2478970 2478971 5075321733709810017" to get the version before the disastrous "challenge mode" update. -
Recommended Posted January 23, 2026 on Steam [b]TL;DR;[/b] If you’re coming into this remaster expecting a fully polished, seamless modern experience, you'll likely be disappointed. This is a remaster after all, so yes, the core mechanics of these games still show their age. Don’t expect miracles. What you should expect, though, are the games that made Lara Croft a gaming icon. I DO recommend them but be aware of their flaws before diving in AND expect to struggle at times. These games reflect a very different era of game development. They won’t explain everything. They will let you get lost, make mistakes and occasionally question your life choices. But they’ll also immerse you in ancient worlds, reward your curiosity and remind you why this series left such a lasting mark. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ [hr][/hr] This is a solid remaster, you don't need any mods or config file changes to be able to play the games. [b]Works great on both PC and Steam Deck.[/b] Even if you play the games with old graphics, [u]higher frame rate and widescreen support[/u] give you a smoother performance. [h3]My honest recommendation for these games?[/h3] [olist] [*][b]Save often[/b], F5 is your best friend. These games will not hesitate to punish a single misstep and nothing hurts more than replaying twenty minutes because you were feeling confident. [*][b]Use photo mode.[/b] You can move the camera freely to scout for traps, check for enemies around corners and see where a ledge actually leads before committing to a leap of faith. It feels a little like cheating... but so does surviving. [*][b]Don’t hesitate to use a walkthrough.[/b] Stella’s website has saved countless frustrated players many hours. These games were designed in an era where developers assumed you had unlimited time and possibly a strategy guide nearby. [*]Be patient and embrace the struggle. [/olist] Grab your pistols, here we go. [h3][u]Tomb Raider I[/u] – Where the Legend Began[/h3] TR1's [u]atmosphere[/u] carries everything. The tombs feel ancient in a way that modern games often try to simulate but rarely achieve. They are vast, indifferent spaces that existed long before you arrived and will continue to exist long after you leave. You truly feel like you’re somewhere untouched, a place where no one has set foot for centuries. That sense of solitude is the game’s greatest strength. There is something profoundly immersive about that loneliness. You spend long stretches alone with nothing but the echo of Lara’s boots against stone. The game never rushes to entertain you. It gives you room to breathe, to examine your surroundings, to find the missing pieces of a puzzle, to feel small within architecture designed for something far older than yourself. [u]The story[/u] is simple but effective, unfolding gradually as you move from forgotten ruins to something much bigger. It never overwhelms you, but it keeps you curious. Of course, TR1's not flawless. Some platforming can feel rigid and the final act shifts tonally in a way that surprises many players. But overall, it remains [b]a masterclass in mood and environmental storytelling.[/b] This is Lara before the fame, before the dual pistols became iconic. Just you, ancient architecture, suspiciously placed switches and puzzles that demand your full attention. [h3][u]Tomb Raider II[/u] – From Explorer to Action Hero[/h3] If TR1 was about isolation and quiet exploration, TR2 looked at that formula and said, [i]"What if... more?"[/i] More enemies, more action, more explosions. It keeps the same grid-based structure and puzzle-driven design of the first game, but [u]it shifts the balance toward combat.[/u] You’re still solving environmental puzzles and navigating deadly traps, but now you’re also clearing rooms of mostly human enemies on a regular basis. That shift can be divisive. Some players miss the lonely, almost meditative atmosphere of TR1. Others love the added intensity. Personally, I think it gives TR2 its own identity. It’s less about being completely alone in ancient ruins and more about surviving hostile environments + the people who are chasing the same artifact. [u]What TR2 does exceptionally well is variety.[/u] The locations are iconic and memorable, each with a distinct identity. The scale feels larger, more ambitious. Introducing vehicles adds a new layer of gameplay that breaks up the traditional tomb crawling and makes certain levels feel dynamic and cinematic in a way the first game didn’t attempt. It’s clear the developers were pushing beyond what the first game established. [h3][u]Tomb Raider III[/u] – Mastery or Madness?[/h3] If you finished TR1-2 thinking, [i]"That wasn’t as bad as I expected. I’ve got this classic Tomb Raider thing figured out."[/i] TR3 is waiting patiently to humble you. Good luck, you'll need it. Out of all the classics [u]TR3 is the hardest by a significant margin[/u]. Not [i]"oh, this jump is tricky"[/i] hard. I mean [i]"who placed that trap there and why do they hate me!!"[/i] hard. [b]You will die frequently.[/b] This game is not shy about spike pits, hidden hazards, aggressive enemies and jumps that demand perfect alignment. The game expects you to learn through failure and it does not cushion that lesson. It simply lets you fall, impale yourself, reload and try again. [b]You will get lost more.[/b] The level design is more layered and non-linear. This ambition is impressive, but it can become overwhelming. You’ll press a switch and think, [i]"Great! That opened something."[/i] Where? Well, good question. Somewhere, maybe three rooms back, maybe underwater. For players who genuinely enjoy a true test of skill and patience, TR3 is incredibly rewarding. There’s a strange satisfaction in mastering it. [hr][/hr] If you’ve read this far, thank you. I know this was long, but these games mean a lot to me and I wanted to do them justice. There’s just one more thing I want to mention. Even a glance at [u]the achievement list[/u] makes it clear that the developers genuinely understand and respect the originals. The references, the challenges, the small nods, they feel intentional. Like it was put together by people who didn’t just know these games, but genuinely understood them. Yes, you can still lock the butler in the freezer. Yes, you can become golden Lara. Of course those are achievements. But what really surprised me were the alternative challenge runs like [i]finishing Tibetan Foothills on foot, obtaining the library key without moving the chandeliers etc.[/i] I’ve played these levels for years and still didn’t know some of these were even possible. I thought I had memorized every corner. Apparently, the games still had secrets left to teach me. These details aren’t required. They don’t sell copies on their own. They’re there because someone cared enough to think, [i]"What would longtime fans smile at?"[/i] And that care shows. Because loving these games isn’t always logical. They’re frustrating, stubborn, sometimes unfair and yet they stay with you. So when I see achievements that reference obscure strategies, alternate routes I didn’t even know were possible or old community jokes, it feels like being seen. [u]It doesn’t feel like nostalgia being sold back to me.[/u] It feels like the originals were treated gently, respectfully. And as someone who holds these games close to her heart, that kind of care is something I don’t take lightly. -
Not recommended Posted April 4, 2026 on Steam Uninstalled after the "challenge mode" patch. Where to begin? This went from an industry standard for what classic remasters should look like into an ugly slopfest full of new bugs & crashes. On paper the idea of a free patch with a new game mode and new unlockable outfits is LOVELY. If it'd been done by the same dev team that made the remasters everyone would've cheered, but nope. A near perfect product was handed off to a random unqualified dev team that littered the entire collection with bugs, destroying any good will fans had for the publisher over this baffling series of decisions. The challenge mode itself is boring, any fanmade randomizer is more worth your time than this. You can only run 1 level at a time and the challenges themselves weren't thoughtfully implemented. All that to unlock outfits that look like someone asked an LLM to list "outfit ideas for generic videogame woman", when Lara's entire wardrobe across all the games (and films/tv shows) is right there! Why make up random fits that hold no meaning to the franchise & don't even look good? Textures are 1/4 the quality of any base game outfit & they're rigged poorly (clipping/weird stretching) However the IMPORTANT issue is that you can't even ignore the patch by not playing the challenge mode, because the main games are now full of audio/visual/code bugs & crashes that ruin the experience, defeating the purpose of the remasters. If you want a smoother playthrough now you gotta boot up the (30 yr) old ones again. Fingers crossed they don't touch the 4-5-6 remasters with this nonsense. -
Not recommended Posted March 26, 2026 on Steam Revert the Update, Fix your damn game. Listen to the people who support you financially.














