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Tormented Souls II

Tormented Souls II

Caroline Walker returns in the sequel to the award-winning survival horror classic. Explore the decaying remains of the secluded Villa Hess, use improvised weapons to confront terrifying creatures, and bend the fabric of reality to save your sister from a twisted cult.

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Release date: October 23, 2025

Age rating: Adults only

Age rating: Rating pending

Rating (IGDB): 90/100

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  • Recommended Posted October 23, 2025 on Steam Tormented Souls 2 is a step up from its predecessor in every way for me. Tormented Souls 1 was a love letter from passionate fans of the survival horror genre. This game takes that love and refines it. As a sequel, Tormented Souls 2 doesn't change the formula that is in no need of fixing. It takes what the already good first game did—namely, the atmosphere, the feeling of isolation, and the fun loop of a survival horror game—and makes it even better. The gameplay feels smoother than ever, dare I say even better than some of the other G.O.A.T.s of the genre. Tank controls have never felt more natural to me than in this game. It achieves this by letting you move more often, which you usually couldn't do in these kinds of games. Want to move while reloading? You can. Want to dodge before you get hit? Yes, you can. It blends tank controls with modern, expected responsiveness almost perfectly. The music is so haunting yet beautiful. You know what to expect from the music in a survival horror game: from tracks of anxiety to beautiful atmospheric music you could even imagine yourself listening to while falling asleep. Music is subjective, but I dare say calling this music objectively well-performed is a fair thing to say. I have not been far in the story yet, as you can see in my hours, but the story so far has been good enough to get me into it. I'm immersed enough that I don’t need a second tab of videos open to keep my brain on dopamine. The game itself keeps me more entertained than many games have this year. The voice acting has been improved by quite a lot. The first game had voice acting, but it had both the charming "bad" voice acting and probably little direction. From the first cutscene, you'll know this game has voice actors who know what they are doing, with direction given by a team that has more experience. In return, they deliver us a better video game. The game is very, very fairly priced. In a modern world where games make you feel like you robbed yourself after buying them, this game makes me feel like I got it from a friend for half the original price, in my opinion. In summary: If you like this genre or are even curious to explore it, this game is certainly worth both your time and money.
  • Recommended Posted November 20, 2025 on Steam [table][th] Review by [url=https://store.steampowered.com/curator/34633003-Gaming-Masterpieces/lists/] Gaming Masterpieces [/url] - The greatest games of all time on Steam. [/th][/table] Is this game a masterpiece? Yes, if you are looking for Resident Evil vibes. The horror continues for Caroline Walker! No sooner has she escaped the nightmare in Tormented Souls than she finds herself fighting for survival once again against terrifying monsters in a dilapidated mansion in the sequel to the successful survival horror game for PC and consoles! Four years ago, Chilean developers Dual Effect delivered one of the best Resident Evil clones of recent years with Tormented Souls. Caroline Walker had to puzzle her way through a huge old mansion, converted into a torture sanatorium, and fight to defeat disfigured creatures and solve the mystery of two missing children. She escaped from the mansion, albeit with one eye less but otherwise relatively unscathed. Now the nightmare begins again, and she finds herself locked in the mansion of a mad cult once more – searching for her little sister. We play the one-eyed Caroline Walker, who goes on a vacation with her little sister Anna. Our sister has a problem – she sometimes sees terrible things, which she then records in her notebook with her eyes rolled back – and which later become reality. We told Anna about a beautiful vacation resort – but in reality, we are going to a remote monastery to treat her visions. We are warmly welcomed in the monastery... and, a moment later, Anna is taken away by the nuns against her will. We see her being restrained by two nuns while the head nun tells us that we are both long-awaited guests at the convent – and that we belong to the convent. Yea. A crazy cult, then. Then an assistant chokes us unconscious and we wake up shortly afterwards in the – abandoned – infirmary – our whole bodies pierced with giant needles. This time, however, unlike in the first part, we are not naked but clothed. These needles are so large and stuck so deep into our bodies that in real life we would probably be dead from blood loss or insane from the pain. In the game, however, we simply pull them out, find a health kit, and are fully healed again. And then we're going through the monastery, although “running” is the right word. Caroline moves almost as if she's on drugs; slow sneaking around is only possible if you move the stick very carefully. The controls work quite well, though; you move in the direction of the stick (but you can also switch to classic tank controls). The view always jumps around automatically, which makes it difficult to orientate yourself until you have internalised the layout of the rooms (and the places where there is an automatic change of perspective) – just like in Resident Evil/Alone in the Dark. Screams and weird noises create a tense atmosphere, and many of the doors are locked at first and have to be opened somehow. You can pick up and use a few objects to solve puzzles or build weapons, and finding a map makes it easier to find your way around. Objects can be placed in quick access slots for easier switching (for example, between weapon and light source – Caroline can only use one at a time, despite looking differently on the game's key art). “Don't let the darkness consume you” is written in blood on a wall. As soon as you step into the shadows, a countdown begins and the shadows consume you – game over. Unfortunately, there are shadows almost everywhere, even in corridors next to a candle or a window. Only when we find a lighter is this problem solved for the time being and we can move more or less freely around the house. The environment is wonderfully detailed, with countless details making the monastery look realistic. Unfortunately, there are very few hotspots to interact with, and even then, you usually only get a short description. It's actually too realistic; this is less a simple monastery than the treasure room in the Vatican, full of statues, books, prayer stands, paintings, and ornate furniture. And who lights all the candles everywhere? There aren't that many nuns running around here. Instead, we soon encounter disfigured monsters that want to kill us. On the upper floor, we find a nun with her head torn off, and in the basement or monastery garden, zombies (or whatever these creatures are) run around freely. The only thing that helps against them are homemade weapons – a pneumatic device and a few nails, for example… The rooms don't actually look like those in a classic monastery – the surroundings are more reminiscent of the sanatorium from the first part. Blood, body parts, and strange devices everywhere – it's almost reminiscent of the conditions on the space station in Dead Space. Soon you'll find horribly tortured corpses that have obviously been subjected to the most perverse experiments. Or bodies that have been disposed of in hanging bags. What's going on here? It's certainly not a peaceful monastery. More like a house of horror... like in Resident Evil. Or the sanatorium from Tormented Souls Part 1. In any case, the inhabitants are definitely not peaceful nuns, but members of a mad cult who hope for salvation from God while sadistically torturing their victims. At least, that's what it says in the documents you can find (and read). Later on, Caroline also visits other places outside the horror mansion, including such romantic locations as a torture museum. Saves are made on a tape recorder – similar to the typewriters in Resident Evil. Of course, you first have to find a single-use tape, then a tape recorder – so save slots are in short supply. But at least you don't have to play the game in one go, and if you bite the dust, you can try your luck again at a save point. Fans of the genre won't have a problem with this. However, I do have a problem with playing for 30 minutes, not finding a recording device, and then being killed by a sudden horde of zombies. Fortunately, for wimps like me, there is also an easier mode where unlimited saves are possible and the game even saves automatically at certain points. Technically, I didn't identify any problems with the PC version; the game ran smoothly on my computer (RTX 3070, 4K TV). [u][b] Conclusion:[/b][/u] New stuff to play for all fans of the survival horror genre. If you want to bridge the gap until the next Resident Evil, this is exactly what you're looking for. Great graphics (Unreal Engine 5), an exciting supernatural story, disfigured creatures, puzzles, and battles – it's all there. However, resources and save points are in short supply, but there is plenty of blood, screams of pain, and severed body parts. Keep the monsters at bay with homemade weapons and use Caroline's supernatural abilities to save your sister and escape the insane cult. Old-school survival horror at its finest!
  • Recommended Posted January 3, 2026 on Steam [h1]Good, solid survival horror. Worth your time.[/h1] (Has some issues.) + [b]Beautiful[/b] game. Very detailed environments. + Huge. Several major areas. Lots of negative space. Like, you can find a huge office with multiple desks with individualized clutter, different wall decorations around, lamps, windows, bulletin boards etc., and there is absolutely nothing of game value in the room. Believable environments that feel like places instead of "game zones". + Great tension building. + Good use of NPC journals to establish background and a sense of dread. + Satisfying, meaty weapons, and really well balanced ammo scarcity. + Generally fun combat. Enough weapons to keep me interested. Monsters that felt satisfying to kill. + Solid boss fights, some very challenging (to me) but nothing impossible. None took me more than like 3 tries on medium difficulty. + Likeable protagonist and a story I cared about. + Truly awful villain, like really disturbing horrible behavior throughout the game and in all the journals. Made me feel good about fighting her. + A real love letter to the classics. + Good QOL features. The map shows locked doors not yet opened, and puzzles and points of interest that are not resolved yet. Checks things off once you are done. Inventory cleans up after itself: once an item has no further use, it simply disappears. Once you solve a control panel or open a puzzle box, if you try to interact again it straight up tells you "There's nothing left to do here" so you're not left wondering. • Leans a little too hard on [i]Silent Hill[/i] for inspiration, right down to the rusty metal gratings in the Otherworld. • Tons of weird creepy stuff that makes no sense, just for the sake of being creepy. I get that Hell is hellish because it's Hell and no explanation needed, but seeing severed hands lying around loses its impact when you realize that there was never a person who got their hands cut off. The hands are just prefab body parts provided by the Hell decorators. Still, it [i]does[/i] make for a strong atmosphere. - Puzzles often do not communicate well. I feel like the English translator was not a member of the studio, and didn't really understand all the context, so English text is sometimes misleading. - Save points sometimes inconveniently placed. One time I could tell a hard boss fight was coming up but the game locked me in and I couldn't return to a safe area to save the game first. - Map does [i]not[/i] show [b]all[/b] interactive items. Stuff like movable bookcases you have to guess completely on your own, which is a problem in such a huge detailed environment. - Last level of the game does not have a map at all. I guess this is to try to increase the tension but it only serves to make backtracking and managing one's "to do" list more of a pain in the ass. Rather than forcing me to pay careful attention, it made me want to get this section over with. - There is a lot of backtracking in general. This makes sense for this style of game but I got pretty sick of it. Overall, I greatly enjoyed the game and recommend it unreservedly to genre fans. Puzzles are generally easy ... except when they are vague about what the pieces even are. Misleading text made some puzzles much harder than they needed to be, and sometimes there is not a clear way forward at all. Play this game, but [b]do not feel bad[/b] about using a walkthrough when you get stuck. Otherwise you might spend many hours searching the huge maps over and over again to find something badly communicated that was supposed to be obvious. Some people complete the whole game with no spoilers but a lot of people have a hard time with it. Honestly, I don't think it's about smart or stupid, just different ways of absorbing information. Don't let this game make you feel dumb! It's not you! If you are cool with that, you'll find a lot to love here, particularly if you're a [i]Resident Evil[/i] and [i]Silent Hill[/i] fan.
  • Recommended Posted February 20, 2026 on Steam Tormented Souls 2 is a fixed camera survival horror game with modern graphics. In this game you explore creepy locations such as a nun's convent, a mall, a butcher shop, underground sewers, a cemetary, a church, and an underground laboratory. The gameplay involves exploring, solving puzzles, and shooting enemies with various found weapons. The game world is absolutely massive for this genre, and most likely it will take you 12-15 hours to complete your first playthrough, if not longer. + The atmosphere and graphics are probably the best I have seen in my 30 years of playing fixed camera survival horror games. The environments feel alive, and are super detailed. There is no HUD or interface on the screen as you play, which I also appreaciated. + The voice acting is professionally done and exceptional. + The music soundtrack is beautiful, haunting, and well made. Several times when I opened the game I just let the title music play for 5 minutes on my headphones in the dark. + The sound effects are also excellent. Metal slices, steam in the environment, doors creaking, all in high definition. + The monsters are well designed, very gross and disturbing at times. The boss fights are incredible. + The story is interesting and kept my interest right till the end. + Lots of secrets to find and several secret weapons, outfits, and endings to unlock. +/- The puzzles are a mixed bag. There are upwards of 50 puzzles in this game. Generally it is a very puzzle heavy game. Several are very original and well designed, but others are super obtuse and barely make sense. - There are some difficulty balancing issues during the first 2-3 hours of the game, in the convent area. There seems to be not enough ammo or health kits, as echoed by many people in the game's forum. I barely made it through, and I was playing on assisted difficulty during my first playthrough. The game is tough as nails. (Pun intended). The difficulty eases up during the middle and last portions of the game. Even as an experienced hardcore horror gamer, I highly recommend playing the game on Assisted difficulty during your first playthrough. - The facial features when the characters are talking look a bit off at times. - The game can be more frustrating than fun at times, with tough resource management and combat difficulty. A masterpiece of the fixed camera survival horror genre, if you can put up with the absolutely brutal combat and puzzle difficulties. Overall: 9.5/10
  • Recommended Posted October 28, 2025 on Steam This game ruined ALL indie and even some AA/AAA survival horror games for me. Absolutely wipes the ♥♥♥♥♥♥♥ floor with Them and Us, Signalis, Crow Country, Alisa, Fobia, Daymare, Etc. Enjoyed this WAY more than Silent Hill 2 remake and Cronos. CAPCOM and KONAMI need to take ♥♥♥♥♥♥♥ notes. Devs COOKED. Shout out the dev team and Chilean government for funding this masterclass of old school survival horror with modern polish.
  • Not recommended Posted October 30, 2025 on Steam Game have a game breaking bug right now, one of the key items will disappear (school fuse) and prevent you to proceed with the game, it's almost at the end game, and the only way is to start a new game or load an old save before you attempted the puzzle. Unfortunately I played on assist mode and the game auto saves. So I don't have a backup save and is not all that interested in starting over. Fair warning.