Triangle Strategy
Three nations battle for control of the dwindling resources of salt and iron in this HD-2D adventure tactical RPG. Featuring deep gameplay full of choices and consequences, strategically survey the battlefield to gain the upper hand.
Information
Release date: March 4, 2022
Age rating: Teen
Rating (IGDB): 86/100
Available Platforms
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Media for Triangle Strategy
Steam Reviews
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Recommended Posted December 12, 2025 on Steam For my money, this is the current gold crown holder of Tactical RPGS. I feel like, when people talk about Tactical RPGs, the convo comes down to Final Fantasy: Tactics, Ogre Tactics: Reborn, and Triangle Strategy. Having played and enjoyed all 3, I think Triangle Strategy is the best of the bunch and god I hope we get a sequel eventually. The most common criticism of this game is that the start (first 4 chapters) are slow. I don't think they're a slog, and even more importantly they are the dressing and foundation for an utterly enthralling realm of political theatre and power struggles. The artstyle and music are both immaculate, with some of my favourite tracks in the genre! The story is great! The cast of characters is memorable and versatile. You can make the 'weird' units into absolute power-houses with a bit of work. There was a moment in my playthrough that I made an unorthodox mage into an AoE terror on the battlefield with the help of some supporting units and I felt like a genius. The replay value is also really high, owing to all the branching paths. I think TS also strikes a pretty near-perfect balance of portraying a personal story of its characters, ALONGSIDE a political story of the realms and cultures of people involved, which is a criticism I personally levy at Final Fantasy Tactics even though it's also very good. I truly adore this game. Hopefully this positive view gets at least one more person to experience this modern masterpiece of the genre! -
Recommended Posted November 20, 2025 on Steam I almost didn't buy this game after wanting it forever because of the reviews complaining about how boring it is, how it's not enough battles with too much exposition, and how you had to wait 4 chapters for the game to actually get interesting. I was flabbergasted when I started playing and the chapters flew by. They weren't long at all so even if the first 4 were awful (they weren't) it wouldn't have been a big deal at all to truck through them. Yet a lot of the reviews a person will see when they click on the store page act like they were getting their teeth pulled while playing this game. This game is not perfect and I'm not finished with it yet but if you are thirsty for tactics/strategy game this will definitely fill that need. EDIT- Finished the "true" route and thought the characters made a ton of stupid/infuriating choices and the story overall was pretty poor. I still had a really good time playing the game though so I don't regret the purchase. -
Recommended Posted July 19, 2025 on Steam Pros: + Insanely fun turn-based combat with several battles you have to be really strategic to win + Fascinating story that spans the entire in-game continent + Challenging choices that have real consequences and shape the end of the game + Interesting conviction mechanic that shapes dialogue options and major story outcomes Cons: - The dialogue can be stiff and awkward, which makes it harder to get emotionally attached to the characters. - Cut scenes are sometimes stacked one after another, and you can't save during them, so if you stayed up late to finish a fight, you're going to get stuck wading through dialogue scenes after and staring at the clock tick later. -
Recommended Posted July 13, 2025 on Steam Yes, there is a lot of conversation in this game but unlike other games, it doesn't make you feel unnecessary. A game with a simple world setting, just 3 kingdoms fighting over iron and salt but with a really exciting plot. -
Not recommended Posted April 12, 2026 on Steam I have very mixed feelings about this game but In the end I cannot recommend it. I did beat it, but there is a big "BUT" to every single thing the game does good. I would not play it again but I would love to watch a tv series or an anime portraying the game's plot. - The game looks great and has nice 2D HD design BUT there are only a couple environments you actually visit and fight in. Combat areas are recycled - The games story is insanely good and addicting BUT BUT (and thats a big one), it's told in a disastrous way. Oftentimes after you finish a quest you receive up to 10 (!) different cutscenes you can watch in a row, with no interaction of your side. Something that can take upwards of an hour. The game intro takes almost an hour 1.5 with a short fight inbetween. The pacing and storytelling is insanely BORING even though the plot itself is remarkably good. I think its the only game I've ever played that achieved this combination. - Combat itself has nice ideas BUT only a bunch of characters actually make a difference in a fight, some of them are basically useless. I think they wanted to omit the usual tank/healer/dps trio but this just made some characters useless in the end. On top of that, the best strategy for 90% of the maps is to just hide in the corner and make th enemy come for you. - The game has a concise story without filler BUT you are constantly underleveled during your main quest (even though there are no side quests), you can only do "mind combat" which are basically mini battles but without repeating (so grinding) them you will still be underleveled for the main quest. I dropped the difficulty in the end just to grind those missions which really brought my enjoyment of the game down. Also for some reasons achievements didn't work for me when playing offline. One thing that is a clear positive for me is the quality of english voiceovers and the fact that the characters use nice, a bit archaic, english, instead of the californiaslop new games tend to serve. -
Recommended Posted December 29, 2025 on Steam Review: Triangle Strategy in Context I have 100% achievements in Tactics Ogre: Reborn, Final Fantasy Tactics, and Triangle Strategy. This review is written from experience, not nostalgia or first-play hype. Gameplay Triangle Strategy’s combat is solid, polished, and functional. Terrain matters, positioning matters, and encounters are generally well-balanced. That said, it plays safe. Compared to Tactics Ogre’s deep class systems and FFT’s expressive job flexibility, Triangle Strategy feels restrained. It works, but it never truly surprises. Story This is where Triangle Strategy falls behind hard. Tactics Ogre delivers dense political branching with consequences that persist across timelines, backed by extensive character lore. FFT tells a single, powerful story with unforgettable themes and characters. Triangle Strategy talks about politics, but its character arcs and lore are thin by comparison. The moral choices sound important, but the emotional weight rarely lands. In a genre defined by political tragedy and consequence, this story ranks a distant third. Structure & Game Design This is the game’s biggest failure. Tactics Ogre allows you to jump to any story checkpoint and explore alternate routes without restarting. Achievements, notes, and routes are tracked intelligently. Post-game content exists and matters. Final Fantasy Tactics is linear, but honest. One path, fully delivered. No replay tax. Triangle Strategy forces full New Game Plus runs to see alternate routes. There is no post-game, only “congratulations, start over.” Worse, the game provides no route tracker, no note tracker, no completion panel. Achievement hunting becomes guesswork. I spent roughly 24 hours chasing two achievements because the game does not tell you where missing notes are. Three of them were in the same chapter across three different routes, requiring three full playthroughs just to collect metadata. That is not difficulty. That is bad design. Characters & Lore Tactics Ogre gives extensive lore to a wide cast. FFT does the same within a linear structure. Triangle Strategy’s characters exist primarily to serve the route you are on, with minimal depth outside it. Once the credits roll, there is nothing left to explore. Final Verdict Triangle Strategy is a good tactical RPG, but when placed beside the giants it clearly emulates, it lacks ambition in both story and system design. Best gameplay and design: Tactics Ogre Best story and thematic weight: Final Fantasy Tactics Clean presentation, weakest depth: Triangle Strategy If you’ve never played the genre, Triangle Strategy is a fine entry point. If you’ve mastered it, you’ll feel the missing layers immediately. Recommended, but clearly third place among the three.






