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Vampire: The Masquerade - Bloodlines 2

Vampire: The Masquerade - Bloodlines 2

Vampire: The Masquerade - Bloodlines 2 is the successor to the iconic RPG Vampire: The Masquerade - Bloodlines. Set in a Seattle faithfully reimagined in the World of Darkness, Vampire: The Masquerade - Bloodlines 2 features reactive storytelling, fast-paced melee combat, and intriguing characters with their own hidden motives. Created in an act of vampire insurrection, your existence ignites a blood war among the vampire factions who run Seattle. To survive, you’ll choose a clan and enter into uneasy alliances with competing factions in a world which will react to every choice you make. Unleash your supernatural powers against your prey, but be mindful of your surroundings at all times or run the risk of breaking the Masquerade (the absolute law of secrecy that keeps Vampire society hidden from humanity).

Information

Release date: October 21, 2025

Age rating: Rating pending

Age rating: Adults only

Rating (IGDB): 73/100

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Steam Reviews

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  • Not recommended Posted December 13, 2025 on Steam I have been waiting for Bloodlines 2 for ages and how I wish I would still be waiting ... Oh man, this is bad. I honestly don’t even know what to say. It’s not Bloodlines. It’s not a role-playing game. It’s not even a satisfying action game. There’s no deep or engaging story to explore, no characters to get attached to, no choices that matter (for real). This game is, in short, the very epitome of underwhelming. The scenery is nice, I’ll give it that, but it feels like nothing more than a backdrop. And that’s the most frustrating part: it could have been so much more.
  • Not recommended Posted October 26, 2025 on Steam I was about to post a positive review for VTM Bloodlines 2. I wrote it while playing, listing every strengths and weaknesses of this game. But then I reached the end of the game and I was baffled, and this is an understatement. I was enjoying the game in the beginning, even if it is indeed not really "Bloodlines 2". Well it is not at all in fact. But it is still a solid game from the World of Darkness universe and I was happy with that. I really loved some of the characters, the gameplay was basic but fun, I really enjoyed the investigation parts with Fabien, Phyre (a.k.a. the Nomad) had an interesting story, the change of rhythm when switching from Phyre to Fabien was good and prevented me from getting bored with neither of them, the story was slow paced at first with every mysteries growing thicker until everything eventually started to unveil. Geez, this game had such a good recipe here for a good thriller. Since I love detective novels, I was absolutely delighted with all this. But then after the two thirds of the game, just after the big climax of the story, it felt incredibly rushed and disappointing and everything started to blurs together. From a well crafted and slow paced story you jump into a messy and rushed ending. Some main quests were useless and felt like they were there to fill the gap in between, while others doomed you in the end if you didn’t choose the choice the studio wanted you to pick. So much things has been left aside or were underexploited without any reason. Everything was happening so fast that you struggled to follow each events and their repercussions. And the cherry on top was this awful and insulting "epilogue". Seeing how the game started, I think the original plan of the studio was to make this story longer than it actually is. The difference between the good beginning and the rushed ending is really contrasted in a very bad way. It definitely wasn’t Bloodlines 2. It wasn’t an RPG. It wasn’t even a good linear thriller. It was nothing but smokescreen and missed opportunities. And it fatally ended in bitter disappointment. You either finish your game properly, or you do not sell an unfinished product at all, period.
  • Not recommended Posted December 13, 2025 on Steam 20 Years of waiting and in the end, arguing with a Stop Sign seems more enjoyable. I am so disappointed.
  • Not recommended Posted November 7, 2025 on Steam Judged on its own merits, rather than as a sequel, there are parts of the game that are quite good. Unfortunately, there are a lot of rough edges, too. Ultimately, it's the save system that's a dealbreaker. No manual saves, one single autosave, and saves at the end of major story missions (hours apart). I could put up with the game's other jank if I could use the save system to fix it. But I can't.
  • Not recommended Posted November 9, 2025 on Steam I went into this knowing it was probably not going to knock my socks off, and that it wasn't going to the true sequel to my favorite game. Knowing that I still shilled out the full 70$ for the deluxe edition because I had thought "maybe it wont be so bad, and it will still pass as a decent VTM game." Holy crap I could not have been ready for the actual worst game I've spent that much money on. First off, Your clan actually does not matter. Like at all. Sure it changes some dialog here and there but I only got "special" Toreador lines 2 times the entire game. You can just go unlock every other clans abilities anyways so its not like it affected combat, at least not for me. Speaking of combat, It is horrific. Im 100% okay with Phyre not using guns since they don't have any idea what that even is but my god the melee combat is so bad. YOU CANNOT BLOCK! THERE IS NO BLOCK BUTTON IN MELEE FOCUSED COMBAT! There is absolutely zero lock on so when you're hitting an enemy they just move to the left behind you then spank your bare arse from behind. I was not able to get an an enemy to stagger without abilities so the heavies just unload a shotgun into my face until they finally drop. I don't know how this game released with a such an atrocious system. The side quests aren't even tasks a vampire would send their own ghouls to do let alone a 400 year old elder. "Run across the map for the 7th time and pick up my delivery, then run back to me." Phyre is older than SLICED BREAD and you want us to pick up granny's imported coffee beans?! Don't even get me started on how 2 other forms of side quests for 2 separate clans are "Kill John Badguy because he's cheating on his wife, and kill other John Badguy because he's causing the Camarilla some trouble." Rinse and repeat that 8 times. Nothing changes in the story or game play if you do or don't do any of these mind numbing side quests. The map is SO small. Literally about 4 blocks at best and you can enter like 6 buildings. You actually run up and down the same 5 roads for 20 hours of game time, and that's not even counting the collection quests. I could not do those because I was so bored. I could not give a single CRAP about any of the characters in this game. Not a single one of them were written well enough for me to think twice about them or even remember their name. Phyre is so boring. They have all these titles about being "The Destroyer""The Slayer of Cairo""The Nomad" and we NEVER HEAR ABOUT ANY OF THAT!? Its just mentioned in passing? If you're going to make me play as YOUR CHARACTER I'd rather them have a freaking identity of their own than have to speculate about who they are and the things they've done rather than be micro-dosed things about them. I wont spoil any endings, but between all "six" of them, two sentences change. It all comes down to the same boss fight no matter what you chose through out the entire game but if you make the wrong choice at the 50% mark, You are permanently locked into the bad ending. I actually somewhat enjoyed the boss fight and I thought to myself, "Maybe this ending will make it all worth it.." and then it instantly cut to blood spattered illustrations narrated over by the most annoying character in the game for 45 seconds. Just gave me the middle finger and rolled the credits. This game was the most painful SLOG of content I have ever pushed through and I wont be surprised if we never get another VTM video game again, aside from some visual novels, because this was such a crap fest to even get out of development and then have it be this miserable to play is just pathetic. On the plus side, if you're into it, you can have sEx with the 80 year old grandma.
  • Not recommended Posted November 2, 2025 on Steam Just another "failure as a Bloodlines sequel, passable as a VtM game" review. While I appreciate that The Chinese Room actually managed to ship a finished product, for those who followed the development from the early stages with Hardsuit Labs, this reeks of being a salvage operation, a Frankenstein's monster. You can tell it was a contract job rather than a passion project, but to their credit, the team still put in a lot of effort, that's for sure. Visually, snowy Seattle is pretty and generally the game pulls off the VtM vibe and functions adequately as a walking simulator with janky (but functional) stealth, combat, and parkour sequences throughout. The gameplay, however, becomes highly repetitive, and many features feel so basic and simple (like the side quests - come on!) that you wonder how they made it into the final build. The story, dialogue, and voice acting are solid for the most part. Sadly, it's very light on choices and consequences and features virtually no roleplaying. The non-recommendation is directed mainly at Paradox: when continuing the legacy of any title (especially a cult classic) the baseline expectation is to build upon its core strengths and defining qualities. Unfortunately, Bloodlines 2 abandons most of the mechanics that made the original memorable, and marketing this stripped-down experience as "Bloodlines 2" feels like plain dishonesty.