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Wild Assault

Wild Assault

Wild Assault is an anthro-themed tactical shooter built with Unreal Engine 5, featuring large-scale battlefield gameplay centered around Valiant abilities. Work closely with your team, harness your instincts, and charge into battle to secure victory.

Information

Release date: May 28, 2026

Rating (IGDB): 84/100

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Steam Reviews

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  • Not recommended Posted January 20, 2026 on Steam *UPDATED EDIT AT THE END* [u] (20th January 2026) [/u] First, I’d like to clarify that I actually like this game. It is really fun if you have friends to play with, and I’ve made a lot of new friends here. I’ve played it a lot, but I’m afraid that in its current state and considering the direction the game is heading, I cannot recommend it to others. I see five main reasons for this. [h3] 1) Player activity and community [/h3] This game is focused on a very specific type of audience and is fairly new to the market, so it naturally takes time to attract new players. If you’re a member of that community, you know what those people mostly care about, and this game is no different. When the developers ask for ideas for new valiants (characters), their skills, etc., more than 30% of the comments are things like “Make it female” instead of actual ideas the devs asked for. That speaks for itself. I would also recommend not opening public discussions about this game, as there are people suggesting things like removing the squad queue in a team-based game to “fix” matchmaking issues, or people who are simply unable to lead a discussion without ill intentions. [h3] 2) Cheaters and hackers [/h3] There is an in-game leaderboard for each game mode. You can see players who were caught red-handed in-game, on Reddit, or on Discord still sitting at the top of the leaderboard for months. I’ve been playing this game for five months, and so far there have been only two ban waves: one included six players with a 3-day ban, and another included two players with a 7-day ban. Despite that, those same players can still be encountered in-game and remain visible on the leaderboard. [h3] 3) Matchmaking [/h3] The game lacks players. Nowadays there are around 100–150 active players globally. In the RAID game mode, which is a 20v20 mode, matches are often closer to 5v5 at best, with the rest being bots. If you don’t queue as a team, there’s a high chance you’ll end up with a team full of bots against a full premade squad of real players, which you’ll most likely lose within a couple of minutes. The developers’ response to this issue was basically: “It will fix itself once we have more players.” No real attempt to solve the problem has been made. [h3] 4) Development is very slow [/h3] The game came out seven months ago. Since then, only two maps have been added, one of which already existed but was used for a different game mode. During this time, they also released two new valiants. The most recent valiant was delayed, and even three weeks after release she is only now being properly patched (for example, abilities killing enemies through walls or floors). The dev team has an official Discord and communicates with players, but they tend to fix what they think needs fixing, not what the playerbase is asking for. A few days ago, a patch was released that fixed one of the most broken valiants — changes players had been requesting since around September. Not to mention that developers are asking players to essentially design new characters for them, even though they haven’t properly fixed the last one they released. [h3] 5) Greed [/h3] First, the positive: if you buy the current battle pass and finish it before it ends, you get it at a discount and receive the premium currency back, allowing you to buy the next one. This is something I’ve personally seen for the first time, and I really like the idea. Now the negatives. This game feels like a cash grab before it dies completely. There are currently five female valiants and seven male valiants. Aside from the most recently released valiant, all female valiants have three or more skins heavily focused on sex appeal. Recently, most skins have been released for two support valiants — a Christmas skin (with an extremely short skirt) and now a swimsuit skin, which looks like a copy-paste from a different valiant. Meanwhile, instead of focusing on much-needed gameplay changes, the developers always seem to find time to release another sexy female skin for 9€. If these were at least thematically fitting skins, I wouldn’t mind as much, but male characters deserve some attention as well. [h3] Verdict [/h3] The game was fun and had great potential, but it lacks a clear vision. Developers put their effort into things that should have lower priority compared to balancing and core gameplay improvements. The amount of sex-appeal-focused content being released makes it feel like the game is trying to milk as much money as possible before it eventually shuts down. After talking with my friends, this seems to be the main reason why players are leaving the game. All this game really needs is developers who listen to their players — not those who play for three hours and just want sexy content, but those who invest their time and provide meaningful feedback on how to make the game better. If you still want to try out the game, I recomment to do it in discount and also invite some friends along, you'll have much more fun! ______________________________________________________________ [h3] EDIT [/h3] [u] (12th February 2026) [/u] It's been 3 weeks since I posted this review and I think it's time for update. I'd love to react on the response I got from the developer in this review: "the real-player gap between teams at match start will not exceed 2" - This seems about right, as I played. "We’ve imposed harsher, longer bans on cheaters to uphold a fair competitive environment." - Interesting that the player I was talking about is still happily playing the game, claiming every match's MVP he plays. I would love to know why, since you've responded in past tense so I considered it done by then, let alone now 3 weeks later ... "We will balance skin designs for both female and male heroes, moving away from overemphasis on a single style." - To be fair, yes. There has been added two more skins for male valiants that I've noticed, one of them being now an event reward but the skin is just a recolor and the other being able to get in the gacha/box opening stuff ... good thing it's there, considering the fact I've rolled like 80 times on previous one and didn't get one skin, so ... perhaps it's just my bad luck but I don't see myself getting this skin by this mean at all. I have limited time of the day I have for myself and seeing the drop-rate in this thing, doesn't really help my want to play the game. - You've just recently made a new skin for the newest valiant Anthea and I like that yes, you did manage to finally add something that isn't sex-appeal oriented. You can buy the skin alone for 9€ - is it too much? I don't know, I'm not spending money on this game anymore. BUT the thing is, you can get it in bundle, with some extra stuff like profile picture, valiant card for your profile, weapon skin ... and a victory pose "Homeward Starlight" ... which looks horrible. No emotions, just bodyparts moving in a sort of dance. Which would be okay, if this bundle would not cost about 20€ (hard to tell, maybe I'm mistaken since the amount of currency can't be bought in store precisely) ---- So, here and again, if you're reading this, I would love you to specify what exactly have you done to impose harsher and longer punishments for cheaters ... I know this might look like whinning to some people and perhaps I am just a bad player, but someone having KD of 20.41 and having 512/722 games played and MVP 5 matches in a row doesn't look very legit to me ... Especially when the only guy better than him has KD 6.95 and 44/316 games MVP ...
  • Not recommended Posted April 10, 2026 on Steam Long-haul review inbound for those cautious with their money but I'll also give a TLDR to summarize the content. (((((a super TLDR. Game is jank with bad servers and bugs, balance all over the place, new player experience turns so many away, matchmaking system is an insult to low and high skill players, If you hate AI Art/Generation you'll hate it here, there's an art-thief person in the community with several people protecting them, in-game moderation doesn't really exist. For more details, keep reading))))) I do want the game to get better, I would like it to succeed, but in it's current state and how it's been handled I cannot recommend someone to spend money on it as of this moment and that they wait for future content (proper PvE, not this jank PvPvE stuff) and things to happen and hopefully major fixes. I'll start with balance, then weird stuff (like AI use, a protected scammer, etc), then technical problems of the game. ======Balance Issues====== The balancing regarding this game is all over the place. It became a joke of nerfing the least-picked characters... because they actually were being nerfed while stronger characters left untouched or in some cases buffed. And the same even happened to a lot of guns. Early on in the game characters had more specific weapons in accordance to the personality and idea of their characters. This was later thrown out to where almost everyone has almost every gun resulting in less identity for each character and the same precise weapons being spammed all over the place. Matchmaking is beyond all sanity. Devs claimed it's KDR balanced (wtf), and this leads to a few scenarios. Person with high KDR ends up in bot-lobbies only, person with high KDR ends up with other high KDR bot farmers, or worse.... a lowly new player that just killed bots in bot-only matches for his first 10 matches now is in high KDR bracket and gets farmed by higher skilled players. This also leads to lobbies being around 2 or 4 people at most too often because of "brackets" and the matchmaker also wanting to constantly make new lobbies instead of compiling players like it in playtesting. Bots are also supposed to target players with high score/KDR, but what they don't tell you is ...bots also laser-beam people with bad aim because they get insane aggro if you simply miss a few shots on them, leading to even lower-skilled players constantly getting beamed by bots. (I especially know this one exists, because I made enemy teams lose certain games by exploiting this on purpose.) I know this is their first game, but some of this just mind boggling. And so many loyal players have offered insights on what bugs to fix to make the game better, which things were throwing the balance off so badly in matches... only to be ignored for many months. The game is full of technical debt and growing, and it's making the balance worse along with it since some weapons/skills/characters get stronger/weaker due to these problems ======Weird Issues====== If AI is a concern to you (I know it isn't to everyone), their use of AI has always been there, but it got a lot more unapologetic over time. It even got to the point people submitted AI into the cosmetic contests and one of the AI images even won versus extremely highly voted and praised human-created art. They also spam lots of human-made fanart after anytime they get backlash from posting AI stuff. It's some weird whiplash to even just watch. But wait, it gets weirder. Some months ago a few others and myself noticed in-game characters being used in fan-art, some of the contests, and even other games... and in just a few clicks, found out someone was stealing assets from the game and reselling the assets (like characters) to others in the community, especially around the game's Discord channel. And yet, someone with moderation powers deletes all messages in the Wild Assault Discord asking about the models and trying to cover their tracks while protecting those fanarts of the stolen assets and even protecting the links to the scammer to make money at one point. So if AI was your only worry and the devs even likely using your art with AI, you should also keep in mind someone with some level of moderation powers in the Discord is protecting someone who steals and resells assets. They have several friends that assist them in watching the discord as well. ;). Playerbase quality is also a hard swinging pendulum. Some people will straight up stalk you and insult you, and enrage a bunch of goons on their twitch to harass you in game, while others just wanting to vibe (and those vibing having been targeted by such nasty folks). I know that can be many games, but given the playerbase is small it is rather amplified. Cliques and borderline cults have formed due to it all. (Popcorn worthy if you just like to lurk and watch things burn) If you also thought there might be some deep lore and story and feel you can attach them to characters, it isn't there. They're chasing the Gacha/Fortnite style of cosmetics for characters, which can be fine, but they want us to take some extremely goofy things seriously and just feels so out of touch. Don't expect immersion here, it doesn't exist. Come for the tail and nothing else. ======Technical Issues====== Game uses many plugins and assets from asset stores without understanding them. An example is one gun having extreme amount of details at around 62k tris, while others are less than 10k poly-count. Keep in mind this is a third person shooter and you don't even see your gun itself much in combat... meaning the amount of performance spent on certain guns is insane. Players in the lobby performance can drop because of a high use amount of certain guns. Some weapons also lose Rate of Fire at high percentages due to these performance problems. Depending on how high or how low your ping is will determine if you can or cannot do certain things to get an advantage over other players involving "tech movement/skills". This problem is more pervasive at the low server tick rates that lets you quick pop people around corners and on their screen you never appeared around the corner as the server barely registers the movement. "Peaker's Advantage" is an EXTREME problem in this game. The devs solution to this? Keep making super speed movements the charactera can do in the game and even say that som e of them is fine.... which makes it even worse. This ranges from heat-seeking bulls flying across map, flying beyblading foxes around corners, and teleport-yeet bunnies, and more. There's more scarier things you can do than just those... well, if you have the right ping and knowledge of the funnies. This also lets you kill other people during certain circumstances. For example, Ryan knocks down enemy. Due to bad server networking (as well as player pings), allows them to continue killing the Ryan despite being on the ground while the Ryan is animation locked. People say the above problems are often "cheating/hacking" but it's really down to the game being complete butt in gameplay and if you aren't doing these tricks... you're gonna fall far behind and need to put in more effort than them. Many of these issues can even be accidentally done. That's how pervasive they are. ======Conclusion====== Honestly, the issues are much longer than listed here. This review is long enough as it is. To put this into perspective, I've got a relatively high tolerance for slop so long as I can have a funny time. I've put so many hours in games like 7 Days to Die, Ark Survival, and other things notorious for game issues. But man, this game.... it can often be hard to even simply have fun in it, more so without friends playing with you. I'll still check in on the game, keep an eye on it, maybe play with a few friends here and there just for some casual fun for brief times. It's got potential, there is foundation, it's a matter of them getting their fluff together and sorting it out.
  • Not recommended Posted March 13, 2026 on Steam EDIT: Uh... so apparently the newest update is a 1.0 release out of early access... okay so: The good: -New PvE mode, it's pretty much a copy of Mann vs. Machine from Team Fortress 2 but it's fun. The bad: -PvE mode has pretty bad upgrade ui, it's hard to tell what everything is without reading descriptions, also there's nowhere where you can read up on what characters upgrades and roles are before getting into game. -The PvE mode introduced lootcrates, there's two types, one that you can open with in game currency with small rewards and a premium one that you can open with real money for probably actually good rewards -New cosmetics you can buy for PvE currency cost an absurd amount -PvE mode has a self revive system (only medic class can revive others in PvE), you have 5 revives and if you want more you can buy them with real money -Literally nothing from my pre 1.0 review was addressed, you can read it below: ------------------------------------------------ Avoid the game in this current state. Cheaters are running rampant making the game unplayable. They are in fact cheating and using exploits so blatantly that the community is keeping track with an entire list of names of constant offenders. They're even sometimes teaming up. Cheaters and exploiters aren't punished in any way, and even if somehow they get banned they are unbanned very quickly. Devs even seem to be good friends with a couple of them. Dev team recently started using AI art instead of making art themselves. Development is slow, updates are rare and don't introduce that much. Balancing is all over the place with some very strong characters never/barely getting changed while weaker ones are getting nerfed to the point of being unusable. Bots despite being a large portion of the game still don't work well, they often get stuck, can't use their abilities properly or at all and only one of them is able to use their ultimate. I want to like this game, shooting is good and fun but devs don't seem to care about fixing these huge issues.
  • Not recommended Posted November 20, 2025 on Steam Dear Combat Cat Studio Team, I want to start by saying I've invested a significant amount of time into your game—my hours and achievements on file reflect that dedication. It's clear from my play history that I've been a committed player, and I truly appreciate the engaging PvP mechanics and creative design elements that initially drew me in. That said, I've noticed some concerning trends that seem to be impacting the overall health and enjoyment of the game for long-term players like myself. Player levels appear to be dropping steadily, which has led to frustrating experiences in matches. For instance, in 20v20 team games, it's becoming common to have fewer than 10 human opponents, with the rest filled by bots. Custom matches were a great addition to extend the game's longevity, but tying them so closely to premium purchases can feel limiting. Similarly, limited-time events like deathmatch are seeing queues stretch to two hours or more due to low player turnout, which diminishes the excitement and accessibility these modes are meant to provide. These issues point to a broader challenge: sustaining an active, diverse player base. From my perspective as an English-speaking player, the official developer Discord could play a pivotal role in bridging community feedback to the development team, but it sometimes feels like certain voices or suggestions aren't being fully represented. For example, there's an emphasis on community events in platforms like VRChat, which, while fun, may not align as well with the core demographic interested in this PvP title—particularly when compared to established furry and art-focused communities. This shift can make the space feel less inclusive and more niche, potentially alienating players who thrive on larger, team-based interactions. Additionally, the moderation approach in the English Discord has occasionally come across as overly restrictive for non-harmful feedback. Bans or removals for things like profile choices (e.g., AI-generated images) or perceived "annoyance" can discourage open discussion, especially on critical topics like game balance or event ideas. While I understand the need for a positive environment, fostering a space where constructive criticism is welcomed—even if it's tough—could help surface valuable insights that benefit everyone. On a brighter note, the game's art and cosmetic direction shows real promise as a marketing strength. Outfits like the Halloween set, maid ensemble, and bikinis add a fun, appealing layer to character customization that resonates with many players. However, I've observed some inconsistency in how related feedback is handled in community channels—positive comments or innocent suggestions (e.g., adding stockings to a maid outfit) sometimes get moderated out, which might unintentionally stifle enthusiasm for these features and create friction between the creative team and the community. It gives the impression that the English speaking moderators feel ashamed of the obvious -- the characters are meant to be attractive, and wish to discourage it from being acknowledged positively by players. This isn't a new art direction either, before the game even launched, the opening movies include one where a character is tied up in a questionable fashion with questionable camera angles. The studio, the actual developers, are trying to embrace this and have done so from the beginning. The community team should not be trying to discourage the very people who would by 90% of the thus-far released skins. I feel like they may want to consider abdicating their roles, as volunteers, if Marquez doing her shake emote makes them uncomfortable. Or if Akai Hime's voice lines, emotes, or outfits make them squirm? Same thing. Maybe not the discord or game you should filter feedback for. To help turn things around and revitalize player engagement, I'd love to see more targeted outreach to aligned communities. Partnering with popular art platforms like DeviantArt, Pixiv, or Weasyl could be a game-changer—perhaps by offering limited-time badges or rewards for playing during collaborative events. Collaborating with animal-themed VTubers and Twitch streamers is another strong avenue: providing them with keys to distribute, or custom promo codes tied to streamer-branded badges, could draw in fresh audiences and boost concurrent players during peak times.I'm sharing this feedback here because I care deeply about the game's potential and want to see it thrive. The English-speaking community team has a unique opportunity to amplify these ideas and help steer the game toward greater success. By creating a more open, inclusive feedback loop and focusing promotions on spaces that match the game's vibrant, furry-inspired vibe, you can rebuild momentum and keep dedicated players like me coming back for more. I have only seen the international team bothering to partner with "kemono" steamers thus far. Obviously they're willing, they just need the English speaking community moderators and volunteers to point them at a high-profile performer rather than personal friends. Now I do know steam guidelines require I not make accusations so I'll just say this; the game's official discord has a moderation log. It includes bans for Ai profile pictures. It includes bans for people being thirsty. It includes bans for being "annoying", and this is all verifiable fact so these aren't accusations, they're verifiable fact. Further, the VRchat community nights are also announced there to verify that claim as well. It's a shame but such a stifling environment makes me feel like I only have my game review as an option, or I contact my old gamedev friend from NEU and ask him if he can pass on my feedback and concerns, written in Chinese, to the rest of the development team. I prefer to see the English speaking community team do right by the developers and align with their goals, interests, and desires, however. Time will tell.
  • Not recommended Posted August 13, 2025 on Steam As much as I love Wild Assault, this game has not done to well in it's second season. Been playing since it's first Alpha back in April of last year (2024) and though it was an enjoyable experience, it's changed a lot since then. All for the good mind you minus a few things. As much as I enjoy big team battles there's been a lot about this game that just makes me not wanna play it unless I'm with friends and even that's becoming less and less convincing to keep playing. I'll list the good first before I go into the bad. The gun play in the game is very decent as the weapon building is very simplistic. Barrel muzzle, sight, magazine, grip. The weapons all feel different from one another but however they do lack proper balance which I'll go more into later. The character's kits all feel unique as there's a Valiant (or hero) that all have their own identity and gadgets. Some for area denial, others for support, and others for flanking. It's all a preference in play style. Assault, Medic, Expert and scout are their main 4. Alright, onto the bad as there's a LOT to cover. The maps in this game are hit and miss. Some maps play really well on one mode, the other maps...not so much. You're either getting spawn trapped as attackers or defenders depending on the map, and so far only one map has more map to it and less points, which makes it good for sniping but getting around is a slog. When the first season was out, things felt fine, though without it's bugs that felt like they were patches fairly quick, however in the final half of the first season, having to wait for balancing and adjustments kinda sucked the fun of out wanting to play as certain characters over performed others. However once Season 2 dropped, things really took a turn. Of course a new character drops, everyone scatters like rats to play them, learn them and level them but the complaints about him kept going on, nerf after nerf until he was what I feel is gutted and people still want him to be toned down still even though he's in a perfect spot now! The new map they released, being honest not many like it as it's one of the maps where either you're free to play or stuck in your spawn if you're unlucky enough to get a team that does not push much less have bots, which leads into another thing. The bots in this game are either heavily tuned, or about as dumb as they are in Battlefield 2042. They are either laser beam accurate T-800 Terminators, or are blindfolded firing into an open field of nothing. Not only that, but the player/bot count can be either one team having to many players v one team with not many players and makes the game horribly imbalanced which, I give leeway for due to the lower player count but I digress. There's a lot of glaring issues with the game still even since the release of Season 2 like a weapon bug where selecting the weapon causes the game to have you restart it, to there being just a bug where trying to escape customizing weapons has you restart the game, the balancing of some weapons being still to strong where the shotguns had now two attachments removed due to them "over performing." Most games I've played like this have altered attachments on weapons or just the weapons themselves in some ways to keep them in line and appease the audience. However I understand this is Combat Cat's first game and I love it a lot, and have given it a lot of love but man. They gotta get their things together. In conclusion, this is just me giving feedback, negative? Yes, cause there's a LOT more than positive. The game is in a busted state with more imbalance than any other I've seen. Is it fun? It can be depending who you're with and going against. But some people just make the game a slog to play. This game's focus should remain on keeping it well balanced and working over adding things like custom games, when the player count of less than 500 and a peak of 1441. I only hope that things will change for the better but we will see.
  • Not recommended Posted July 19, 2025 on Steam Alright. Now that the honeymoon phase is over... And with a bit of salt on the side (for reasons soon to be discussed) TL:DR- Bad balancing character/weapon/matchmaking-wise. HIIIIIIGH skill ceiling with mastery over unintentional exploits. Split community. Good potential, but not quite there yet. Performance is mid, the framerate chugs very often with the "recommended" hardware. Now for the rant: Game is alright. Theres a solid game beneath all the problems... The balancing? Garbage. The weapons? Unbalanced. Time to kill? Depends if you have a good weapon or not, but the range tends to be either 1-2 seconds.... or instant death with how friggin accurate some of the weapons are with how crap the drop off damage is. Wanna get sniped by smgs? Be my guest. Some classes are just broken at the moment. The fox (i will just refer to them by their species) just zips around everywhere and is insanely annoying to fight against, wolf having wall hacks as if he was a bat with sonars is hilarious but kinda stupid and kinda busted, the crocodile is stupidly fast and supposedly a sniper class but more of an ambusher. They are so fast it makes you wonder if the devs ever read animal facts. Yes they can move at pretty fast bursts of speed but not THAT fast... and they are fast comparatively to humans not to friggin tigers and even bunnies which can be deceptively fast. (Studied zoology in college so it peeved me. this isn't that important lol... but still! Friggin crocodile is fast as all hell. Oh he has heat vision too aparently). You can see where I am going tho, some of these guys are crazy. Then you have the bull. He has smoke grenades. He can charge into certain death. I guess his Ult is a riot shield.......... They gave the crocodile heat vision wtf like come on. I still like the game but the anticheat is also equally a joke. It is REALLY hard to tell if someone has wall hacks because of all the ways to HAVE actual wallhacks in the game (yes there are characters that can see through walls... *COUGHreconclasscough*) but its really easy to see the aim hacks. Shoulder peeking is a thing due to its third person nature, but when someone jumps past a corner, and kills you in a microsecond from having only done headshots with an smg... or nails ya in the head with a revolver whilst jumping constantly and as repeated offense? Yea im convinced this game has no anticheat at all. Guess what else is also a joke. The matchmaking. As in, its a joke. Its non existent. Deep down theres a good game in there. But right now... this game needs a ton of work to kinda get to the point of being fun. Unless you like hacking or are a boomer shooter URT/Quake pro that practices in aimlabs all day. Then you get the priviledge of mowing down all the bots and potential future playerbase to oblivion. Edit: I realized this game has no rock paper scissors. No counter play for a lot of characters. Just a LOT of paper and a couple of scissors. This games balancing is awful. Do not buy. Let it cook and hope it gets better. Edit 2: So I have learned about some "exploits". Jump sniping is a thing since for whatever reason it makes snipers become instantly accurate on jumping. Theres all sorts of animation cancels for some weapons and quickload ammo for the pump shotty just has infinite ammo. Its fire rate is equal to its reload speed so you can just spam reload. You can keep momentum on a lot of characters including fox and ♥♥♥♥ (anyone with movement abilities. Tiger ult now lets you travel the entire battlefield really fast, bunny's roll can be cancelled, and even bull's charge although to a lesser extent since its usually better to just... use the skill normally for travelling imo.) Revolvers are a bit wierd since there sortof is an animation cancel? These make the prior movement issue very... difficult. Wild Assault can be somewhat of a twitch shooter like Unreal had it more verticality. (please do not the UT). The updates are trying to make the weapons feel better the attachments attempt to do a bit more than literally nothing now, although a few broke like bipods offer absolutely no use whatsoever now. Atleast theres some attempts of making the guns feel good. Not balanced, but feel fun to use. If I were to suggest something, the Time to Kill is way too short and heavy characters feel absolutely insignificant with the small amount of health everything has. Although it might be better to just... lower the amount of players per match... Most of it is bots with laser accuracy anyways and the maps are microscopic for 40 players anyways. Please make the TDM/RDM gamemodes just on at all times. The 5v5 RDM is pretty fun and doesnt feel like you just instantly die to things because keeping track of this many players is nigh impossible with how fast they move. I hope custom matches helps with this I would love to host matches that arent 20v20 just to experiment on it.